Search results

  1. cranky corvid

    Question for your Yolo Programmers

    The range of what can be accomplished using Yolol will certainly expand as more devices are added, or new features added to old ones. Radiation detectors that can detect ships carrying active reactors or certain rare ores from potentially hundreds of kilometres away are a confirmed upcoming...
  2. cranky corvid

    Question for your Yolo Programmers

    With line of sight (subject to a distance limit) to a device connected to an information network, it is possible to mess with or spy on variables with the Universal Tool, and you can bolt on your own Yolol chips that can change or spy on variables if you have a physical access to a cable or duct...
  3. cranky corvid

    Space combat is primitive?

    Free-form devices can be made, but they have been having persistence issues. They had a habit of despawning on me and spawning back in only unpredictably when I last tried working with them (though that was quite a while ago), and in the first Outpost Assault event, the defenders built a bunch...
  4. cranky corvid

    Question for your Yolo Programmers

    1. There's only a few devices suitable for detecting objects right now, and they're all ray-based and detect only at a single point. Yolol's 200 millisecond refresh rate is another issue, so objects can only be tracked in a limited capacity. 2. There is currently no way to connect information...
  5. cranky corvid

    Why wouldn't cap ships just mount thousands of torpedoes?

    Bringing strikecraft or masses of torpedoes are not mutually exclusive options. If spamming out a massive salvo of centrally directed torpedoes from a milcap or station is a viable tactic, you bring enough strikecraft or point defenses to adequately equip however many personnel you actually have...
  6. cranky corvid

    Why wouldn't cap ships just mount thousands of torpedoes?

    The attackers have to deal with the exact same issues if the station fires torpedoes back. There is advance warning, everyone will know a fight is going to happen, so each side will get the opportunity to open fire at the same time. Although if there are no sufficiently effective anti-torpedo...
  7. cranky corvid

    building fighters

    The ships in most ship shops are also made by players, the exception being the red ship shop found beside the ship design hangar on origin station (and its counterparts on other stations), which is stocked with developer-made ones. Before the implementation of the plate material system, the...
  8. cranky corvid

    Weapon and Armor Effectiveness Reference Sheet

    Worth noting that there's been a change to the damage model since that test: I don't know how much of a difference it actually made, though.
  9. cranky corvid

    Industry? Am I missing something?

    Some bits and pieces intended to support industry, such as lots and robot arms, exist, but the bulk of the planned features are not implemented yet. Projectors for holographic part or ship blueprints that can be built out in-world are in the pipeline, and there's eventually going to be a suite...
  10. cranky corvid

    Update 11.2.2021 (Alpha 353)

    I appreciated being able to clear wrecks and bugged ships out of my ship list. Before you had to bother community managers for that. If you have a wreck that you're not going to recover, decommissioning it also allows other players to salvage it if they want (or I imagine it should, even inside...
  11. cranky corvid

    Limited Respawn on big ships eg Carriers

    Yep, other people though this would be a good feature too, and it's already planned.
  12. cranky corvid

    Ship speed, max speed and thruster spam

    Given that spaceships in space behave drastically different compared to aircraft in an atmosphere in real life, appealing to realism to say that spaceships in our scifi-themed MMO should behave like aircraft is a nonsense argument. Craft that have to escape Earth's atmosphere in order to...
  13. cranky corvid

    Ship size limit?

    AFAIK, going over the component limits by joining multiple constructs outside of the editor disables the ship's thrusters. I'm not sure whether that also applies to the limits the size of the editor area imposes on the physical dimensions of a ship, however.
  14. cranky corvid

    How can the players protect their own stations?

    Player stations will have the ability to have safezones, though there will be some way (details yet to be determined) to bring them down with an extended siege. No news of any special station-mounted weapons so far. Since they don't have to worry about structural stress from acceleration, they...
  15. cranky corvid

    Super heavy armour for capital ships

    In this case it specifically concerns thrusters that are embedded in the craft's sides and have their fronts pointed inward somewhat, which allows them to be stacked in a row from front to back without further increasing the craft's profile and still contribute to forward thrust. It also makes...
  16. cranky corvid

    How do you make a station? do they despawn? how do they work?

    The details of how you start creating a station are not known yet, but I think it will likely involve filling out a holographically projected blueprint with a construction tool, either ship- or hand-mounted. Stations will need to have players around to simulate them, if nobody is around, all...
  17. cranky corvid

    What is your ambition for the game?

    To design good ships and see them used widely. I've enjoyed other vehicle-building games, but the unique aspects Starbase brings to the genre should make putting in the time to perfect a design feel that much more worthwhile.
  18. cranky corvid

    100 hours in CA, a comprehensive review.

    It's definitely possible to make a much better mining ship than the Tugger for the price - I have one, actually, that I'm hoping to distribute to new testers after the next invite wave to get them out of the starting jobs faster. I can't say whether it will earn more credits than the starter...
  19. cranky corvid

    Alpha shipyard show-off

    After I designed a Vasama modification with the thrusters rearranged to provide much greater forward thrust, I developed a small mining ship based on the hull. I got one trip out of it. Then, a battery swap turned complicated, I had to do more disassembly than originally intended, and after...
  20. cranky corvid

    Super heavy armour for capital ships

    I agree. Large ships that aren't very tall and wide will have limited rear surface area available for thrusters, but main thrusters don't actually need to be in the rear - although less efficient, they can also be mounted on the sides with the thrust angled outward a bit so you can stack lots of...
Top