PTU Update 10.9.2021 (PTU Build 598)

KaiFB

Administrator
Moderator
Frozenbyte
Joined
Aug 9, 2019
Messages
70
#1
PTU Update 10.9.2021 (PTU Build 598)

Patch Type: Large

New Features and Major Updates

  • Large Generator modules have been added to PTU research tree
  • Added new research modules (Lamps & Passenger Chair) and lots of new modules
  • "Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting
Assets

  • Added missing snap points to Curved Windows E1 and E2
  • Fixed out-of-place snap points in Curved Window C, D, F
  • Fixed Factory Hall Edge module not snapping correctly from the sides to other modules
  • Fixed Capital Ship Dock Edge module not snapping correctly from the sides to other modules
  • Updated Basic Crafting Bench and Tools & Weapons Crafting Bench textures
Auction House

  • Fixed search not showing any results, if player chose a sub category and then changed to page 2 or higher
Audio

  • Fixed thruster audio freezing the game when a ship that had large amount of thrusters was accelerated
  • Added looping sound for grabbing objects
  • Added item dragging sounds for Auction House UI
  • Added missing sounds for mouse hover and press to Equipment tab and Auction House UI
  • Added audio feedback to moving items by double-clicking in Inventory
  • Boundaries for station music are now calculated more accurately
Chat

  • Company chat now sends messages to max 380 users (previously 100)
    • Company chat channels send messages only to online company members instead of all company members
    • This fixes a bug where company chat didn't work in large companies
Crafting

  • Fixed a crash related to crafting benches
  • Fixed bug where if craft failed for whatever reason, materials were refunded as refined instead of ore
  • Fixed bug when crafting certain objects in a certain situation caused desync
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting
Devices

  • Corrected Material Point Scanner material field default value to empty string (previously double quotes)
  • Fixed YOLOL connectivity between Radiator Base and Radiator Extension
Easy Build Mode: Capital Ships

  • Added "Enable integrity check" button to UI's upper left corner
  • Fixed deconstructing Capital Ship Dock leaving behind a Capital Ship construction area, if player had created a Capital Ship
  • Added an error message that warns if Capital Ship Hall is constructed over multiple Easy Build Mode areas
  • Optimized network traffic caused by Capital Ship Docks
Easy Build Mode: Stations

  • Fixed some station modules not welding correctly when placing them at a rapid rate
  • Fixed some station modules not being picked up automatically after unwelding
  • Fixed objects dropped at player stations disappearing after relog
  • Fixed multiple Frame Column modules not unwelding correctly
Economy

  • Reduced Moon Arma station Surtrite and Ice sell value from -30% to -80% and Arkanium sell value from -30% to -50%
Effects

  • Fixed Fast Travel warp effects sometimes clipping camera at odd angles
  • Fixed Mining Laser illumination effects not always correctly spawning
  • Added small visual and timing updates to Fast Travel warp effects
  • Added moon mining effects for Pickaxe hits
  • Added fixes for Mining Laser moon mining VFX
  • Increased visibility of several explosive VFX
Factory Halls

  • Made Easy Build Mode to autobolt objects placed inside factory areas, and prevented placing objects that cannot be autobolted or are not fully inside areas
Feedback Tool

  • Added multiple improvements to our moderator tools for the F1 Feedback reports, which will speed up our support times
Gameplay

  • Fixed two players being able to simultaneously grab and interact with a chair or Tripod
  • Reconstruction machine now heals players that stand in the respawn area
  • Reduced Thruster exhaust damage on Box thrusters and Plasma Thrusters from 10 per second to 0.8 per second
  • Reduced exhaust damage on Triangle thruster from 8 per second to per 0.8 second.
Inventory

  • Fixed items (that don't require bolting to be attached) not attaching properly if they were placed using Quickslots
  • Fixed 0kv ore stacks appearing if ore was picked up and removed from the inventory too fast
  • Fixed items disappearing after dropping and quickly picking them up
  • Fixed dropping an item activating drag for another copy of the item in inventory
  • Added collision check and hologram for items dropped from Inventory via drag and drop
Locales

  • Added translation updates for all languages, with several new additions for French and Latin American Spanish in particular
  • Added a name for the Moon PVP Station (Arma)
  • Edited the Simple Button tooltip texts
Miscellaneous

