- Joined
- Aug 15, 2021
- Messages
- 33
Realistically it's impossible for any studio to handcraft an universe (even big companies have issues with handcrafting map the size of a city, just look how empty some open world games can be), so how about employing some sort of procedural generation for moons, planets and belts?
Basically, the idea is to have algorithmically populating future moons and belts by not only generating terrain, but also procedurally creating asteroids in belts with randomized ore deposits.
No Man's Sky, while a completely different game to Starbase shows how much procedural generation can do for a space game, given a good algorithm and capable developers.
Basically, the idea is to have algorithmically populating future moons and belts by not only generating terrain, but also procedurally creating asteroids in belts with randomized ore deposits.
No Man's Sky, while a completely different game to Starbase shows how much procedural generation can do for a space game, given a good algorithm and capable developers.