Capitals are bound to a charge timer for sieging reasons.
We can separate sieging and travel.
If you want to do a siege - nothing about this suggestion changes things.
If you just want some faster than normal ship travel to get to a better mining spot in a sane amount of time, can't we just tell the capital to fly anyways, instantly or near instantly (1-5 minutes)?
It would travel at a very reduced warp speed, which is still around 2-5x regular ship speed.
This is intended for short range, maybe medium range travel too.
The idea here being, if you want to go do something somewhere, you can actually rely on a capital as a means of travel.
As far as balancing is concerned, there are a lot of ways to patch misuse. First of all, no, uncharged travel can't trigger sieges. Maybe there is even an exclusion zone around anything siegeable.
There could be conditions that "bind" your cap to one spot for a while, so you can't just nope out reactively if any threat appears.
There is probably a cooldown after a warp, and there might be a max distance (or something in its place, like really heavy fuel consumption)
You get the idea.
We can separate sieging and travel.
If you want to do a siege - nothing about this suggestion changes things.
If you just want some faster than normal ship travel to get to a better mining spot in a sane amount of time, can't we just tell the capital to fly anyways, instantly or near instantly (1-5 minutes)?
It would travel at a very reduced warp speed, which is still around 2-5x regular ship speed.
This is intended for short range, maybe medium range travel too.
The idea here being, if you want to go do something somewhere, you can actually rely on a capital as a means of travel.
As far as balancing is concerned, there are a lot of ways to patch misuse. First of all, no, uncharged travel can't trigger sieges. Maybe there is even an exclusion zone around anything siegeable.
There could be conditions that "bind" your cap to one spot for a while, so you can't just nope out reactively if any threat appears.
There is probably a cooldown after a warp, and there might be a max distance (or something in its place, like really heavy fuel consumption)
You get the idea.