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  1. CalenLoki

    How to make the game more real-world friendly

    IMO the easiest approach would be making T1 stuff get even less efficient than now, but generate lowest radiation signature. This way you both offer some extra safety to noobs, lower reward for low risk and give stealthy ships valid drawback. So the option for someone who want to fly far with...
  2. CalenLoki

    Starbase Progress Notes: Week 45 (2021) - Insight into the next steps for Capital Ships

    Yes please! Well, they'd be still 24x72cm (which is massive). But with them being slightly thinner I would consider not hiding them underneath the seat. 12x48 levers would be even nicer!
  3. CalenLoki

    Endo inventory overhaul

    Idea for more choice-requiring, immersive, and realistic inventory system was circling my mind for quite some time. It's largely inspired by Planetside2 class system, but tailored for class-less game. Before it can be introduced, there need to be ship-based item storage. Either interactive...
  4. CalenLoki

    internal combustion generators

    So you want a source of energy which stores it in inefficient, explosive way, and can release it instantly. We have that, it's called battery.
  5. CalenLoki

    My thoughts on the current direction of the game.

    While I agree that AFK time is bad, I don't think that personal warp drive is the answer. By introducing it, you'd remove a lot of aspects of the game: -No more trading, as resources are pretty much globalised -People are spread even more, as settling far away looses it's natural downside (being...
  6. CalenLoki

    Crafting Benches.. Can't we go smaller?

    And here I am, to disagree again. Resource management should be important IMO. Deciding if we want a long or short range ship should have impactful drawbacks. Also supply ships flying together with a fleet need reason to exist. But I agree those should be separate devices, so they can scale...
  7. CalenLoki

    Dual universe back track on planet mining and why SB need to do the same

    We're getting passive mining (in the form of gas harvesting) for both moons and the belt. So that should cover the pvp part, without removing active mining. I'm afraid you'll be right on the aesthetical part. So far all the games with digging ignore the conservation of mass, allowing players to...
  8. CalenLoki

    PTU Update 11.11.2021 (PTU Build 715)

    Band-aids are sometimes needed, I agree. Although IMO giving it infinite passive ammo may have been better band-aid :P
  9. CalenLoki

    Large Combat Ship Theory

    1. We already have that. Well made large ship can take a lot of beating. 2. Problem is - to successfully use any weapon from a large ship you need to have them on easy to aim turrets, as they are too clumsy to aim any spinal weapon at anything that can move at decent speed. And fitting big guns...
  10. CalenLoki

    meta for stations building

    I love future meta predictions :D My 2c: 1. Station plating not being tissue paper does not mean they'll be invulnerable barrier. I'm sure that even if we get chance to switch them for oninum, with enough dedication you can still create other entrances than those intended by station designers...
  11. CalenLoki

    Starbase Community News: October 2021

    MODERATOR! Isn't that ban-worthy?
  12. CalenLoki

    Crafting Benches.. Can't we go smaller?

    You listed pros and cons of putting crafting bench on the ship... then you proceed to removing the con. That's not how you balance the game. TBH I'd go the exact opposite route: more complex objects should require even bigger machinery to produce. Fuel/propellant should have it's dedicated...
  13. CalenLoki

    A Starbase game within starbase

    There's also texas holdem poker, battleships, slot machines and roulette. Once yolol get a bit more secure, we may see some proper casino.
  14. CalenLoki

    Mouse Control - just one request

    Endo control is non-physical and instant, so adapting it for the ships is not an option. The only thing that would make it a bit more like that would be adding cursor/camera stabilisation (makes cursor/camera point in a constant direction relatively to world coordinates, even when ship is...
  15. CalenLoki

    Some particular information regarding thrusters not found on wiki

    It will fire at as high as MFC ask it to, but part of the force will be lost. And MFC doesn't know about that lost force, thus in the end it mess up the flight.
  16. CalenLoki

    Custom Easy Build Modules Idea

    I like the idea. Especially for stations, as those don't have the equivalent of SSC, and need to be build gradually rather than printed all at once.
  17. CalenLoki

    CLF revamp: make them despawn locked objects

    CLF revamp: make them despawn locked objects instead of adding them to the carrier ship. Relatively simple change, but would have huge impact on most gameplay loops. Despawning objects would allow preserving ship identity, thus allow carrying other ships. Held objects wouldn't need to be...
  18. CalenLoki

    Extra "dev" item on the PTU

    I'd expand that list to currently unavailable materials, such as xhalium.
  19. CalenLoki

    resurect starbase

    That's not the case. Crafting cost is mostly detached from actual product mass and volume. There's just a lot of material loss in refining/printing.
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