How do I know if I have enough or too many batteries on my design? I have a heavily modified Laborer Module where I have 16 batteries on it. Only have 6 tier one box Thrusters on it, most of the other stuff don't consume much (no mining laser and such). Did I go overboard with batteries?
Seem to me the names of the thrusters matters as every thrusters with the same name gets the same thrust value, different from every others. I had the same issue myself not long ago and going through all the thrusters I have installed on my ship and making sure they have different name/numbers...
Noticed today I had to go rather far away into the belt before I seen any asteroid to mine. It won't be long before there won't be any asteroids left to mine into the safe zone. I don't have a fast ship to use yet, let alone one that can defend itself. I'm already struggling to earn money so I...
Well, I had my thrusters names messed up; many had the same number while not being next to each others or even on the same side. That caused a lot of troubles moving around and possibly messed up the yolol script for the throttle. Seem to work now.
I guess I found my own answer. My ship thrusters naming were messed up. Many had the same name while on opposite side of the ship. Renamed them all and it seem to have fixed the issue.
Installed both lever and yolol for it to work, and worked for some time. However, ever since I setup Isan on my ship, the single lever throttle keep bugging out and only work forward. Managed to make it work a bit but then it resetted to it's buggy behavior. Any idea what could be causing this?
I don't know why, but lately the maneuvering jets on my current ship just fire weirdly. Sometime my ship start turning on it's own or the reverse thrusters fire when I'm actually going sideway... Not sure what triggered this, I just heavily modified the ship I started in easy build mode...
Alright, I can give you a better advice: 11976 isn't that large of a number, you can sell some of your tools you get in the tutorial for more than that. The other option is to do the jobs shown in the tutorial but outside of it. You can earn some money doing those, but it is capped and you won't...
You can get the old one towed back to the station for a small fee (as far as i know, just look for a ship spawn point on the Origin station you are at).
It is like that for technical and gameplay reasons. Do you know how frustrating it would be to players if anything you knock around just fly off and be lost forever? It would make any kind of salvaging or building in space impossible. Same would apply to ships if you end up leaving them and they...
The game is early access, lots of it's features are missing or incomplete. I'm sure a lot of what you are looking for will eventually be included in this game. While you may not like building and caring for your own ship, learning how they are made and how they work is very useful for when you...
I have figured out my problem. My ship had a mismatch between it's current state and it's blueprint, it made the game think my ship was damaged. I had made modifications to the ship outside the easy mode and those changes were not updated in the blueprint. The fixe is simple, just spawn the ship...
J'ai fini par trouvé pourquoi, c'est à cause du blueprint. Dans le Easy Mode, dès que l'on quite la zone le plan du vaisseau est mis à jour. Si l'on fait des modifications à l'extérieur, il faut retourner dans le Easy mode pour mettre le plan à jour sinon quoi le jeu nous fait plein d'erreur. Le...
It's a new easy build ship I made using new parts I recently unlocked. Problem is, the ship reports damage whenever I move it and it move extremely slowly while making loud noises (adding or removing thrusters don't seem to change anything). Can't find the damage anywhere though. Is my ship...
Thanks for the answers. I did watch a vid on how to adjust the generator rate, I just feel it should be included in the tutorial. Now i just buy the yolol chip/socket on the market for any ships I try to build, far less hassle.
Easy ship building is fine, having prebuilt ship parts can greatly help beginners assemble ships and enjoy the game sooner. However, the easy builder should allow the use of welded / riveted ship parts without bricking the design. We should be able to modify easy built ships once we grasp the...
One thing I noticed right at the start of my play with this game is how inefficient the Laborer generator is; it burn at full capacity regardless of actual need for energy. Had to lower the output and eventually turn the thing off whenever I was idling as to not chew through rods at an alarming...
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