Procedural generation for far away moons, belts and planets

Johnwarosa

Active endo
Joined
Aug 15, 2021
Messages
33
#1
Realistically it's impossible for any studio to handcraft an universe (even big companies have issues with handcrafting map the size of a city, just look how empty some open world games can be), so how about employing some sort of procedural generation for moons, planets and belts?

Basically, the idea is to have algorithmically populating future moons and belts by not only generating terrain, but also procedurally creating asteroids in belts with randomized ore deposits.

No Man's Sky, while a completely different game to Starbase shows how much procedural generation can do for a space game, given a good algorithm and capable developers.
 

LauriFB

Administrator
Moderator
Frozenbyte
Joined
Aug 9, 2019
Messages
212
#2
We have ability to generate moons/planets/asteroid belts with relative ease. However, we want them all to have a gameplay meaning, and also we are working on having much more detailed terrains, atmos etc. before even opening the current moons for actual gameplay.
 
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