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  1. anton_stezhkin

    How to make the game more real-world friendly

    Problem 1 (real-world): we live in the real world. We have families, pets, kids, leaking pipes e.t.c. That's why sometimes we just have to stop a 12-hour mining trip to do something in the real world. But leaving a 10 000 000$ ship full of treasures in the cold unforgiving void, crawling with...
  2. anton_stezhkin

    YOLOL IDE (Yolol-coding quility of life)

    Coding in starbase makes me ... sad. To say the least. I mean not the language and the executuion speed. I treat it like an interesting engeneering challenge. I mean the coding interface. I'm even ready to buy a premium coding-tool for real money or 10 000 000 SC to improve this process! 1...
  3. anton_stezhkin

    Coolest suggestion ever. Really.

    Dear Frozenbyte! Please make 12x48cm hybrid button. It looks cool and occupies twice less space.
  4. anton_stezhkin

    Ship-shops redesign

    Maybe I'm the only one, but I get lost in the ship-shops! :rolleyes: When I enter a shop i see the signboards like "lobby", "showroom", "central showroom", "hangar showroom" whatever. Where to go? :unsure: Where the heck to look for a miner or a motorbike? Looking at signboards like "Miners"...
  5. anton_stezhkin

    Material selection for crafitng bench

    I saw a progres-notes video by @Kenetor Kenetor and the devs are great as always! Still, when I was watching that ship being assemled by the plueprint projector, I had one concern. I have cgarodium plates, covering the most explosive parts of the ship. And the only way to get them is the ship...
  6. anton_stezhkin

    ISAN Retransmitters

    The ISAN is awesome! It's vey cool that navigation has an ingme phisical basis. The downside is that the signal extends for 1000km only. So my suggestion is to allow the players to build some kind of retransmitter stations that retrasnmit the tower signals and make possible to use ISAN in their...
  7. anton_stezhkin

    Smarter cabel (pipe) tool

    Sometimes field repair of manuver a thruster that lost a tiny bit of cabel can be a nightmare! Please, make it possible to restore the cabels according to the blueprint, or to connect the closest loose ends of a cabel without having to take the whole thing apart.
  8. anton_stezhkin

    My kid's suggestions. They are cool.

    My kid likes starbase. He also has suggestions. Suprisingly cool suggestions, I might add. Interacticve ores. The ores are dead rocks now. And laser is always better than pickaxe. My kid suggests that some ores blow up on laser impact, some blow up when being hit by the pickaxe. The coolest ore...
  9. anton_stezhkin

    Self-welding/unwelding beams

    Like a 24cm or 36cm (24cm when unwelded and 36cm when welded to make hinge rotaion of unwelded parts possible) beam, but with an inner capacitor. So they require the same ores as powerpack for welding tools plus bastium. Requires power to change state. Also has a built-in duct. One end of the...
  10. anton_stezhkin

    Glass Welding

    Make it possible to weld glass plates to each other. Like it works with beams.
  11. anton_stezhkin

    YOLOL-rack is too physical.

    To fully understand what I mean - watch the video. It's over 4 hours and in russian :) But the problem is understandable without words. The poor guys spend as mauch time trying to catch the chip and stick it into the rack as on writing the script. Sometimes having a programmable chip is fun...
  12. anton_stezhkin

    Invisible bolsts

    I think the ships will look much more futuristic and smooth without bolts being visible all the time. Especially the ones that hold the glass panels. So my suggestion is: make bolts visible only when durability/bolting/construction mode is enabled. P.S. @Kenetor says he likes this idea.
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