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  1. Vexus

    Limited Sandbox Discussion

    Except as an MMO, it is the reality that you as a player spend a lot of time as background decoration for everyone else. That's part of making an MMO. Part of all social activities. Most of the people there are background decoration for everyone else. Go to any social function and notice the...
  2. Vexus

    An alternative to local voice chat.

    Indeed, it is rarely used, but not because of another option. It's rarely used because there's little point talking with a few random people on the internet for a 5-15 minute game session. People aren't that interested in talking with random strangers all the time who they will never see again...
  3. Vexus

    Limited Sandbox Discussion

    Discord. Part of the idea in doing away with an offline mode is that dev factions will give out jobs, like mining. You bring that back to the faction base. Then there's jobs for turning those mined resources into ships, or building the station bigger, etc. So it's not like the stuff comes out of...
  4. Vexus

    Limited Sandbox Discussion

    This is an MMO, not a server-based game like Space Engineers. Slowing new ship designs and research down is a good thing, not a bad thing. This leaves time for any new player to invent something new and better than what exists. If everything is perfected offline - because it's the most efficient...
  5. Vexus

    Boltcrackers Episode 7: Boarding Countermeasures

    This was a good Boltcracker video. Love the memes that came out of it. "Can't be boarded if you have no ship." With that said, this video showcases a large conflict with some game mechanics; specifically, respawning. It's been bugging me for a while, and I've been trying to recommend against...
  6. Vexus

    Developer run events

    The devs stated they do already plan to manage the warring Empire and Kingdom factions to some degree. This is enough of an event, and really unseen in an MMO to have devs take such a personal role in the core game, so it will be interesting. As far as individual events, like "kill the big...
  7. Vexus

    Trailer Making-of: 1000 Ships Rendering & Netsync

    Are the large rocks on the moon assets that are mine-able, or are they static? Also, is the moon mine-able? Thanks!
  8. Vexus

    Large ships

    Sure: how about a large ship that consumes asteroids, and has production facilities and factories set up to mass-produce ships. It goes around swallowing asteroids and pumping out ships. Since moving costs fuel, and sitting stationary does not, there's really no reason to have mobile structures...
  9. Vexus

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    This is a concern. One thing that can make it boring is if your attacks have little to no impact, because the enemy has just amassed more 'stuff' (including respawns/spare endos) where every attempt is just futile in actually taking over an area. Combat should be very dynamic, and taking an area...
  10. Vexus

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    The amount of asteroids is practically unlimited; the issue being eventually you eat away at all local resources. You will have plenty of stuff to make ships, for war or for creativity or fun. The only thing will be the travel time to go and get resources. As such, shipments of resources will...
  11. Vexus

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    Keep in mind, all the asteroids are non-renewable. So even though material is plentiful, the amount around wherever you set up will diminish over time as it is mined out. This means you have to travel further and further to get more resources. Eventually, your neighboring faction might be worth...
  12. Vexus

    Extra (previously omitted) Progress Media

    The look and feel of the moons is amazing. The atmosphere of the game is really coming together.
  13. Vexus

    Poll: Repair Options

    Manual repair covers all these issues - if you can repair with any material. You might create a nice armor plate with the best material, but patch it up with nearby material you can find out in space; sub-par material that is at least available - carrying heavy repair material everywhere is not...
  14. Vexus

    Poll: Repair Options

    Any "automatic" process devalues the player. If your ship automatically repairs, then you don't need other people around you. If it is manual, you need and want and are thankful for the players who help repair. Any idea revolving around automatic anything - that is not at least at first put in...
  15. Vexus

    Learning from past successes and failures

    I think you are incorrect in this assessment. The issue was they did not cater to the hardcore players. There was no new content to push players harder. No matchmaking to put people against others around their skill level. No new maps to explore. Nothing new was added, beyond new sequels. I only...
  16. Vexus

    Robot repair

    I poked the community a bit in this thread: https://forum.starbasegame.com/threads/how-should-respawning-work-in-starbase.355/ I think a revive mechanic is necessary for a game this large, which has great FPS potential. Any presence of "item based" respawning will ruin the game as massive...
  17. Vexus

    Starbase Progress Notes: Week 4

    Tax is a tricky thing. If players have the option to tax, it does give them incentive to protect their taxees, but it also gives those players something from nothing. I see these kind of mechanics take away from a game, not add to it. If however this is some passive thing to help be a...
  18. Vexus

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    Good topic. Sandbox games have an issue finding a sweet spot for the question: "Why fight?" The historic view is that it doesn't matter. Any sandbox with the capability for fighting will result in plenty of fighting just because. Sometimes people just don't like other people. Sometimes there's...
  19. Vexus

    Passive/Unpowered Docking (Carrier Ships)

    The technical achievement of what you see with the cargo lock beams is something not many games tackle. Seeing it in action here is pretty amazing; and it's going to be multiplayer, which is mind blowing. Most games have trouble keeping a player on a moving object, let alone players and other...
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