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  1. Venombrew

    Mapping the universe and other systems?

    then you need to check again. i will show you many examples, starting with week 22 progress notes: Planets and Moons Issue with moon surface not counting as a collision when releasing grabbed items has been fixed Moon surface generation has been updated you know why they labeled it Planets...
  2. Venombrew

    Mapping the universe and other systems?

    having a few random mob spawns on some planets out there isn't taking away from the games player driven concept but can be just another form of flavor added. its a space game and having a few beast mobs spawn on planets to add some spice to the planet be fun. The things we could do with those...
  3. Venombrew

    Mapping the universe and other systems?

    why not other world beast npcs?
  4. Venombrew

    Mapping the universe and other systems?

    when they get the planets done i so hope they put alien beast mobs that spawn and run around on it. that be sweet!
  5. Venombrew

    Mapping the universe and other systems?

    oh it will be they already have 9 other moons they are working on making it like 11 moons i do believe and planets too. the devs said its a ever expanding universe.
  6. Venombrew

    Poll: Reconciling Ship Value Ideas: Heirlooms vs. Commodities

    i totally agree with you there. rare materials aren't always a problem, but a ship design that can make you untouchable in a fire fight and is extremely unique is gonna be expensive. even if the materials are cheap its the design your really buying.
  7. Venombrew

    Poll: Reconciling Ship Value Ideas: Heirlooms vs. Commodities

    @Recatek that is where penalty costs come into play. if you die and when get your stuff back your gonna lose some credits that you will regain quickly by heading back out to mine if that is what you do. Even if it has to be credited to you cause a lack of funds you get it paid off rather...
  8. Venombrew

    Poll: Reconciling Ship Value Ideas: Heirlooms vs. Commodities

    did you ever play worlds adrift? man it was a pretty cool game, but in that game you suffered so badly when you lost your ship. the frame was the only thing that saved in the ship editor. The rest of your ship, style, build, all that, was lost the moment you lost your ship. I played 2 years...
  9. Venombrew

    Poll: Reconciling Ship Value Ideas: Heirlooms vs. Commodities

    everyone keeps forgetting this function when game comes out: Spaceship insurance Spaceships have automatic mandatory insurance. The insurance cost of spaceships is determined from several different factors: The distance of the damaged ship to the insurance station The level of the ship's...
  10. Venombrew

    Is there going to be something like Safe zones for Player Created Stations?

    weren't people talking about having manned defensive cannons around your station as a possible siege defense? i know people talked about building mines and placing them in areas they want to funnel traffic away from but mines will have to be player designed and built.
  11. Venombrew

    Protection for newer players from veteran players?

    you are literally talking in circles, restating the same points over and over again when actual CLOSED ALPHA PLAYERS have replied on this topic, that this is not a good idea. And you and I are far from close on this topic, far from close. No I don't agree with your interpretation of Risk Vs...
  12. Venombrew

    Protection for newer players from veteran players?

    no the Risk vs Reward is very simple, your over thinking it. We all know there is ores around the safe zone you can mine in safety, we also know you can sit in the safe zone and work the mining jobs. They don't pay out no where near as well, we all know this, infact the ores around and within...
  13. Venombrew

    Protection for newer players from veteran players?

    hope all you want, it is what it is. These GENRES of game's formula is extremely simple, Risk vs Reward. You add a bunch of safe zones, precautionary barriers, and limits that make the Risk irrelevant is the opposite of the game's design. You remove or hinder the Risk to much and you lose the...
  14. Venombrew

    Protection for newer players from veteran players?

    its just not new players, veterans also can be just as targeted by a group of players as easily as a new player. My opinion is this, if your that worried about being ganked in this game, regardless of experience, than this GENRE of games may not be for you. Anyone that has played any and i...
  15. Venombrew

    Starbase Progress Notes: Week 23 (2020)

    ohhhhhhhhhhhhhhh, so its not a feature they plan on keeping? cause dude inside the safezone capitals it would totally work. Be nice to have an arena option, and it could be really cool to see neu-factions using it as well. THUNDERDOME!
  16. Venombrew

    New Infantry Arena

    In progress Week 23 i seen in the notes where they listed, "Economy and terminals have been added to the new infantry arena", under the Features section. No one mentioned this so it got me wondering, is FB bringing arenas to the capital stations for us to compete in?
  17. Venombrew

    Starbase Progress Notes: Week 23 (2020)

    i dont know if anyone noticed this but "new infantry arena" has caught my attention. Does this mean we will have arenas in the capital stations to compete in?
  18. Venombrew

    Protection for newer players from veteran players?

    even with 1000s of players people are not going to get noticed quite so often, since there will be a player vision cap, not sure what it is, could be 200 could be less. But they said that early on with an increase as time goes by. Also its space! 360 degree direction, i think a lot of people...
  19. Venombrew

    Protection for newer players from veteran players?

    the game is already balanced in the since of pvp. what makes a game unbalanced is a difference in classes and professions(mmos for example) where abilities and skills are different with different functions and abilities. Some times those abilities can be more dangerous towards players with...
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