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  1. CalenLoki

    Possible Idea For Combat Drones

    A lot of you for some reason assume that drone need to be autonomous. But drone only states that there is nobody in it. OP clearly described his drones as semi-manually, remotely controlled. More like detached slaved turrets orbiting mothership. Or in case of mining drones, manually point at...
  2. CalenLoki

    Gravity in Starbase ?

    The whole point of the moon is to prove if gravity is possible and viable. But don't expect it right after launch of EA
  3. CalenLoki

    Can You Hide Thruster Plumes ?

    Thinnest available plate is 12cm thick. Lightest available material is probably around irons mass. Plumes seems to last at lest 1 second, so up to 150m long. We're talking tens of tons here. If not hundred for faster stuff. Of course I'm just guessing.
  4. CalenLoki

    Can You Hide Thruster Plumes ?

    If it's wide enough, and you don't turn too rapidly, it should be doable. But that may be very large and heavy, so it may be better to just use manoeuvring thrusters instead, as they are almost invisible in comparison.
  5. CalenLoki

    Weapons economy

    Disagree. The only effect of requiring expensive license is shifting even more capital to zergs and making new players and small factions life even more miserable. Limiting weapons to starting factions just won't keep up with player-driven expansion outside starting zone. Black market is moot...
  6. CalenLoki

    Torpedo Boats

    Guessing by WW2 naval warfare examples (which seems to be closest) it may be the most effective way of taking down big ships, once fighter escort get disabled. But it could also go the opposite way. If torps/missiles end up being easy to shoot down (i.e. slow, predictable flight pattern or aoe...
  7. CalenLoki

    NO Warp Gates? Discussing their potential replacement, Space Highways.

    Personally I'd keep warp gates only for interplanetary travel. And make them expensive enough to operate that double jump (i.e. to moon and back to different gate) cost almost as much as sent cargo itself (unless it's something very precious). And hyperlanes don't need to go over 150m/s to be...
  8. CalenLoki

    NO Warp Gates? Discussing their potential replacement, Space Highways.

    There was already discussion about hyperlanes (suggestion board), and I agree that it's much better option then any form of ship teleportation.
  9. CalenLoki

    Hypothetical Warp gate Construction Requirements

    Do we really need warp gates? How do they improve the game? If they take the most typically suggested shape, they would: 1. Remove pirate gameplay, due to ships basically teleporting between safe zones. Thus dumb down transport gameplay, as there is no need to design combat resistant military...
  10. CalenLoki

    Window for 2019 EA Launch is Rapidly Closing

    Plus the considered possibility of selling cosmetics. There's plenty of people willing to pay for bling or just supporting devs.
  11. CalenLoki

    Space Jelly, Thrusters, and Extreme evasion

    First is not much compared to spawning nether vehicles into earthlike setup (ships sinking, planes falling from the sky) or installing realistic thrusters mod for SE (everything flying in circles). More like using cold war era tanks against modern ones. Still kind of usable, even if barely...
  12. CalenLoki

    Starbase Progress Notes: Week 40

    We are humanoid robots. It makes no sense in space in the first place. Floating ball with manipulators and hard mounted guns belt fed from internal magazine is the logical alternative. I'm fine with both current and logical approaches, but doing anything in-between those two seems inconsistent.
  13. CalenLoki

    Space Jelly, Thrusters, and Extreme evasion

    I was worried about the same thing, after 700h in ftd. But decided to wait for release before discussing it. The big difference between ftd and sb is gravity. Fixing numbers here won't break any ship, just make them less agile.
  14. CalenLoki

    Instead of camera with arbitrary limitations: Lidar

    It's not about armour durability, it should be strong. And visibility is not the only concern. Cockpit is also clearly visible from outside access port for boarding parties or place where they can hijack ship controls. Not only eyes of the ship, but also brain, mouth and ears. Emp weapon that...
  15. CalenLoki

    Some initial ideas for my ship.

    Quote from wiki: "Rails can be used to create anything that moves on rails, like elevators, gun turrets, and factory lines." I hope it's still valid.
  16. CalenLoki

    Instead of camera with arbitrary limitations: Lidar

    It's always easier to wait with features and see if players actually needs them. Implementing, then removing not only require more work, but also provokes a lot of crying amongst community. BTW any of your suggested ways of making cameras weaker hits external cockpits a lot more. Armour...
  17. CalenLoki

    Rental lot clarification

    @Dragon my solution would be allowing option to damage intruders inside your plot. And if that's not implemented, then build a hangar for your construction, and just lock the door.
  18. CalenLoki

    Ship Size limits?

    Your PC is the limit. I don't have quotes right now, but the biggest empire ship is somewhere near the limit. It's 115m long and 200k parts.
  19. CalenLoki

    Spaz's list of suggestions (Long Post)

    0. Making suggestion packs like this prevents any meaningful discussion. Next time make thread for each. 1. Why not. Seems to be easy to balance with all possible cons and pros. 2. No. Protect your ship physically, build self-destruction system to prevent code theft, manage your faction...
  20. CalenLoki

    Poll: Camera

    Another hot topic recently: cameras. should we have them or not? Common arguments for: -reverse/docking view -easier turret control -drones (if they can send view through transmiter) Common arguments against: -remove need for cockpits/turret control bubbles -armour cube designs Possible...
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