Away with thruster walls.

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
627
#21
Price is the worst way to balance things in creative games.

Give it solid drawbacks, to make sure using them is deliberate choice, and not brainless must have. Preferably exponential
I.e. 5x thrust and 25x resource consumption
 

XenoCow

Master endo
Joined
Dec 10, 2019
Messages
354
#22
Price is the worst way to balance things in creative games.

Give it solid drawbacks, to make sure using them is deliberate choice, and not brainless must have. Preferably exponential
I.e. 5x thrust and 25x resource consumption
Yeah, I'm' fine with that. The balancing tools were just examples.
 
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