I was thinking about the idea of players actually being different endoskeletons for different purposes.
As well making it seam like the starbase universe is filled with different robot 'species'
And gives a variety in investing in specific aspects of the game that players enjoy doing most, Unique to that player.
(Using/Adjusting the ingame character skeleton/rig )>
*EndoSkeleton (Basic): does well with all aspects of the game, Piloting, Fighting, Movement ect ect.
*Smaller EndoSkeleton (Engineer Focus): 2/3 size, maybe half. (Dwarf Like)
+Can carry more tools, building materials,
+Fly & Run slightly faster
+Has onboard internal ship control mechanics. (Basically plugs self into ship using exterior not needing to use pilot chair)
+This endoskeleton has a special internal compartment/panel that can be used to plug/unplug it's self.
Making the player a module/tool of the ship its self.
+Requires less than half of needed repair materials.
-Can use all weapons but is slowed down while holding them, Generally not built for fighting.
*Large EndoSkeleton (Battle focus): 1.5x bigger, Bulkier
+Use multiple weapons at once, Could potentially built into the endokeleton it's self.
+Increase ammo capacity
+Can detach guns from ship and use them independently.
+Increase in endoskeleton armor
+Uses unique ejector/Endoskeleton launcher to be thrusted out from ship to smaller interior battles.
+Has unique personal shield
-Slower flying and running
-Needs unique large pilot seat.
-Expensive to own
*Mule Endoskeleton (Cargo/Exploration focus):Reshaped Endoskeleton with crate/cargo attaching back module.
+Crate carrying capacity, Attaches to player behind them so they can continue playing and using the rest of their tools.
(To use pilot seats)
+Specialized left arm equipment (Drilling/Harvesting) for harvesting slightly more materials.
+Specialized Wheel leg equipment, Fold down from behind the shin/foot:
Gives the player faster mobility on surfaces, Does not increase speed while flying.
-Can use all weapons but cannot ADS, Recoil is pretty unstable while holding two handed weapons in one hand.
-Slower than Basic endoskeleton
-Probably a higher priority target than the Basic endoskeleton
Other endoskeleton types i was thinking of are 'Speed (More for combat & Melee) & Tiny (Acting as a Pilot/Material handler specialization)
The main purpose for these different endoskeleton types are to act and replace somewhat like gameplay specific classes.
These ideas would take a lot of work obviously, But would be a great post update after initial launch if people like the idea enough.
All though- I could see people not agreeing with these ideas for balancing reasons/issues but after all, it is just a suggestion.
As well making it seam like the starbase universe is filled with different robot 'species'
And gives a variety in investing in specific aspects of the game that players enjoy doing most, Unique to that player.
(Using/Adjusting the ingame character skeleton/rig )>
*EndoSkeleton (Basic): does well with all aspects of the game, Piloting, Fighting, Movement ect ect.
*Smaller EndoSkeleton (Engineer Focus): 2/3 size, maybe half. (Dwarf Like)
+Can carry more tools, building materials,
+Fly & Run slightly faster
+Has onboard internal ship control mechanics. (Basically plugs self into ship using exterior not needing to use pilot chair)
+This endoskeleton has a special internal compartment/panel that can be used to plug/unplug it's self.
Making the player a module/tool of the ship its self.
+Requires less than half of needed repair materials.
-Can use all weapons but is slowed down while holding them, Generally not built for fighting.
*Large EndoSkeleton (Battle focus): 1.5x bigger, Bulkier
+Use multiple weapons at once, Could potentially built into the endokeleton it's self.
+Increase ammo capacity
+Can detach guns from ship and use them independently.
+Increase in endoskeleton armor
+Uses unique ejector/Endoskeleton launcher to be thrusted out from ship to smaller interior battles.
+Has unique personal shield
-Slower flying and running
-Needs unique large pilot seat.
-Expensive to own
*Mule Endoskeleton (Cargo/Exploration focus):Reshaped Endoskeleton with crate/cargo attaching back module.
+Crate carrying capacity, Attaches to player behind them so they can continue playing and using the rest of their tools.
(To use pilot seats)
+Specialized left arm equipment (Drilling/Harvesting) for harvesting slightly more materials.
+Specialized Wheel leg equipment, Fold down from behind the shin/foot:
Gives the player faster mobility on surfaces, Does not increase speed while flying.
-Can use all weapons but cannot ADS, Recoil is pretty unstable while holding two handed weapons in one hand.
-Slower than Basic endoskeleton
-Probably a higher priority target than the Basic endoskeleton
Other endoskeleton types i was thinking of are 'Speed (More for combat & Melee) & Tiny (Acting as a Pilot/Material handler specialization)
The main purpose for these different endoskeleton types are to act and replace somewhat like gameplay specific classes.
These ideas would take a lot of work obviously, But would be a great post update after initial launch if people like the idea enough.
All though- I could see people not agreeing with these ideas for balancing reasons/issues but after all, it is just a suggestion.
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