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  1. ChaosRifle

    Just Joined

    Welcome to the forums. I think everyone here has been watching excitedly with each weekly progress report and StarBase only looks better every week.
  2. ChaosRifle

    Starbase Progress Notes: Week 34 (2020)

    I am curious to learn more about the Explosive Drill. Looks like a magazine fed infantry tool?
  3. ChaosRifle

    Wondering how paint works

    Figured I would throw some ideas into the hat here for the decal tool's long term plans just in the case some of my ideas have not been thought of yet, though I highly doubt that. If vetting player decals becomes an issue I wouldnt be against a system in which each decal imported has a small...
  4. ChaosRifle

    Hi!

    Welcome to the forums Slipway
  5. ChaosRifle

    Just another goofy Canadian

    You and the rest of the community here. Welcome to the community, fellow Canadian, you will fit right in.
  6. ChaosRifle

    How did you end up here? :P

    How did you end up here? :P
  7. ChaosRifle

    Well Hello There

    Welcome to the community David :)
  8. ChaosRifle

    Starbase Progress Notes: Week 33 (2020)

    I am particularly excited about these material changes, and the player models getting some polish.
  9. ChaosRifle

    Death mechanics.

    Safezones are extremely large (larger than most game worlds on a 2D view, nevermind its 3D space) and it has been stated that camping them (attempting to..), if that is even possible to do with a large group, is against rules and some sort of action would be taken. In order to camp a safezone -...
  10. ChaosRifle

    VoIP do we need it?

    Not dedicate a hat or stick (thats crazy talk lol) , repurpose one. A temporary repurposing of a lesser needed stick or hat that you may use for freelook (or something), only changed for the contextual wheel via proper hotas/dual stick compatability.
  11. ChaosRifle

    VoIP do we need it?

    You dont nessisarily need to bind everything to seperate keys, you can have that as an additional feature. You can bind a single key to a selection menu that has a wheel, and much like Mass Effect, you could hold a key, and use a stick, or hat to quick select instantly one that you use...
  12. ChaosRifle

    Ship size limit?

    Currently there is yes, though as I understand it thats a performance limit placed in and has been known to change where the limit is. FrostByte have mentioned they want large capital ships too. In the future I expect it to go up slightly, and with beam welding implemented the other day, In...
  13. ChaosRifle

    Protection for newer players from veteran players?

    Fair point, I forgot the boredom at endgame with nothing left to do. Though with a destruction system like the one we have I dont think I will get bored of PVP with real threats (I am one of those guys that plays everything on hardest available difficulty, and often then mods it to be harder...
  14. ChaosRifle

    Greetings from Canada

    Agreed, pet photos - if available - should be commonplace mandatory in introduction posts
  15. ChaosRifle

    Protection for newer players from veteran players?

    I think this is a non-issue, a veteran player knows what things are worth money and what things are not. Why would they waste their time on a new player that has next to nothing, when they could be pirating lucrative trade routes of established companies?
  16. ChaosRifle

    VoIP do we need it?

    An idea to cut down on bandwidth, is to have a system not disimilar to Escape from Tarkov, where you have F-keys (F1,F2,etc) (or any key really, EFT uses F-keys through for consistancy) allowing you to bind your common voice lines and a menu to pick from any unbound, or quickly bind them on the...
  17. ChaosRifle

    Ohaithar

    welcome to the community, I am sure people will help you learn YOLOL.
  18. ChaosRifle

    Hard limit on speed

    I'm not sure you quite followed, or may not know how physics engines generally work (i have no knowlege of how Frozenbyte handles things, but based on past experience I will try to share an understanding) so I will try to reiterate, the issue isnt that it doesnt detect the hit at all, its that...
  19. ChaosRifle

    Ways to limit gun spam and glass cannons

    Important to remember that a meta will always exist, something WILL be the best, but I really like a lot of these OP's suggestions from a game design perspective, and from a mechanics perspective. they work well with how the game seems to be aiming itself, and bringing a meta closer to the other...
  20. ChaosRifle

    Hard limit on speed

    interesting idea, though generally, speed limits are VERY important in games because of physics engine limitations. Physics engines operate in ticks, so things can clip (phase) through eachouther. if we have a theoretical physics engine running at 60hz (60 ticks per second) and we have a ship...
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