ARE YOU NUTS DEVS?
I have made a ship that's in like 2/3 to be maxed in building budget.
The ship is specifically designed to haul three T10 asteroids with great range and speed.
I have built the ship for 4.6 milion credits total, I have went to the asteroid belt and when I loaded the 3rd asteroid the ship stopped moving, thrusters did not work, nothing.
So, I was like whoa whoa, what the heck happened here but then I have noticed the outrageous notification in chat saying "This ship has exceeded its Building Budget."
After 60 minutes of searching for asteroids and dozens of hours making the ship in designer its useless because of major flaw in game coding.
I mean, this has to be some kind of joke right? HOW can you make one of TWO main mechanics for interacting with asteroids in game thats about asteroids SOOOO BAD?!
I mean, WHY does the asteroid weight or whatever is accounted for in this nonsence need to be interacting with the ships building budget?
Do you realise how much building budget one Tier 10 asteoid takes up? No? WELL ME NEITHER!!! So how the heck am i supposed to predict if the ship just doesn't decide to not work when i load the roids in?
Just repair this flaw asap PLEASE, dont edit the ships building budget when you load in an asteroid or whatever.
The asteroid weight has nothing to do with ships building budget.
If i make ship as good and as strong as it gets, so all the building budgets are maxed out and its gonna be asteroid hauler ITS NOT GONNA BE ABLE TO HAUL EVEN THE SMALLEST TIER 1 ASTEROID!!! Because when i load it in, every gram above the maximum ship building budget makes the ship not work.
I am very sorry for how i wrote this, but you can imagine am very VERY upset about this.
Also for any players that reads this, i have also sent the bug report in game, this is just another means on how to reach to devs with this issue
I have made a ship that's in like 2/3 to be maxed in building budget.
The ship is specifically designed to haul three T10 asteroids with great range and speed.
I have built the ship for 4.6 milion credits total, I have went to the asteroid belt and when I loaded the 3rd asteroid the ship stopped moving, thrusters did not work, nothing.
So, I was like whoa whoa, what the heck happened here but then I have noticed the outrageous notification in chat saying "This ship has exceeded its Building Budget."
After 60 minutes of searching for asteroids and dozens of hours making the ship in designer its useless because of major flaw in game coding.
I mean, this has to be some kind of joke right? HOW can you make one of TWO main mechanics for interacting with asteroids in game thats about asteroids SOOOO BAD?!
I mean, WHY does the asteroid weight or whatever is accounted for in this nonsence need to be interacting with the ships building budget?
Do you realise how much building budget one Tier 10 asteoid takes up? No? WELL ME NEITHER!!! So how the heck am i supposed to predict if the ship just doesn't decide to not work when i load the roids in?
Just repair this flaw asap PLEASE, dont edit the ships building budget when you load in an asteroid or whatever.
The asteroid weight has nothing to do with ships building budget.
If i make ship as good and as strong as it gets, so all the building budgets are maxed out and its gonna be asteroid hauler ITS NOT GONNA BE ABLE TO HAUL EVEN THE SMALLEST TIER 1 ASTEROID!!! Because when i load it in, every gram above the maximum ship building budget makes the ship not work.
I am very sorry for how i wrote this, but you can imagine am very VERY upset about this.
Also for any players that reads this, i have also sent the bug report in game, this is just another means on how to reach to devs with this issue
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