Are frigate, destroyer, cruiser, etc. useful in-game?

Joined
Jun 10, 2020
Messages
10
#1
Do you think ships smaller than capital ships (think of them as frigates, destroyers, cruisers) are useful in-game?
 
Joined
Mar 5, 2021
Messages
11
#2
depending on cost per ship basses you could use a bunch of smaller ships to overwhelm a very expensive capitol ship. Also strafe runs, assuming a smaller ship can move faster and change course easier than a capitol ship. But I would imagine a capitol ship with support ships could lead to defending or attacking a lot more damaging. Trying to find a balance in battle of too much capitol ships versus not enough. Of course all dependent on restrictions the game implements on armor, size and weapons.
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
435
#3
So far, I'd say that only ships smaller than capital ships will be viable. There may be some capital ships as flagships just to show the power of factions, but they wouldn't really be used for combat.

Being small or just a fighter with oodles of armor seems to be most effective right now. Maybe once we have flak cannons, the tripod mounted weapons, and some adjustments to make giant fighters not as viable, then we can see multi-crew ships.

Another thought, It may be that those non-capital/non-fighter ships might work as very special purpose craft. As in, they might be good for supporting a large contingent of fighters with fuel and ammo, or carrying many torpedoes and rail cannons to destroy stations, or they might only be suited to destroying other ships of similar size that don't have a fighter escort.
 
Joined
Nov 12, 2019
Messages
321
#4
I think power per volume may help that, as more volume is needed for the faceroll fighters. The devs have already started down that direction.
 

Verbatos

Veteran endo
Joined
Aug 9, 2019
Messages
214
#5
Another thought, It may be that those non-capital/non-fighter ships might work as very special purpose craft. As in, they might be good for supporting a large contingent of fighters with fuel and ammo, or carrying many torpedoes and rail cannons to destroy stations, or they might only be suited to destroying other ships of similar size that don't have a fighter escort.
Yeah, I'd say the only viable use for capitol size ships would be as spacecraft carrier ships, maybe equipped with some larger weapons to take down larger ships as well (if they ever get implemented that is).
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
656
#6
Let's start with the fact that you can't build capital ships right now, due to voxel volume limits. Corvette is a around the limits.

But even if we could, there's a lot of features and balance changes needed to make them useful in direct combat.

On a side note: capitol is a building in which legislature meets. So "capitol ship" would be a flying senat building...
 

five

Master endo
Joined
Jun 15, 2020
Messages
293
#12
I am working on a theoretical document meant to address mainly warfare. Hopefully when I am finished with it, it represents a large portion of the communitys oppinion, but it will be open for discussion aswell
 

five

Master endo
Joined
Jun 15, 2020
Messages
293
#15
How will you be collecting the opinion?
No I hope that my opinion on how battles and warfare will work is representing of a large portion of the opportunity. And I will be collecting feedback in the same thread I will post it in. I want it to be an open debate/discussion and if things are reasonable enough or shared by enough of the community, I will collect the feedback for a Art of War 2.0 (yes i called the document Art of War). Just a friendly reminder that I really really like thinking about things like this into large detail so I want the discussion to be like a generals conference of high-tear warsim commanders, who take this discussion very seriously.

But Five, I want to see this. How large are we talking here?
As of now it has 1856 words, spread on 6 pages with fond size 11. I have only 4 of the 7 topics finished and 1 is in work. And all the time i have more things I want to talk about so i would expect it to be end with 8 topics and having around 13 pages for the first release, as to make it not to hard to understand and keep it superficial for the start, maybe 2.0 and 3.0 will be going into greater details and expand upon existing topics. And just to give you an example: Right now I just got an idea for ANOTHER topic i wanna talk about.
 
Joined
May 10, 2021
Messages
5
#19
i do think that each ship will have it's advantages and disadvantages in regards to it's size and damage potential, with the weapon choice and desired target, affecting the damage potential, like with light craft being nimble and a damage focused towards small crafts with accurate fast firing weapons, with slightly larger ships being designed as an anti-capital ship role with harder hitting, less accurate weapons to disable the larger ships that are more heavy hitters and pose more of a threat towards a station.
i am wondering on whether the combat "meta" will favor more simple or complex builds.
 
Top