Image rebranding and general formatting clean up in preparation for EA. Please be aware our membership restrictions will lift upon EA so please feel free to register your interest with us ahead of time, over at our Discord.
"Added Scan and Reset device fields for Material Point Scanner "
Awesome, thankyou!
"Added the following ships to Vintage Ship Shop:
Mosquito
16 Red Chains Pulled by the Hands of Friends
19 God Gives the Nuts, But does Not Crack Them
Trident T4 (Moved from Rando 3)
Line Rider (moved from...
Love it! This would solve all the (attachment plate solved) problems I have with my current ship designs and would also make it much easier to generate interesting ship shapes in future!
Here, take my attachment plates, give me this instead! :)
I can understand why FB would want to remove them, but I think we'd need to be given tools to make our regular ships work when they are gone. The current "replace all beam bolting" simply does not work well enough to suffice. Out of interest, I did a survey of my ships attachment use:
Ship...
"Fixes for station blueprint multiplayer have been worked on" -- Looking forward to seeing how this turns out.
"Resource Management UI showing cargo crate contents has been implemented" -- Also sounds very cool!
Very cool. Looking forward to seeing the crafting UI. I really hope you guys haven't gone with the real-time approach like Eve and DU did. Click button, wait 2 minutes... That style of crafting makes baby gamers cry! :)
Yeah, cool! Factory stuff, company stuff AND crafting stuff!
"
Work on crafting UI continues, work on module crafting function has started
"
Wait, what? Crafting!? :D
This is cool. Fingers crossed the conversions go smoothly!
Our station is a somewhat in limbo right now, while we wait for the ability to selectively print items. I'm thinking custom blue-print chips will be the answer to this. Any news on when we can hope to see these in-game?
Exciting! The station refactor sounds very interesting. Any more information on what this refactor allows? Or what the driving force behind the need to refactor was?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.