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  1. CalenLoki

    Ships without a pilot

    You mentioned "tiring" and "tedious", so I thought that AFK would be a solution. I agree that some way to remotely host a ship would be really useful. Although not sure how many PCs can handle pretty much running the game twice at the same time (hosting not only second ship, but also loading...
  2. CalenLoki

    Current PvP state and points of interest, that could be implement right away

    Regarding dev gates/stations/cities: IMO having almost everything player built and controlled should be the ultimate goal... but don't rush it. Dev stations are necessary until game encourage large factions to build public (!) infrastructure. I.e. a way to automatically tax the gate based on...
  3. CalenLoki

    A question about the "Blueprint control Interface" working "retroactively"

    I wonder if it'll even work reliably enough to prevent illegal distribution. I.e. if you make modules of the entire ship and copy it into another blueprint, will the system be able to track it back to the original BP?
  4. CalenLoki

    Ships without a pilot

    Already possible. Good avoidance script and receiver-based navigation. Sadly only within 1000km from origin.
  5. CalenLoki

    PTU Update 28.9.2021 (PTU Build 633)

    AFAIK the plan is to require players to build crates/hangars on the station to increase storage capacity
  6. CalenLoki

    PTU Update 28.9.2021 (PTU Build 633)

    The final plan is to make station safe zone increase in size as you add more voxels. And I hope we'll get that in game sooner than later.
  7. CalenLoki

    Actual armor plates.

    Doubt that it would work. But... what happens when you hit one pickaxe with another? Two absolutely hard objects colliding may lead to some nuclear explosion....
  8. CalenLoki

    Delete All Functionality

    Proper solution for that would be ore ejector or filters for collector, not deleting. Hard delete is needed only for stations, where dumping unwanted resources creates mess and lag. And even for that, dedicated incinerator machine seems like the proper solution. Even better if it contributes to...
  9. CalenLoki

    Actual armor plates.

    Nice suggestion, but: 1. Certain plates are already invulnerable to some weapons. They have "minimal armour value", which multiplied by volume gives the minimal damage threshold. So the mechanic is already in game, just the numbers need balancing. Not sure if old damage formulas still apply...
  10. CalenLoki

    How to mount Range finder to center mount on adv turret

    Pilot chair stand snaps to cradles and has socket for running cables from.
  11. CalenLoki

    Content for researchers of the universe

    There's ton of research in game. People spent countless hours understanding how armour, durability, asteroid distribution, gravity, explosions, turrets and thrusters work, just to name a few. You're asking to be a space Indiana Johns (who was a grave robber), not a researcher.
  12. CalenLoki

    Visibility of player's nicknames

    I agree on limiting 3rd person camera us in combat in some way. Either everywhere outside SZ, or only if someone fired a weapon within 1km in the last minute. Camera drone would work too, with visible thruster trails/lights, being destructible and showing no crosshair. With names it's a bit...
  13. CalenLoki

    Is it me or do others not like the switch to larger devices either?

    You missed warp core Quevin. I don't mind having them. They make a lot of sense for ships around the current ship limit size. But if I had to choose, I'd go for something 2x2m or 3x3m. So something in-between. Jump from 1k eps to 200k, or from 500k thrust to 35000k is a bit much.
  14. CalenLoki

    Should SB devs wipe economy prior to 1.0?

    That's a good point - we have large deflation now. But I think most of the money that get removed from game is due to SSC fee - something that will largely disappear once we get blueprint casting on player stations. Let's just keep it as a possible suggestion when/if that trend inverts.
  15. CalenLoki

    Should SB devs wipe economy prior to 1.0?

    Here we disagree. Devs stated their intention to keep developing the game after 1.0, just at slower and more careful pace (less features and more polishing). But it will be gradual process, not hard transition. Same could be applied to all mentioned methods of discouraging hoarding. They could...
  16. CalenLoki

    Should SB devs wipe economy prior to 1.0?

    IMO wipes are not the way to go. The game is in constant development, and 1.0 will not stop balance changes. Which means there will always be new players crying about being underdogs for vets. So a single time event wouldn't serve it's purpose in the long run. Instead of wipes, I'd go for a...
  17. CalenLoki

    Rails and Rail Movers - Requesting feedback on current rail usage

    They are still stackable. You just need to use normal turntables rather than those more compact rail movers. EDIT. oops. You were talking about sliders, not turntables. Haven't checked those in a while.
  18. CalenLoki

    Starbase Progress Notes: Week 36 (2021)

    Lauri answered that question some time ago. CCAPs can have weapons, but no bullet can go through it's shield. Neither in nor out. So quite useless for them.
  19. CalenLoki

    Deadzones are annoying in mouse grid (Piloting with "C" key option via mouse). Please fix :|

    The thing you're talking about is mouse centring (returning virtual joystick to the middle position), which indeed should be an option. And inertia based flight model, which is core game mechanics that many of us love. And that should'n be dumbed down to SE level of abstraction. But the dead...
  20. CalenLoki

    Starbase Progress Notes: Week 36 (2021)

    Woah! Ball turret! So many questions! I guess it gonna use some form of tripod code, that's why it need to be contained in ball shape to prevent any clipping. Can we freely build things inside of it? Outside I guess is a no-go, to prevent collisions Could you consider giving it at least 30...
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