  • Outside of Station Areas, Large Item Derelicts are now deleted after 3 days (before this was 30 days)
  • Outside of Station Areas, Small Item Derelicts (<4000kv) are now deleted after 1 day (before this was 7 days)
Missiles

  • Fixed being able to use missiles unlimited times from Quickslots
  • Fixed missiles exploding immediately if they were placed from a Quickslot
Moon

  • Generator and Battery explosions now deal proper damage to moon surface
  • Added craters to Elysium moon terrain
Quickslots

  • Fixed placing multicomponent items from Quickslots not working
Research

  • Added Large Generator modules to PTU research tree
  • Added new Lamps node and items to it
    • Lamp A Base 144x24 cm
    • Bulb A Dark Orange (R10 500lm)
    • Bulb A Light Orange (R10 500lm)
    • Bulb A White (R10 500lm)
    • Bulb A Light Blue (R10 500lm)
    • Bulb A Dark Blue (R10 500lm)
    • Bulb A Green (R10 500lm)
    • Bulb A Purple (R10 500lm)
    • Bulb A Red (R10 500lm)
    • Fluorescent Lamp A 144x24 cm
    • Lamp B Base 144x36 cm
    • Bulb B Dark Orange (R20 1000lm)
    • Bulb B Light Orange (R20 1000lm)
    • Bulb B White (R20 1000lm)
    • Bulb B Light Blue (R20 1000lm)
    • Bulb B Dark Blue (R20 1000lm)
    • Bulb B Green (R20 1000lm)
    • Bulb B Purple (R20 1000lm)
    • Bulb B Red (R20 1000lm)
    • Fluorescent Lamp B 144x36 cm
    • Lamp C Base 144x48 cm
    • Bulb C Dark Orange (R30 1820lm)
    • Bulb C Light Orange (R30 1820lm)
    • Bulb C White (R30 1820lm)
    • Bulb C Light Blue (R30 1820lm)
    • Bulb C Dark Blue (R30 1820lm)
    • Bulb C Green (R30 1820lm)
    • Bulb C Purple (R30 1820lm)
    • Bulb C Red (R30 1820lm)
    • Fluorescent Lamp C 144x48 cm
  • Added new node Passenger Chair and items to it
    • Passenger Chair
    • Passenger Chair Stand
  • Added new Thrusters modules
    • Corner 1 T1 Box Thruster
    • Corner 1 T1 Box Thruster Mirror
    • Edge 3 T1 Box Thruster
    • Middle 3 T1 Box Thruster
    • Basic 2 Triangle Thruster Centered
    • L-Shape 2 Triangle Thruster Centered
  • Added new Passenger Chair modules
    • Basic 3 Passenger Chair
    • Basic 3 Passenger Chair Centered
    • L-Shape 3 Passenger Chair
    • L-Shape 1 Passenger Window
    • L-Shape 1 Passenger Window Mirror
  • Added new Cargo Lock Frame modules
    • Modular Cargo Lock Frame
    • Modular Cargo Lock Frame Corner 1
    • Modular Cargo Lock Frame Corner 2
  • Added new Cargo Beam modules
    • L-Shape 1 Cargo Lock Beam External Intersection
    • Corner 1 Cargo Lock Beam External Intersection
    • Corner 1 Cargo Lock Beam External Intersection (Mirror)
    • Basic 1 Cargo Lock Beam External
    • Fork Base 1 Cargo Lock Beam
    • Fork Extension 2 Cargo Lock Beam
  • Added new items to T1 Generator node
    • Generator Socket Board
    • Generator Pipe Socket Board
    • Generator Cooling Rack
    • Small Rechargeable Battery
  • Added new items to Control Tables, Screens, Small Devices node
    • Duct Corner 24x24 cm
    • Duct Intersection 24x24 cm
  • Added Pilot Chair stands and side pieces also to Ship Parts -> Furnishings category in Crafting tab for clarity
  • Removed item from nodes
    • Resource Bridge from Control Tables, Screens, Small Devices as Ore Crate node already unlocks it
    • Extra "Plate Basic 72x72 cm" from Extra Plates Bundle
    • Extra "Plate 216x432 cm" from Station Plates
  • Renamed "Cargo Box" node to "Ore crate" for better clarity of what the node holds inside
Servers

  • Added optimizations to station server
Ships

  • Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.

