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  1. Neva

    Space combat is primitive?

    Looking at SpaceEngineers and other similar games - this kind of tactics is possible, but not effective. I do. But building ships is a completly different story. It does not affect combat experience. And I expcect that most players woun't be building ships at all. Elite Dangerous - more...
  2. Neva

    Space combat is primitive?

    And? We should not expand combat mechanics because some ships in Elite are unimaginative? Ow really? Can you give an example? How I can get away from this align+shoot at point blank paradigm using modules or YOLOL? Yeah, calling someone names instead of proofs or examples will definetly work...
  3. Neva

    Space combat is primitive?

  4. Neva

    Space combat is primitive?

    You can basically answer any complain with that statement and do nothig. People do not complain much about combat in Elite and From the Depths though.
  5. Neva

    Space combat is primitive?

    It's not about the whole game, It's about combat part. If the whole game concept was boring - I wouldnt've been here) That's a big difference. Uhm, I just make parallels to other space combat games. Space engineers - people complain about stupid deathbricks. Empyrion - people complain about...
  6. Neva

    Space combat is primitive?

    Well, to some degree that is true but let me bring some examples here: 1) Tank combat games. Here people do aim for weak points. But that is because of two factors: if you don't hit the weakspot - you do not penetrate armor at all and inflict no damadge. Second is that after a shot you have a...
  7. Neva

    Space combat is primitive?

    Lolwut? I see that majority is more like "nothing else can be done in a space game" or "they'll do something in the future". Just a simple explanation of how this game combat differs from Space Engineers and Empyrion would be enougth. But noone did this, so I assume it really does not have much...
  8. Neva

    Space combat is primitive?

    @Venombrew Dude, you keep arguing for the sake of argument. Wrong. This thread is about combat being primitive. Comming up with this kind of conclusion is kinda mad. The point is, align sight+click is not that more skill demanding then lock+click. Combat complexity should come frome other...
  9. Neva

    Space combat is primitive?

    I'd say that this unlikely kind of shots would be rare and random. And if they happend - side that lost their big ship this way would consider it as bad luck and unfair. A lot of players will get frustrated by this in the end.
  10. Neva

    Space combat is primitive?

    Well, first of all it's not a fps shooter to have some intersesting aiming/shooting mechanics to master like recoil patterns, ADS moving speed reduction etc. So there is not much about aiming in this game (and any other space game). Second thing is - this brings a lot of limitations. For...
  11. Neva

    Space combat is primitive?

    Is that so? Refusing using cameras leaves same deathcubes but with one tiny weakspot. And it's kinda weired if a sniper can disable a big battleship by sniping it's pilot) And without cameras with zoom it is not possible to implement long-ranged weapons. So I'd suggest to look for other...
  12. Neva

    Space combat is primitive?

    Yeah, SE and Empyrion. And others. Robocraft actually had similar problem untill they've added different weapons (really different, not like it is now in SB).
  13. Neva

    Space combat is primitive?

    Already did. Posted a DCS combat breakdown here (take a look in one of my previous posts). While lock+shoot mechanic is present there - it's the last thing pilots worry about. They are more worried about speed, distance, positioning, maneuvering, radar angles, etc. Only if game patches change...
  14. Neva

    Space combat is primitive?

    Do I? I'd be glad to see that there's some kind of combat overhaul is planned. But I see no sign of it. Actually, quite the opposite - no cameras, no sensors that would allow auto targeting, no proper missiles, etc. etc. Yeha, I get your point that they have a lot of other stuff to do. But how...
  15. Neva

    Space combat is primitive?

    In other space combat games with this aim+shoot paradigm they've ended up with giant meta deathbricks. That's why I am NOT sure and hoping that devs will take a different approach.
  16. Neva

    Space combat is primitive?

    Well, according to replies in this thread (and discord conversations) I see two two types of opinions: 1) Combat is indeed boring. 2) Combat is great, I just don't get it. Nobody is able to explain what is so great about it though, how it differs from Space Engineers, Empyrion etc. What...
  17. Neva

    Space combat is primitive?

    Looks like you are arguing for the sake of argument. First you said that combat is not boring, then you said that it's all the same for all similar games and nothing can be done about it and now you switch to "it's too early to discuss this stuff". Nobody is asking to implement it ASAP. It's a...
  18. Neva

    Space combat is primitive?

    Why? Is it stated somewhere that devs are ok with current state of combat and are not going to change it?
  19. Neva

    Space combat is primitive?

    Well, tbh regarding combat you exactly described "simply lining up a sight with another ship and clicking a button". A lot of words in intro, a lot of words after you hit each other, but the combat itself.. two loops around each other, two hits, end. Kinda the same here. You was able to land a...
  20. Neva

    Space combat is primitive?

    Boring and primiteve. Yeah I know. But it doesn't have to be this way. There's actually a lot can be done. Examples: - Implement really long-ranged weapons (right now there's not much difference) so it would be possible to have two classes of ships: long-ranged snipers vs close-combat fighters...
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