Emphasis on Smaller ships.

Morrgard

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#61
Larger ships could have more redundant systems, so losing a single propellant tank or generator wouldn't be as catastropic as it would be for a smaller ship.
Depends if you can spare the resources to build multiple ones. But it also creates a larger area to hit for catastrophic failure in terms of exploding tanks.
 
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#62
Take a page out of the US navy's fleet, Yes large ships are a bigger target. But what they lose in the volume department, the makeup with attacking power. Eve online is another example there is a load of small ships, but a larger ship is much more powerful, If my memory serves me correct, in one of the larges battle 8 titan class ships were brought in and 2 were destroyed. So large ships aren't practical but they would mainly do the smaller ships jobs but for larger scale.
 

Morrgard

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#63
Take a page out of the US navy's fleet, Yes large ships are a bigger target. But what they lose in the volume department, the makeup with attacking power. Eve online is another example there is a load of small ships, but a larger ship is much more powerful, If my memory serves me correct, in one of the larges battle 8 titan class ships were brought in and 2 were destroyed. So large ships aren't practical but they would mainly do the smaller ships jobs but for larger scale.
Sometimes it's better to shoot from multiple places at once instead of firing with power from one :eek:
 
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#64
Sometimes it's better to shoot from multiple places at once instead of firing with power from one :eek:
Yes, that's why corvettes and frigates exist, But something like a destroyer class would be to fight corvettes and frigates. After all, war is just an arms race, But sure you could destroy a corvette with enough gun bouts. But It would come down to a balance between manpower, resources and time. I wouldn't put large ships under the rug just because they are big, there are situations where they are important, and specialization is key within that case.
 

Morrgard

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#65
Yes, that's why corvettes and frigates exist, But something like a destroyer class would be to fight corvettes and frigates. After all, war is just an arms race, But sure you could destroy a corvette with enough gun bouts. But It would come down to a balance between manpower, resources and time. I wouldn't put large ships under the rug just because they are big, there are situations where they are important, and specialization is key within that case.
Specialized ships are definitely important. And the way to make a fleet is not by having one type of ship but to keep it balanced or towards the prefered strategy the group or commander is going for.

For instance you would not bring a carrier alone to a battle, it's a support vessel, and as such you bring escorts, and in turn, the carrier sends out fighters to support the other larger ships.

Balance is key
 
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#66
Specialized ships are definitely important. And the way to make a fleet is not by having one type of ship but to keep it balanced or towards the prefered strategy the group or commander is going for.

For instance you would not bring a carrier alone to a battle, it's a support vessel, and as such you bring escorts, and in turn, the carrier sends out fighters to support the other larger ships.

Balance is key
Balance is very important, and that's where the idea of the viability of large ships come in. Saying "Emphasis on smaller ships" is throwing balance out of the picture. It's a human fighting a swarm of flies.

It's easy to be enveloped by the idea of resources and fueling. (Those are still key.) But when it comes to actual battle It's more down to strategy the whether you have a large ship or a small ship. It's not about the tool itself, but how you use it.

Don't get me wrong, if a swarm of small ships starts crashing into a destroyer eventually it will go down. But at what cost.
 

Morrgard

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#67
Balance is very important, and that's where the idea of the viability of large ships come in. Saying "Emphasis on smaller ships" is throwing balance out of the picture. It's a human fighting a swarm of flies.

It's easy to be enveloped by the idea of resources and fueling. (Those are still key.) But when it comes to actual battle It's more down to strategy the whether you have a large ship or a small ship. It's not about the tool itself, but how you use it.

Don't get me wrong, if a swarm of small ships starts crashing into a destroyer eventually it will go down. But at what cost.
Speaking of the swarm of small ships, again as mentioned you would want a balanced fleet and not just a few ships, preferably with interceptors and fighters of your own to be sure that whomever you are engaged in a battle with cant swarm you (to a too great extent anyhow)
 
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#68
You might not even need a big ship to get to the moon, pretty sure and I might be wrong but the devs have said you can't put refineries onto ships, which sucks and would one of the perks of a bigger ship for moon travel. What they have shown through is a mining backpack that can refine materials and convert them into usable materials. If these backpacks can make full then the best bet to get to the moon is a three seating exploration ship that the different pilots take turns flying towards the moon and refueling for the next pilots shift. With a little added storage to just hold fuel in general.
 