Ship Shops

  • Updated ship shops' identifying holograms to be readable from multiple sides. Previously the holograms were oriented to be readable from single direction.
    • Duratech
    • OKI 1-3
    • Rando 1-4
  • Added new player-made ship to Balestra ship shop
    • Preabitor by Qrahn
  • Added new player-made ship to Dynastar ship shop
    • MCS-2LR by jcdc
  • Added new player-made ship to OKI 2 ship shop
    • Solari L1 by WaitingToCompile
  • Added new player-made ship to Quasar ship shop
    • Cleopatra by Zizzs
  • Added new player-made ships to Rando 1 ship shop
    • Circular Dream by Naleen
    • Torpedo by Saybin
  • Added new player-made ships to Rando 2 ship shop
    • Horsefly "HRF-RT1" by Glug
    • Laser Ball by Taki
    • Obelisk by Maxd
    • Pyrite Mk2 by Sholf
    • Rocket Fingers T1 by Finesse
    • Unagizaki CC by Unagiking
  • Added new player-made ships to Rando 3 ship shop
    • Asteroid Eater L-1 by Sirhaian
    • Aussery by Kurxen
    • DuxCorp RockJaw MKIII by DuxCorp
    • Miridan - The Living One by MufuTee
    • lesWAV Catfish by Leslawbot
  • Added new player-made ships to Rando 4 ship shop
    • Cloud Surfer by Scpit,aester
    • Kobold by Aidisco
    • Long Hualer MK 2 by Vulkan
    • Rage of Novae A-1 by Sirhaian
    • Red Persica by SilverZero
    • Taki 8 by Taki
  • Updated player-made ships
    • 19 God Gives
    • Avanti
    • Dragonfly
    • Dynastinae Maximus
    • Dynastinae Minimus
    • Keg
    • Komatsu
    • Mastodon
    • Shredder
    • StarbreamCLF
    • Trident T3
  • Moved ships between ship shops
    • Barrow40 from OKI 3 to OKI 2
    • Legitimate Salvager from OKI 2 to OKI 1
    • Mustang from OKI 2 to OKI 1
  • Renamed player-made ships
    • Shredder to Shredder Light
    • Trident T3 to Trident C250
    • Trident T4 to Trident C512
  • Fixed an issue where Rage of Novae ship's shoot button would immediately go to "ON" state, causing it to fire when spawned
  • Removed player-made ships
    • Brokkr
    • Magnus II
    • Magnus IIMN
    • Mammoth
    • Moon Midge
    • Moon Moth
Spaceship Designer

  • UI windows (such as Asset Browser and Properties) can be now minimized
  • Fixed mouse input bleeding through windows
  • Added effective mass of the selected object to Properties windows
  • Added two new duct pieces
    • Duct Corner 24x24 cm
    • Duct Intersection 24x24 cm (especially for Beam Corner 24 cm)
Stations

  • Fixed ships being allowed on player station safe zones if any player has been assigned access on that station
  • Ships can be now spawned in the ghost stations "Relicta" and "Nox", as well as the "PVP Small" station outside the Moon Arma station
    • Ships cannot be despawned in the stations above. "No landing" holograms have been added to make this more clear.
Tools

  • Paint Tool can now paint Easy Build station parts, without unwelding them first
    • Painting requires the building permission
Transponders

  • Raised "Receive signals from Primary stations" max limit setting from 10 to 30
Tripods

  • Fixed player's pitch being unrestricted when using a Tripod while crouching or hovering
  • Fixed rotation and camera not updating properly when operating a tripod weapon on a jointed object
YOLOL

  • Fixed a YOLOL script freezing or crashing the game
 
Last edited:

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#3
So much fixes!

Can we have some numbers for large generator?

Also why reduce thruster damage? Now we have health bar and healing machines - let us use thrusters for burning our enemies!
 

Throdnk

Well-known endo
Joined
Sep 5, 2021
Messages
54
#4
  • Outside of Station Areas, Large Item Derelicts are now deleted after 3 days (before this was 30 days)
  • Outside of Station Areas, Small Item Derelicts (<4000kv) are now deleted after 1 day (before this was 7 days)
Is this intended for PTU server only? Because on the live server it was really nice to see a derelict ship even days after their destruction. They looked nice, served as impressive warning from pirates and asteroids and could even be used as waypoints - not to mention that they were slowly picked apart for spare parts.
3 days sounds kinda fast, although I obviously have no statistic about the volume of server resources allocated by such derelicts.
 

