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  1. Azelous

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Sorry, uninstanced open world MMO. I keep forgetting how many games tack on MMO for funzies.
  2. Azelous

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I think this is an invaluable part of the process. If you're going for a living world full of player interaction, having players build around each other creates little random social events that reflects real life. By putting ship building into single player, you cut a large portion of social...
  3. Azelous

    Ship Rotation.. How? Gyroscopes? Thrusters?

    Title. Which will be used? How will they be implemented? I need answers! o_O
  4. Azelous

    How do you want warp gates/FTL to work?

    If they were to add warp gates, I want gates to be: Expensive to build Expensive to run Take a long time to build Have a very large minimum size (if warp gates are able to have variable size) You're removing an entire aspect of gameplay, and having cheap teleportation doesn't seem right. By...
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