Search results

  1. ChaosRifle

    [POLL] What Combat Roles Would You Enjoy? PART#1

    I feel like this poll needs to be a single vote only, as people fall into what they like most, and tend to follow habits. I think it would be more indicitive of what people feel like they would do rather than their hopes.
  2. ChaosRifle

    A rework for mining and asteroids.

    Regarding "Asteroid issues": As far as I know FrozenByte's plan was (and still is? FB correct me if I am wrong) to have asteriods persistant, they just are not yet. A lot of the other things mentioned are just bugs that need fixing.
  3. ChaosRifle

    THE space combat solution: radiation based "auto turrets" This thread is obsolete and to be ignored.

    As long as the automated turrets are restricted to large vessels and their aimpoints are something of a random chance, with innacuracy, making them not very good against fighters, I don't see a problem with auto turrets. I hope FrozenByte remain open to the idea as a way of helping promote use...
  4. ChaosRifle

    Guns overhaul. Custom part, attachments and how to balance combat system

    Before asking for/wanting changes I would like to get my hands on or (ideally) hear from Frozenbyte on their planned systems. They have come up with some lovey systems thus far and I would like to see what they can come up with. With that said.. I like the infantry section, an escape from...
  5. ChaosRifle

    Manual Beam Welding - Requesting feedback on a design suggestion for replacing attachment plates

    My understanding is this just removes the bolts from frames, functionally reducing poly's and number of items per ship to keep track of correct? Seems like the best way to get rid of attachment plates to me, though I did like their artistic style.
  6. ChaosRifle

    Space combat is primitive?

    First off I would like to commend Neva for not stuping to the same childish behaviour despite the onsalaught of it being thrown back at them for genuine constructive critisim of current mechanics and how they can be reformed. I would also like to ask where the mods are on some of these comments...
  7. ChaosRifle

    Anyone think large scale warfare will happen in star base?

    I expect it to. If it doesnt the entire point of going MMO is defeated.
  8. ChaosRifle

    Can't wait to get the Alpha qualification QWQ PLS

    Agreed, its a tragety SC combat is in shambles right now. Hope to see you in StarBase for some combat soon.
  9. ChaosRifle

    Gunships

    I like the idea of multicrew ships getting the buff of having respawning for their whole fleet.
  10. ChaosRifle

    Clarification about dev faction blueprint sharing (don't do it)

    AFAIK the stated goal of dev factions kingdom and empire was to provide innital stability to the game universe in the form of powerhouses that can keep order and have minimal chaos in the system as people learn. Then eventually are intended to be overthrown by player factions once the are...
  11. ChaosRifle

    Clarification about dev faction blueprint sharing (don't do it)

    A faction rank system that can have 'roles' dynamically assigned to members (and created/removed with all traits to the role modifiable) that allows faction leaders to also assign specific blueprints to be 'available' to anyone in a specific role. so as an example of how id like to see top...
  12. ChaosRifle

    Hello

    welcome to the forums Avros.
  13. ChaosRifle

    Helping larger ships to be more viable

    Please, no shields. Starbase has the satisfying response of dealing physical damage on impact, and adding shields works to eliminate/mitigate that element of dynamic damage that was so painstakingly put in and enables jobs for combat engineers. Shields are also not fun to fight against either...
  14. ChaosRifle

    Will starbase support Linux

    I know its unlikely, but I will toss my vote for linux support here too. These days very little ties me to windows, and having fewer things does let me stop deul booting. Right now the only reason I am holding on to my windows install is for three games, one of which I will be done with...
  15. ChaosRifle

    Starbase Community Hypevan Send-Off

    I did not have the time to get to know you as well as I would have liked, but know that you were loved by all and people spoke nothing but kind words about thee. You brought joy to everyone who knew of you and will be greatly missed by all. Rest in peace, HypeVan.
  16. ChaosRifle

    Hi :)

    Hello to you too Magnetar, welcome to the forums.
  17. ChaosRifle

    Hello fellow players!

    Welcome to the forums tgi
  18. ChaosRifle

    Griefing and social engineering policies

    A noble goal and huge untertaking to try and moderate. I personally dislike all the spying/infiltration/information wars of eve/star citizen. I dont think teaching people proper OPSEC should be required in a game where people are trying to relax/unwind/enjoy themselves. Thanks for the...
  19. ChaosRifle

    Hello

    Hello, its good to see more people becoming more active in the forums.
  20. ChaosRifle

    Shipbuilding improvements - Miniturize view from FTD

    As long as models 'origin point' is its center or always a known point (front top left always) that can be translated for(without hardcoding values for every single part, thats a lot of work now, and in the future) when shrunk, it may (I cant stress this enough, I dont want to get peoples hopes...
Top