LauriFB

Administrator
Moderator
Frozenbyte
Joined
Aug 9, 2019
Messages
211
#5
Is this intended for PTU server only? Because on the live server it was really nice to see a derelict ship even days after their destruction. They looked nice, served as impressive warning from pirates and asteroids and could even be used as waypoints - not to mention that they were slowly picked apart for spare parts.
3 days sounds kinda fast, although I obviously have no statistic about the volume of server resources allocated by such derelicts.
It effects only items, ships will remain there for much longer.
 
Joined
Sep 10, 2021
Messages
2
#7
Unable to get on PTU right now, says the current build is not supported. But nice changes, wondering if these factory fixes are THE fix for the item disappearing bug?
 
Joined
May 22, 2020
Messages
13
#9
So much fixes!

Can we have some numbers for large generator?

Also why reduce thruster damage? Now we have health bar and healing machines - let us use thrusters for burning our enemies!
It's good to have while mag boots are buggy at least, sucks randomly clipping through your ship and dying.
 

Greebo

Well-known endo
Joined
Aug 23, 2021
Messages
65
#10
Station Factories still dont save correctly.

I set up a brand new station with medium sized factory on the PTU, loaded it with benches, prop tanks, solar panels, etc. Everything bolted fine, the factory was fully formed with the green wall effect.

Came back a day later and everything inside the factory disappeared.

I submitted an F1 ticket, just trying to give the issue more visibility.
 
Joined
Sep 11, 2021
Messages
13
#11
Is anyone else not able to construct a capital ship dock? I have it built out the same as a factory hall but no border is appearing. Do i need to fill in the floor? Or is there a max build size for it?
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#12
Is anyone else not able to construct a capital ship dock? I have it built out the same as a factory hall but no border is appearing. Do i need to fill in the floor? Or is there a max build size for it?
you have most likely placed a double component or 2 during its construction, I had the same issue.
Use the durability tool to find them by running it over each part and look for ones that don't turn black, then unweld that one, when you have them all, relog and should turn on, if it doesn't, you missed one.
as far as limits go I made one 100x100x50m
 
Joined
Sep 11, 2021
Messages
13
#13
you have most likely placed a double component or 2 during its construction, I had the same issue.
Use the durability tool to find them by running it over each part and look for ones that don't turn black, then unweld that one, when you have them all, relog and should turn on, if it doesn't, you missed one.
as far as limits go I made one 100x100x50m
Thanks! Thats exactly what the issue was, the help is very much appreciated!
 

Haladin

Active endo
Joined
Sep 16, 2021
Messages
39
#14
Thanks! Thats exactly what the issue was, the help is very much appreciated!
Were you able to actually enter ez build in the dock at that point? I've been able to see the ~purple area appear, but I get a 'wait for ship to initialize' error in chat every time I try to enter ez-build within it.
 
Joined
Sep 11, 2021
Messages
13
#15
Were you able to actually enter ez build in the dock at that point? I've been able to see the ~purple area appear, but I get a 'wait for ship to initialize' error in chat every time I try to enter ez-build within it.
Unfortunately i havent had that issue, have you tried decontruxting part of it and rebuilding it?
 

Haladin

Active endo
Joined
Sep 16, 2021
Messages
39
#16
Unfortunately i havent had that issue, have you tried decontruxting part of it and rebuilding it?
Yeah, tried that a few times. Even completely deconstructed one and built it in a different quadrant of my station.

I tried again just now - I took an edge piece out, but the purple effect sticks around. I can still go inside and enable the integrity check (and see a bunch of pink blocks/lines everywhere... still not sure what that's trying to tell me).

None of the rest of the behavior changed from removing the block - If I press '.' I still get the "wait until capitalship has been initialized" error, and it toggles back out. If I try to quickbar a cap frame, it just glows red (because I'm not in ebm). If I go outside the dock area, activate ez build there, choose the cap frame, then go inside and try to place it - it just flashes red.

Can't think of other things to try.

I have F1'd all of this - just trying to get an idea if it's somehow something I'm doing wrong, or a widespread problem. :-/

Edit: oh, and because the dock area is still active, I can't put the edge piece back to actually complete it.
 
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