Abadoned ships selling/recycling

Joined
May 31, 2020
Messages
2
#1
Hello, have some thoughts about ships you find/hijack. For example, after the long battle there's left one working/half-working ship, and no one wants it, so you can take it and use as you want. What comes next is what will you do with that. I want to talk about selling.
For each ship you can get different amount of credits. It depends from it's state either it can fly(working), has not all trusters or controllers (half-working) and can't fly at all(not working/junk); bonus credits will be given if ship has armor, it's body undamaged in % rate, it has some working gadgets(gravity beams etc) and it's size(larger ship - more recources - more expensive).
Finally, after selling the ship, a special workers will also be able to buy it on station, and, after repairing or adjusting, sell it for larger price to players. If ship is working, you can repair it's body, it's gadgets or add some, improve something you want and resell it (also all players can buy working ships as was mentioned by devs). If ship is half-working, it's your job to repair it until it would be working and after that you also may add adjustments or sell it in working state(so it's going to be flying junk). If ship isn't working, it would be either recycled in materials or in working parts. The other question is if this ship is hijacked than you won't be able to sell on starting stations (the licence or something else will prevent it from selling). However some palyer-built stations will take all the ships (may be for a half price). Not sure what ship is someone's and you can't sell it or what ship is just no one's and you can own it , probably the licence would be physical thing so you can just destroy it, or another suggestion is the owner should find the ship in station and pay fee for rescuing his ship, so the economy system won't freak out. If player won't come and pay for his ship after a few hours/days from selling it to station, it will be resold from station or recycled into recources/parts, so the station will be able to sell it. Also, the station will always get income - it will pay less to buy ship and will sell this ship for higher price.
Also about the workers who repair/adjust the ship. There's two ways for them to get income - buy, repair and sell so the income is difference of buying and selling ships, or they will be paied for each repaired ship (so the station will sell the repaired ship, not players).
P.s. Not sure if this is origial idea, if this or some kind of this is already in game or someone already suggested it, but for me the player driven economy system should be able to hadle such a thing as buying and selling ships. I only know that you can buy ready ships, and their quality can be pretty bad, it can be flying junk, but i don't really know if it's a ready preset or just someone's ship. Also i'm not sure what happens to ships after they get sold - stations get the income from recources they got from ship or they get income from selling the whole ship. The working ship is more expensive than it's parts or recources you spent to build it right?
 
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jeka

New member
Joined
Jun 1, 2020
Messages
1
#5
Hi)
i think you can make a profession around this abandoned ships
give player ship that able to transport other ships, let them clear space around stations (at this point you need to determinate which ship is abandoned) and after transportation they also can disassemble this ship and get some money for work and also knowlege how things work.
Maybe some ruls like no parking in station space more then x minutes or your ship will be transported to impound)
 
Joined
May 31, 2020
Messages
2
#6
So, today's new video announces changes, from which there's a new demolition job, something simillar to what i described. I bet it was already intended to be in game before i even thought about this, but the question is for me how much it affecrs economic system, or where ships appear from. Anyways, such a request should be common and i'm not the first i guess.
 

Meetbolio

Well-known member
Joined
Feb 19, 2020
Messages
217
#7
Well flying ships in this game feels quite sluggish and requires some learning, so I think there won't be a lack of shipwrecks to salvage.

My company already specializes in collecting and recycling scrap ;)
 
Joined
Sep 27, 2019
Messages
21
#8
There is definitely going to lots of contention around who owns crashed/wrecked ships, which might make any kind of scrapping job quite interesting. I probably wouldn't go into that line of work without some pretty hefty guns to hand :)
 

LauriFB

Frozenbyte Developer
Frozenbyte
Joined
Aug 9, 2019
Messages
64
#10
Salvage and piracy have always been intended mechanics, they just currently function only in pvp areas. We are at the moment working with ship interface which allows owner to abandon ships as well as post salvage rewards for ships.

Anyone discovering (legally) abandoned ship can do with the ship whatever they want. Also ships outside protected areas can be stolen even if they are not abandoned. Finally, ships legally not abandoned but lost or otherwise abandoned will turn legally abandoned if they are left out for a too long time.
 

Quinc

Well-known member
Joined
Aug 11, 2019
Messages
56
#11
With the emphasis on player to player trading I am pretty sure it will be possible to sell any sort of construct that you own, whether that is a functional ship or wreckage or just two parts bolted together. Of course Frozenbyte has not implemented that specific system yet, but I am sure it will be before early access. I think the idea could work as long as players can trade wrecks. I imagine players focused on salvaging would both gather wrecks and salvage or repair what they gather.
Lauri, I don't think players will have much incentive to officially abandon their ships. If a player loses a ship they would either salvage it or ignore it. Permitting a total stranger to take what is left doesn't benefit the original owner. They might effectively abandon the ship but never click the "abandon ship" button. I am not sure what "Post salvage rewards" means Lauri. Hopefully you mean allowing player to give a reward to a total stranger who finds and hauls the ship back to the owner sounds like a great feature.
Personally I believe that stealing a ship should be possible but difficult. It would be impractical to do during battle, or if the owner if still alive and nearby, but if you have a wreck from a defeated enemy or a lucky find and enough time alone with it you could forcefully change its ownership...eventually. Perhaps a hacking tool that has to be used on every device, i.e. every piece of machinery that uses power needs to be destroyed or hacked by hand. Discussion for another time.
 

CalenLoki

Well-known member
Joined
Aug 9, 2019
Messages
492
#12
There was talk about ships being abandoned automatically after certain time of being out of reach of the owners. So scrappers could just tow the ship to their lair. It may also happen that ownership is stored in a single device (i.e. transponder).
 
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