Optimal station defences.

TheMarksman

Veteran endo
Joined
Aug 9, 2019
Messages
161
#1
Knowing that you can see a station at a further render distance than a player/ship, does anyone have an idea on how they'll want to protect their station?
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#2
With offline protection most of the time. With ships when someone besiege it.

Stationary turrets may kind of work, but would be super easy to snipe. Same problem as with huge ships.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#5
With offline protection most of the time. With ships when someone besiege it.

Stationary turrets may kind of work, but would be super easy to snipe. Same problem as with huge ships.
That's why you slave multiple defense turrets into a battery/blister/array and given them top-tier armor and back them up with secondary batteries of lighter guns to cover each other and converge their fields of fire. I can see several rental lots or even whole "bunker blocks" being dedicated to stuff like that by the owner(s). Depending on how well circular railways and turntables operate, i have hypothetical solutions for superheavy turrets.
 

Vexus

Master endo
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Aug 9, 2019
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280
#6
That's why you slave multiple defense turrets into a battery/blister/array and given them top-tier armor and back them up with secondary batteries of lighter guns to cover each other and converge their fields of fire. I can see several rental lots or even whole "bunker blocks" being dedicated to stuff like that by the owner(s). Depending on how well circular railways and turntables operate, i have hypothetical solutions for superheavy turrets.
And then someone approaches from an angle where your turrets have no coverage.

Or they approach from your weakest side, invalidating 50%+ of all your defense.

3D space is a monster.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#7
And that's why I'm a fan of distributed and converging defences, fortification is a millenias old field of expertise and artistry. Generally, i follow the "Galactica" defense system, defenses are optimized to lock down a single zone with withering fire while fleet assets operate around that cooridor of fire and try to pin enemies against it. Essentially you're using turret coverage and concentration to create terrain where there is none.
 

Fingle

Active endo
Joined
Aug 11, 2019
Messages
26
#8
uuuuuuuh... no *auto turrets sorry. AI isn't a thing here and YOLOL isn't powerful enough for auto-turrets. hiding stations amidst asteroids will likely be the most effective strategy
 
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Burnside

Master endo
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Aug 23, 2019
Messages
308
#9
You can slave a bunch of turntables to a primary gunner position, manned firecons exist on the Lictor and Lancer
 

cranky corvid

Well-known endo
Joined
Aug 25, 2019
Messages
67
#10
Stations have no capability to evade fire and from what we know so far, the advantage they have in terms of being able to mount weaponry and defenses compared to ships is solely quantitive (from not having to worry about thrust-to-mass ratio), not qualitive. As such, whenever their offline protection is not active, I expect they will be helpless against long-range bombardment. In that situation the best defense would be an extensive layer of cheap ablative armor backed by heavy military-grade plating to limit the damage from bombardment while allied ships neutralize the threat.

Stations can still use point defenses to deter boarders and raids (and shoot down missiles). It's probably advisable to camouflage turrets within an armored shell to make them more difficult to snipe from long range - perhaps it would be effective to have "pop-out" turrets hidden inside the station structure with a rail that can elevate them into firing position once the enemy is within their effective range.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#11
Here's the thing, stations can mount railguns too and safezone doesn't protect the enemy from the station
 

Mci

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Joined
Aug 9, 2019
Messages
34
#12
It would if the enemy slips into the safe zone, not to mention if you can't see the ship it cannot shoot you.
 
Joined
Aug 19, 2019
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#14
Until starbase introduces zoomable camera objects, which I've heard they're not intending to do, it's going to be impractical to do super long distance sniping of any sort, station or otherwise. If the slightest nudge of your camera veers your aim off a dozen meters or more, you cannot target station defenses. They can't target you either, but they don't need to until their immunity window is down in the first place. This being said, I think for the most part station defenses probably aren't going to be much of a thing. They might have some turrets just to keep people from getting too close and doing targeted attacks etc, but since targeting AI is not really supposed to be a thing in the game and stations can't move, it seems much more likely that station defenses will mostly be in the form of heavy armor to deflect and withstand attacks, while active defense comes in the form of mobile ships that can target enemies better. Since it would be mostly a waste of player's time trying to shoot at something so far away they can't really see it and have to just fire at whatever is making a light show in the distance. There will probably be much more of a call for anti-boarding security personnel, but in all likelihood that will mostly result from respawning players who died during the firefight outside in the first place.

It seems pretty likely that the ability to respawn at a station will be one of the biggest defensive advantages in the first place since it's looking like on-ship respawn will be either extremely limited or nonexistent, at least at launch. Stations also will be able to spawn new ships if they have resources. Attackers will have to respawn at whatever is their closest station, and will be much more limited in keeping up the numbers of ships in a station battle (they can use carriers to bring extra fighters but that doesn't help with the large ships that will be the heart of the fleet, and those fighters will only help if your pilots avoid dying when their fighters do). The way I see it, station battles will be very likely to become massive sieges where you attempt to prevent your opponent from bringing in new resources, while you need to build your own starbase as close to theirs as possible and slowly creep in on their territory to even reach the point of having a siege.
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#15
Until starbase introduces zoomable camera objects, which I've heard they're not intending to do, it's going to be impractical to do super long distance sniping of any sort, station or otherwise. If the slightest nudge of your camera veers your aim off a dozen meters or more, you cannot target station defenses. They can't target you either, but they don't need to until their immunity window is down in the first place. This being said, I think for the most part station defenses probably aren't going to be much of a thing. They might have some turrets just to keep people from getting too close and doing targeted attacks etc, but since targeting AI is not really supposed to be a thing in the game and stations can't move, it seems much more likely that station defenses will mostly be in the form of heavy armor to deflect and withstand attacks, while active defense comes in the form of mobile ships that can target enemies better. Since it would be mostly a waste of player's time trying to shoot at something so far away they can't really see it and have to just fire at whatever is making a light show in the distance. There will probably be much more of a call for anti-boarding security personnel, but in all likelihood that will mostly result from respawning players who died during the firefight outside in the first place.

It seems pretty likely that the ability to respawn at a station will be one of the biggest defensive advantages in the first place since it's looking like on-ship respawn will be either extremely limited or nonexistent, at least at launch. Stations also will be able to spawn new ships if they have resources. Attackers will have to respawn at whatever is their closest station, and will be much more limited in keeping up the numbers of ships in a station battle (they can use carriers to bring extra fighters but that doesn't help with the large ships that will be the heart of the fleet, and those fighters will only help if your pilots avoid dying when their fighters do). The way I see it, station battles will be very likely to become massive sieges where you attempt to prevent your opponent from bringing in new resources, while you need to build your own starbase as close to theirs as possible and slowly creep in on their territory to even reach the point of having a siege.
They don't want to add cameras, to keep open cockpits as requirement. But there was nothing said about no zoom option for exos. And that's something necessary to mitigate huge advantage of people with big screens and high res.

Limiting respawn to station is just early EA thing. Lauri somewhere said that looking into ship respawn is quite high on priority list. Nothing decided yet.

Also whole topic is obviously not about early EA, since there will be no player owned stations at that time.
 

sweer

Active endo
Joined
Aug 9, 2019
Messages
38
#16
there will not be cameras but you can just have windows that can close and open like on one of the ships or a step further you could have alts on the outside of the ship
 
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