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  1. cranky corvid

    Super heavy armour for capital ships

    Large ships have an advantage in armor to begin with because they can protect a much larger interior volume with a given surface area of armor. The volume of a solid cube of the maximum dimensions currently possible in the ship creator (50x30x30m) would only increase by 2% per 12cm layer of...
  2. cranky corvid

    Will one efficient design suppress all creativity?

    In addition to the standard armor plates, there's also some thin "decor" plates which can be used for decorative spacecraft skin. Unfortunately they don't have the same variety of shapes and sizes as armor plating.
  3. cranky corvid

    What is the maximum range of the mining laser?

    Last I heard, the maximum range is 20m (used to be 5m, but it was increased at some point).
  4. cranky corvid

    Flight controls ?

    The controls are based on assigning keybinds to in-game control devices, and fully customizable, but there is no support for analog input yet. Proper joystick support is planned, though.
  5. cranky corvid

    What will happen if I force to break the 94000 limitation?

    They are planning to have an actual hard limit as well, initially around the same number (but it'll probably get raised due to optimizations later). It just hasn't been implemented yet, as far as we know (the latest progress notes do mention a parts limit for the spaceship designer, though).
  6. cranky corvid

    Spaceship Designer Questions

    You can assemble ships from parts outside the designer, handy for repairs, field modifications and the like. For actual development and production, making use of the various convenience features of the editor and blueprint system is highly recommended.
  7. cranky corvid

    Starbase market - how does it exactly work?

    There are at least non-player dealerships with ships that you can physically look over before you buy them - you can see one, including an early mockup of the ship info UI, in the video below. Both physical ships and blueprints will be tradable in some capacity. I don't think the details are...
  8. cranky corvid

    How can we perfect our base from other players?

    Player-built stations will have the ability to maintain a safezone that disables damage, similar to the ones on the non-player stations, against entities on friendly terms with the owner. There will be ways to bring the safezone down, but the details are not decided yet. The idea is that people...
  9. cranky corvid

    Leveling System/Tech Tree?

    ^ That. No such system has ever been mentioned (and the developers are very talkative on the Discord). The progression is in gaining wealth, getting better at the game, engineering better systems, and getting organized.
  10. cranky corvid

    Space Drag?

    Actually, their QA department has hit 150 m/s with a Knight with a bunch of extra box thrusters bolted on. Later on, there were dev comments to the effect that hitting 150 m/s wouldn't be difficult, but creating a ship that's good for something else on top of that would be.
  11. cranky corvid

    Space Drag?

    There are in fact diminishing returns, though, not every ship can go 150 m/s - it depends on their thrust-to-mass ratio.
  12. cranky corvid

    Shipyards and ships under construction.

    There is an instanced, multiplayer-capable ship editor available at stations that you can use to design blueprints, and it supports the full set of construction features including wiring and Yolol, but will likely have some limits as regards to testing. You can print whole ships from blueprints...
  13. cranky corvid

    Crisis of Conflict: Is there a reason to go to war in Starbase?

    That's incorrect - the developers have been clear that they're going for an uneven distribution of resources:
  14. cranky corvid

    If YOLOL chips are runned client side. Wont everyone see something different in big faction factory cause multiple people will work on it?

    As I understand the game's network architecture, whenever there's one or more players within render range of a construct, the client of one of those players is assigned as the construct's "technical owner" responsible for simulating that construct and sending updates on its state to other...
  15. cranky corvid

    30 Person Developer Battle

    There's a "making of" video for that trailer in the works that is supposed to explain exactly how they did that scene. The scene isn't all players, but they'll work intensively on scaling up the possible player count as they invite more people in during the upcoming closed alpha.
  16. cranky corvid

    Is there gonna be Live Stream of the game at some point?

    It was a while ago, but they've previously indicated they are planning to livestream a large-scale test of the game prior to the launch of the closed alpha. The alpha won't have a non-disclosure agreement, so there will be streams and videos after it goes live.
  17. cranky corvid

    Torpedo Boats

    Yes, a high price tag is not an adequate balancing measure for an I-win-button (pre-nerf Titans), and yes, there's a floor below which cost doesn't really matter (the frigate example - no real reason to bring the cheaper but weaker ship to a fight where anything serious is at stake when the...
  18. cranky corvid

    Torpedo Boats

    I take it you're not an EVE Online player. (That said, if torpedo spam turns out to be the most effective way to win battles, I fully expect large factions to invest in huge stocks of them.)
  19. cranky corvid

    Stuff I've been wondering about

    There will be non-player manufacturing at the start. The game will run an economic simulation in the background that keeps track of the inputs and outputs within each station and uses them to determine the local prices, although the stock of base resources can never run out, only become really...
  20. cranky corvid

    Space Jelly, Thrusters, and Extreme evasion

    Yes, it's developer-confirmed. It depends on mass and velocity, though, rather than acting like aerodynamic drag. It's primarily there for technical reasons; the faster ships can go the more frequently the game's physics engine has to check for collisions, so there needs to be something to limit...
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