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  1. XenoCow

    Station Siege Mechanics

    I wonder if the same outcome of these rules can be established in a more emergent behavior, lore based, kind of way. Perhaps a new, faction, or council between Empire and Kingdom, call it the "War and Peace Council" for now. Administrates raiding and wars between factions. And perhaps instead...
  2. XenoCow

    Non-explosive Fuel (And the Fun Implications)

    If the fuel tanks were not meant to explode when they are hit, at least not normally, then there could be room for other interactions with fuel. Damaged fuel tanks could slowly leak fuel, dependent on how many holes they have. Different weapon or ammo types could have different likelyhoods of...
  3. XenoCow

    Integral Fuel Tanks

    One problem with that is probably that they would have to re-jigger the destruction of fuel to account for the multi-size tanks. I have an idea on that that runs parallel to this one. I'll post a link to it after I'm done writing it up. Here it is.
  4. XenoCow

    Public transportation navigation?

    Is that, or future reworked, transmitter tech robust enough to put the buses back on course if someone bumped one off course?
  5. XenoCow

    Starbase Progress Notes: Week 16 (2020)

    Artists, Awesome job on that fractured metal material, It looks spot on!
  6. XenoCow

    Can the engine be tilted?

    Maybe with enough YOLOL skill one could program his or her own vectoring system. I imagine that it would have to be some dang robust code to handle the cases of damaged or destroyed thrusters. Maybe YOLOL can integrate into the FCU to save some programming time.
  7. XenoCow

    Starbase Hints and Secrets Discussion

    Trying every 16th letter, and those letters converted to HEX and DEC did not yield any results. I suspect that HEX (base 16) might have something to do with all this.
  8. XenoCow

    Starbase Hints and Secrets Discussion

    Another thing, maybe the new strange line in the update: "Doesn't work quite as well in text-format, but you get the point." Implies that the new hint on the hint timer page is somehow an image, or many images...
  9. XenoCow

    Starbase Progress Notes: Week 16 (2020)

    I'm excited to build a sniper ship using the railguns. I want to be able to sit on the outskirts of a battle and take out internal juicy bits of enemy ships. Maybe even have a custom fire sequence that fires a few in quick succession to drill through the armor instead of all hitting at once.
  10. XenoCow

    Starbase Hints and Secrets Discussion

    I was looking around the hints page using the inspect element tool and found that there is a particular CSS style applied to the pages: #secret-container { background:#2b4148; background:-moz-linear-gradient(left,#2b4148 0%,#3e5e68 35%,#3e5e68 65%,#2b4148 100%)...
  11. XenoCow

    Starbase Progress Notes: Week 14 (2020)

    Does this mean that thrusters must be outside, or at least have a hole out the back of the ship, to function? In Space Engineers, players would often abuse the lack of any check of this sort to place thrusters completly enclosed within their ships. I hope that this thrust reduction will...
  12. XenoCow

    Starbase Progress Notes: Week 13 (2020)

    Are all those little holographic sign bits going to be available for players to use when constructing their own stations or ships?
  13. XenoCow

    Starbase Progress Notes: Week 12 (2020)

    It's nice to see those animated hologram signs in their natural environment, instead of floating around in space like in past progress updates.
  14. XenoCow

    Spaceship Designer Questions

    I am excited for building my own ships, even if it cost more. However, I imagine that it can't cost that much more to buy it than to build it. Otherwise players who don't enjoy building will be penalized... Maybe there could be a market for repair shops or referbished ships taken after battles.
  15. XenoCow

    Spaceship Designer Questions

    Then the question of how much is the time to build the ship by "hand," or potentially a factory assembly line, worth? Will it be a no-brainer to collect the resources yourself or are the credits easy enough to earn that buying the ship pre-assembled is more convenient?
  16. XenoCow

    Spaceship Designer Questions

    After seeing the spaceship designer video, I have a few questions: Will the ships that we design be able to be bought from a shop in a completed form? Otherwise, does the designer just provide some sort of blueprint that we still have to build by hand as has been previously shown. Can designs...
  17. XenoCow

    Starbase Progress Notes: Week 10 (2020)

    I really like that players in seats can choose to sit normally, or with their guns out (and use the guns). The sitting animations overall are awesome, and, despite being robots, life-like.
  18. XenoCow

    Starbase Progress Notes: Week 9 (2020)

    This sounds like something that could have been fun. Maybe I am misinterpreting it but it sounds like grabbed objects won't be able to collide with other players when let go of.
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