Search results

  1. Vexus

    VoIP do we need it?

    If it were something easy to implement and manage, and figure out all the conditions for (providing the option to mute 100's of local players, detecting who enters and leaves range), I agree, VoIP is extremely valuable to a game like this. I don't think they've made any work to add it into the...
  2. Vexus

    VoIP do we need it?

    I agree there's a lot of use cases standing around with people after you've won (sitting there around players who have decided to be friendly - you both have won the engagement). You can talk, trade and do a lot of things. In this case, the presence of VoIP instead of text is not critical. It...
  3. Vexus

    VoIP do we need it?

    My main point against is the development time for VoIP isn't worth it when the few cases it's going to be used for and increase the gameplay value of is, generally, an aggressive stranger interacting with a defeated target. Rust for example, very little VOIP use until you've either won or lost...
  4. Vexus

    VoIP do we need it?

    There is a radio receiver, so you could for example have communication with another ship through this device if they opened up a channel. Players will develop known channels that are meant for certain use, like CB and HAM radios in real life. I think what you want is possible already in game...
  5. Vexus

    VoIP do we need it?

    I disagree with VOIP in Starbase in terms of always-open, always able to talk into someone's ear. The main reason is the development time to implement it isn't worth it. It barely gets used outside of messing with someone. Everyone generally remains quiet to not give away information, or to not...
  6. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    This is the kind of solution that keeps players in the game, working together. We lose this possibility if everyone escapes out of the game to design ships. I'd much rather see people doing test flights in live around a faction station, crashing into things sometimes and so on, having to...
  7. Vexus

    YouTube playlist of the unlisted Starbase development videos

    Here's a link to the YouTube playlist which has the unlisted Starbase development videos. www.youtube.com/watch?v=iyozRJwxiGY&list=PLh-M5-wAw6pnnb4sXB8SQZtyEu6pOk3tI&index=1 I thought the one showing riding the back of the scooter was two people - it's actually just one person manually...
  8. Vexus

    Station rules of engagement

    I think safe zones are important, and player stations need such a thing, however if large groups can manipulate stations to become untouchable, where they can amass and secure unlimited resources and never fear attack, it eliminates the desire for smaller groups to even try fighting them, where...
  9. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Although lots of prototyping will be done offline, it's much more interesting when you're making slight changes to code on a live universe and people are walking by your ship seeing you tweaking the performance of gun turret rotation - because you can't test and see how it works anywhere else -...
  10. Vexus

    Trine 4!

    I'm tempted to give Trine4 a run since it is multiplayer and will be an interesting time with friends, and I want to make sure Starbase's creators are successful. Could be fun to pass the time. Maybe they planned this, hmm!
  11. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I'd point out, you met that friend in the large player online environment where you were oppressed and had to find a solution to your problem. You had the opportunity to leave that server and go elsewhere. The server you left, lost you, a valuable player, along with your new friend. In addition...
  12. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Right, you're beholden to actually playing the game with everyone else. You can't set up test ships and fill them full of holes and experience the fun all alone on your private server. At some point, you have to take the risk to go out into the game world and risk having an interaction with...
  13. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    It does in that it draws players out of the main game, if they're teleporting around, testing the scale, testing the edges of the game world and so on... they're not spending that time in the main universe. They're not impacting some other player. They're not thinking of "how do I get to the...
  14. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Flight testing and so on I can see 'possible' offline, but if you're in a safezone, not much reason to not have it online at that point for people to see what's going on, to see the game being alive. And then you might want privacy, and seek out a remote location, and gameplay evolves from this...
  15. Vexus

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    There is a space-building game, with an infinite universe, with voxels and so on. It's called Starmade. So why isn't everyone playing that? The reason is because it didn't have the technology to support a fully unified single universe for lots of players. That game has all the features of...
  16. Vexus

    Concerns with Single Player

    I agree.
  17. Vexus

    Concerns with Single Player

    I agree to that extent, as long as players cannot spawn unlimited resources and ships to shoot it is fine; at that point it becomes a ship designer space to test fly and I don't see issues with that except if players can also cut their ship apart and so on. If players get the ability to test...
  18. Vexus

    Time To Kill - My Biggest Starbase Concern

    Self-destructing your own ship becomes a game in itself. Maybe your ship gets disabled in combat; you spend the time to destroy all your YOLOL chips and force your generator to explode so the enemies get nothing of value except the scrap of your hull. The attackers then might race against time...
  19. Vexus

    Concerns with Single Player

    The problem I see with offline testing (as in, spawn in unlimited resources and ships) is a large bulk of gameplay would exist in those offline environments as everyone realizes it is more efficient to test there than in the live game. It's just faster. As such, we lose the possibility of...
  20. Vexus

    Time To Kill - My Biggest Starbase Concern

    I love the idea of pouring over a wrecked ship to learn 'how it works'. This is hours of gameplay just learning what made that one faction's ship so difficult to fight. Seeing where all the parts are and learning its strengths and weaknesses. Someone's amazing and rare, closely guarded ship...
Top