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  1. Sirisian

    On the direction of part design.

    I have some observations about ship building from using the Starbase Spaceship Creator (SSC) and watching others use it. Some of these issues might seem trivial or like bikeshedding (some are), but because deleting parts in the game or drastically changing their dimensions could break ships I...
  2. Sirisian

    Generalized hinges and slides to maximize ship design choices. (Also suggestion for motors).

    Slides and hinges should really be flexible for players to build ships and systems they want. To do that I propose the following changes to a unified and extendable system: A "slide/hinge rail" is a generic part that is Nx12x12 cm long where N is a multiple of 12 starting from 24. So 24, 36...
  3. Sirisian

    Beam welding with shims and wedges, and plate welding with shims and wedges along with polygon plate packing.

    This is an extension, but also separate from my previous beam suggestion. The problem not handled in that one was how to handle plating that didn't fit the regular multiples of 12/24 cm. This suggestion includes discussion to "solve" that problem. I had time to talk to one of the developers...
  4. Sirisian

    Elegant wiring/piping in the form of plates with embedded wires/pipes.

    This would probably work better if the game had dynamic plate lengths, but it would work with fixed length segments for the most part. Currently ship designers run point to point wiring and piping between modules. Many designers attempt to run their wiring along beams or along the floor panels...
  5. Sirisian

    Add 28 new diagonal beam parts and over 465 (up to 3,255) plate parts

    Since the engine doesn't support point to point arbitrary beam creation I'd suggest adding the following 28 beams that follow the standard 24, 36, 48, 72, 96, 192 and 384cm offsets. Below I've shown these 28 new parts and their reflections to paint a picture of the shapes they might form. This...
  6. Sirisian

    Ship editor hotbars and extending beams and plates for rapid ship building

    I've been watching ship building videos and seeing very similar patterns between them independent of user experience. What I'm noticing is a lot of time spent with navigating the UI. My background is partly in user experience (UX) so I'll approach it from there, and I'll try to keep this...
  7. Sirisian

    Set the stations, moons, etc on a loose 2D plane with a lattice of nodes as the basis for the galaxy.

    Imagine a 2D plane in all directions. Then imagine a uniformly distributed set of nodes, some above and below the plane by a random few thousand kilometers. Moons and safe stations would be placed above or below the plane also. Now imagine a lattice of 3+ connections between the nodes and their...
  8. Sirisian

    Shield implementation using semi-transparent arbitrarily placed panels tied to shield generators

    I mentioned on the survey a while back I wanted shields, but I realized the way I'd like them to work might not be how others envisioned them. This isn't for or against shield bubbles, but more building a system to support multiple choices from shield walls, directional shields, shield zones...
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