Morrgard

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#69
You might not even need a big ship to get to the moon, pretty sure and I might be wrong but the devs have said you can't put refineries onto ships, which sucks and would one of the perks of a bigger ship for moon travel. What they have shown through is a mining backpack that can refine materials and convert them into usable materials. If these backpacks can make full then the best bet to get to the moon is a three seating exploration ship that the different pilots take turns flying towards the moon and refueling for the next pilots shift. With a little added storage to just hold fuel in general.
Not so sure it would be that simple.. I'm sure there will be diffrent stages of refining materials etc
 
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#70
Not so sure it would be that simple.. I'm sure there will be diffrent stages of refining materials etc
Yeah but if you can get base fuel and that works, then you should be good for the most part to just mine your way to the moon and once you get there hopefully wrap gates will be out.
 

Morrgard

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#73
Well they did say it would take 20 days to get to the moon. so hopefully they are so that we can build one and everyone can make a race to the moon.
I would rather have it be something more like a capture system.

For instance, going to the moon and any player that goes there first can capture the gate for all players, so they can take it to traverse faster to the moon. I don't think they should be player buildable
 

Snow

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#74
On the contrary I think they'll do best taking out easy hard points like engines. We haven't seen the damage heavier weapons like missiles can do either.
I agree with this statement. With things like hardpoints, a few good shots to the powerlines could disable parts of a larger ship easily, or even cripple it.
 

Morrgard

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#75
I agree with this statement. With things like hardpoints, a few good shots to the powerlines could disable parts of a larger ship easily, or even cripple it.
Except those are really small targets, may be hard to hit them accurately, as for the hardpoint's that may be easier, but the powerlines do not sound too easy to hit whilst in combat and already dodging enemy fire. But definitely something that you could do
 

Variabug

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#76
Except those are really small targets, may be hard to hit them accurately, as for the hardpoint's that may be easier, but the powerlines do not sound too easy to hit whilst in combat and already dodging enemy fire. But definitely something that you could do
Fighters could be equipped with heavy weaponry like torpedoes and missiles which could potentially destroy lines...and everything else.
 

Morrgard

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#78
Fighters could be equipped with heavy weaponry like torpedoes and missiles which could potentially destroy lines...and everything else.
That is fighters though, you would most likely want bombers if you want to damage enemy larger ships, fighters as escorts.

If you are in the middle of a fight and you are going for it I reckon it could go well. (assuming there are larger support vessels to the fighter and bombers on the go)
 

Variabug

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#79
That is fighters though, you would most likely want bombers if you want to damage enemy larger ships, fighters as escorts.

If you are in the middle of a fight and you are going for it I reckon it could go well. (assuming there are larger support vessels to the fighter and bombers on the go)
Well there are traditionally different types of bombers from dedicated to torpedo to fighter-bombers. Many aircraft nowadays have the capability of doing air-to-ground. The biggest difference in what is effective would be the best strategy to reaching the target. Armor or speed.
 

Morrgard

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#80
Well there are traditionally different types of bombers from dedicated to torpedo to fighter-bombers. Many aircraft nowadays have the capability of doing air-to-ground. The biggest difference in what is effective would be the best strategy to reaching the target. Armor or speed.
Thing is this combat will take place from all directions. Not thinking about that though, I'm just saying ships will have anti defences, and you want the ships to preferably be specialized rather than too heavy for its class with bombs etc

I don't doubt it would be effective however if you just coordinate it well, but the chance of getting blown up by a larger vessel before you get close enough to get that accurate shot in on any powerline is what I'm questioning.
 
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