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  1. Vexus

    Learning from past successes and failures

    Making a math adjustment to attempt to solve a problem does not actually solve the problem in this case. There is a distinct difference between solving a problem and attempting to solve a problem (along with creating many, many more problems in the process). The attempt made was not the...
  2. Vexus

    Starbase Progress Notes: Week 7 (2020)

    Different colors are going to go a long way to help people organize and get immersed into the game. Hopefully it is cheap and easy to change to these colors.
  3. Vexus

    Learning from past successes and failures

    This made me laugh. Unfortunately, it's not like some single-player or 1v1 battle which can be tracked until one side definitively wins. In Atlas for example, a fight might occur; one ship runs out of repair materials or ammo, retreats to a nearby island, spends time doing a resupply on the...
  4. Vexus

    Learning from past successes and failures

    I would point out: they listened to players, and it's a single player game which is much easier to control for. Definitely, if the Starbase devs see everyone is using rocket launchers and no one is using some other weapon, they can make adjustments, with no need for feedback. But a lot of the...
  5. Vexus

    Saltberia "Prison"

    This is actually one 'game feature' I am concerned about, where the devs have made good choices elsewhere. Separating your playerbase is a very bad idea. If you remove a player from his group, for 5, 10, 15, 30 minutes... they are going to quit the game for that duration, and be less inclined to...
  6. Vexus

    Learning from past successes and failures

    I have a different perspective here. If you listen to feedback from developers and game designers, one thing is very clear: they never expected what the players eventually did. In other words... there's a focus by game designers to craft the experience for players. Players then actually play the...
  7. Vexus

    Learning from past successes and failures

    Sure, if you want to be a soulless game developer, this works. This contradicts your first sentence/quote in that paragraph. 100% agree. More than anything else, the game has to remain consistent with itself. Back to listening to players: I find that too often it is not listening to players...
  8. Vexus

    A take on energy shields - say no to bubbles

    I dislike this idea, and shields in general. Your actions in game should have an impact. You should be able to receive immediate feedback for your in-game actions. Imagine firing your rifle in game, and it makes no sound. You would be upset and complain on the forums. When you fire your ship...
  9. Vexus

    Limited Sandbox Discussion

    This is a very simplistic way to look at it. A large group which can have dozens of people offline testing has a time advantage due to internal information sharing that a small group cannot compete with. Solo and small group players take much longer to get the same information. This is the same...
  10. Vexus

    Limited Sandbox Discussion

    None of them have aspired to become an MMO serving tens of thousands of players in a single game universe. I understand your perspective. I hope you can see Starbase is trying to be different than those server-based games, and must adhere to certain fundamentals of game design when it comes to...
  11. Vexus

    Limited Sandbox Discussion

    I've tried pointing it out many, many times. As an MMO, this kind of 'hassle' is part of the equation on how these games succeed. Look at the top 10 MMOs out there and find one that has an offline mode and report back. For many, it's a hassle to have to level up to the next max-level in the next...
  12. Vexus

    Limited Sandbox Discussion

    Right, you want to perfect your design offline without playing the game. This is the main point against an offline sandbox. You want to avoid the important trial and error which is generally present in every game, in the hopes the devs spend extra time creating this offline area for you to play...
  13. Vexus

    Developer run events

    It might seem like that happens, but... history shows otherwise. Atlas for example just recently released extremely overpowered rewards for killing the NPC content in the game. As such, you could say "look, interesting multi-sided PvEvP conflicts!" which... happens at first. And then the large...
  14. Vexus

    Developer run events

    The only thing I disagree with in that post ;) I do however recognize a lot of people are familiar with that and feel it is more approachable to fight easymode NPC opponents to satisfy the need to pull a trigger instead of fighting other actual players. I do not think it is a necessary component...
  15. Vexus

    Will ground vehicles be thing?

    I know it doesn't really satisfy the desire for a vehicle with wheels bumping over the terrain (which, these moons look so small, if they had realistic gravity it would almost be non-existant), however the Vasama is a perfect starter-motorcycle to get around in such areas and around cities...
  16. Vexus

    Developer run events

    I think this kind of weekly event will, or at least should, be naturally included in the dev-run factions as they fight. They should have people planning big weekend attacks on the other factions and so on. In other words, it can be part of the natural game as the two largest and biggest and...
  17. Vexus

    Limited Sandbox Discussion

    He pointed out your usage of "tyranny" is hyperbole in context; players, and forum posters at that currently, have no power to impose any system on any game. You do not need to set foot in a game to know if it will be good, or if it will have flaws. Most people see a game trailer and know from...
  18. Vexus

    Limited Sandbox Discussion

    https://www.amazon.com/s?k=mouse+trap I hope you understand the reference. People will invent the next best ship, and it might be worse than the current best ship, but because they hyped it as the next best ship, it takes off and everyone proclaims it is the next best ship, and so everyone buys...
  19. Vexus

    Limited Sandbox Discussion

    I'm not just pulling this out of the air. I've been gaming since I was 4 years old, and have spent a great deal of my life playing and observing and interacting with the gaming world as a whole. I see what works, and what doesn't work. I am heavily invested in the success of games. There are...
  20. Vexus

    Boltcrackers Episode 7: Boarding Countermeasures

    Every game mechanic will favor large groups. What favors a large group the most is an untested, unseen-before-in-an-MMO ability to stockpile time in the shape of craftable respawns. Foxhole - listed on the devs' survey - is probably the only game that has something close. It has respawn tickets...
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