It's quite hard to design ship when all the knowledge about the game is based on screens and videos. But whenever I have an idea, I need to draw it. Otherwise it just circle through my mind.
So here's couple of design concepts, with some quick mock-up model done in Dream Car Builder.
I'm always open for feedback.
So here's couple of design concepts, with some quick mock-up model done in Dream Car Builder.
- Whole ship would be around 20m-25m long, designed for crew of 2 or 3. I still believe that small nimble ships will triumph over slow fat targets.
- Front of the ship (blue arrow) indicates both the most armoured side and aiming point for spinal weaponry. None of fragile equipment (weapons, thrusters, cockpits) is exposed from the front, unless in use. High angle of relatively thin top and side armour mitigate most glancing hits.
- However, main thrusters are directed perpendicular to front, to allow shooting and agile dodging at the same time.
- I still hope vector thrust will be possible. In such case some of "up" facing thrusters can be redirected for forward movement as well as assist in roll/pitch. Center of thrust and center of mass are always in the same spot. Whatever thrusters aim at, or whenever cargo frame is full or not.
- All weapons are retractable, for protection when unused, mid-battle fixes, reloading, and disguise.
- Turrets are equipped with fast-firing guns (AC? Lasers?) against fighters or external components of larger ships. Each turret include gunner seat, but can be also slaved by the other turret or put into concealed front firing gun.
- Retractable rocket launchers provide necessary punch against bigger, slower or disabled targets.
- Frontally mounted cargo beam can be used both for transporting bigger objects, as well as holding asteroid/wreckage as single-use shield/ram. Side-mounted cargo beams allow external transport or disguise.
- High redundancy.
All 3 cockpits (pilot, two gunners) can be used for both piloting and shooting.
Additional thick plating for core/volatile components.
Two maintenance corridors running between centrally placed modules (reactor, yolol, fuel, storage) allow quick commuting and at glance localisation of battle damage. They also space core components from armour plating, protecting them from surface explosions and making it harder to concentrate fire.
Two separate power/fuel armoured corridors running along each corridor. - Anti-boarding windows provide unobstructed view at almost whole external armour surface. Located in the sides and rear.
- Unified modular construction help manufacturing and repairs. Universal retractable turret boxes can be used on any craft with 2x2x5m spare space. Also rotor-mounted thruster groups are all the same. Whole reactor and yolol boxes can be easily taken out through cargo compartment.
I'm always open for feedback.