- Joined
- Aug 14, 2019
- Messages
- 102
Since the majority of people I have talked to on this forum think that fighters will be the game meta compared to larger ships then the obvious question is how do you shoot them down. As shown in the Starbase Videos player manned point defence systems seem to be the main defence however if you're in a Naval ship you would want to have your crew focused on attacking rather than defending and so you would want to make anti-fighter turrets as efficient and automated as possible. Some possible ways to do this are creating YOLO systems to lead guns aimed at the target on the players compared to the players aiming reticle however this runs into a few problems with range, speed and direction however it would still be more effective than a simple point a shoot system certainly for longer ranges say as fighters are approaching or attacking another ship. But in terms of automation it would be remarkably difficult if not impossible for unmanned turrets to track let alone acquire targets with rangefinders or transponders (although transponders can be turned off) however if a system for certainly tracking targets could be found then it would certainly reduce the pressure for players to man anti air defences however turrets could be attached to a rangefinder and the turret is quickly moved in all rotatable directions so if an oncoming target is detected it could fire at it.
Now in terms of weaponry the most effective would likely be: lasers, autocannons, missiles and torpedoes as railcannons while very fast could easily miss and plasma cannons are slow. Swarmer missiles would be quite effective against oncoming fighters as they would be hard to dodge torpedoes could potentially be shot in the vague direction of a target and in theory track it so that could be automated. and autocannons and lasers are probably going to be the most effective manned anti-air systems due to their fast rate of fire. Multiple turrets using lasers and autocannons could potentially also be automated with pre-programmed overlapping arcs of fire however it would use up a lot of ammunition is unlikely to successfully hit anything and potentially shoot allies
Now in terms of weaponry the most effective would likely be: lasers, autocannons, missiles and torpedoes as railcannons while very fast could easily miss and plasma cannons are slow. Swarmer missiles would be quite effective against oncoming fighters as they would be hard to dodge torpedoes could potentially be shot in the vague direction of a target and in theory track it so that could be automated. and autocannons and lasers are probably going to be the most effective manned anti-air systems due to their fast rate of fire. Multiple turrets using lasers and autocannons could potentially also be automated with pre-programmed overlapping arcs of fire however it would use up a lot of ammunition is unlikely to successfully hit anything and potentially shoot allies