Hi, I write this thread because i love MMO sanbox and i was a player of Dual Universe and SB. Both are ATM in poor state ( low players count ... ) we always heard that's because it's in alpha but i don't see anything coming who will reverse this states.
Dual Universe make the choice ( some weeks ago ) to go on passive mining on planet and active mining on asteroid, I really think SB need to do the same, why ?:
- On the gameplay side, active mining on planet ( or moon ) seem to be a good idea but in reality passive mining is better, wiht passive mining you have interest to grab some territories and fight to keep them or conquer more. With active mining no need to conquest, no PvP, no War, no Economy, the scale of moon prevent any regular PvP ( so no destruction, no material demand, no economy ). ATM and in the futur you will not any intencitive reason to fight, the scale is too huge, with territories and passive mining you will have this kind of thing. I think we can all agree that EVE is an example in terms of MMO sanbox and it's works a lot on the conquest/war/territories side, nothing on the SB roadmap go on this path.
- Aesthical side, i think a lot of players play minecraft and i think we all agree that hole every 10m is ugly and not immersive at all
- Technical side, active mining will use a lot of server or client ressources, DU have this problem and make the game laggy or unoptimize, it will be ok in the first weeks but a cluster *** in some months.
It's a synthetic text and i can develop more but my english is not the best. I really hope SB will work but for that it's need a real gameplay loop and not just mine and build. The game sells ont the Sanbox side and not just on the building side.
Dual Universe make the choice ( some weeks ago ) to go on passive mining on planet and active mining on asteroid, I really think SB need to do the same, why ?:
- On the gameplay side, active mining on planet ( or moon ) seem to be a good idea but in reality passive mining is better, wiht passive mining you have interest to grab some territories and fight to keep them or conquer more. With active mining no need to conquest, no PvP, no War, no Economy, the scale of moon prevent any regular PvP ( so no destruction, no material demand, no economy ). ATM and in the futur you will not any intencitive reason to fight, the scale is too huge, with territories and passive mining you will have this kind of thing. I think we can all agree that EVE is an example in terms of MMO sanbox and it's works a lot on the conquest/war/territories side, nothing on the SB roadmap go on this path.
- Aesthical side, i think a lot of players play minecraft and i think we all agree that hole every 10m is ugly and not immersive at all
- Technical side, active mining will use a lot of server or client ressources, DU have this problem and make the game laggy or unoptimize, it will be ok in the first weeks but a cluster *** in some months.
It's a synthetic text and i can develop more but my english is not the best. I really hope SB will work but for that it's need a real gameplay loop and not just mine and build. The game sells ont the Sanbox side and not just on the building side.