I have one question that has been bugging me for a while now.
From what i've read Starbase uses hybrid of server and peer to peer technology.
Now, i'm not exactly an expert on server tech, but given that Starbase is defacto base-building / FPS Game, how will be low ping mantained if, for example player from China plays in the same instance as player from USA without much latency?
I'm asking, because ping below 60 is a must for FPS gameplay, and i just can't see how it could be done.
Sorry, if i made any errors, english isn't my native language.
From what i've read Starbase uses hybrid of server and peer to peer technology.
Now, i'm not exactly an expert on server tech, but given that Starbase is defacto base-building / FPS Game, how will be low ping mantained if, for example player from China plays in the same instance as player from USA without much latency?
I'm asking, because ping below 60 is a must for FPS gameplay, and i just can't see how it could be done.
Sorry, if i made any errors, english isn't my native language.
Last edited: