well first thing,
also as side note, its going into early access, not beta
"Early access, also known as
early funding,
alpha access,
alpha founding, or
paid alpha, is a funding model in the
video game industry by which consumers can purchase and play a game in the various pre-release
development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game."
then a quick breakdown of the poster's original post.
There's several core problems with it here:
1) It's just boring. There's not much to master. Aim+Lead+Shoot. That's all. Seriously, it's more primitive then the most primitive shooter.
2) There's seem to be no point in trying to invent/use different ship classes. Meta is always going to be the same optimal proportion of agility/armor/firepower.
3) There's not much to experiment with. There's no place for different roles/classes of ships. There's no point in experimenting with ship designs other then trying to maximise armor/cannons/agility characteristics of a ship. Or finding new meta balance of those characteristics after some patch.
Current meta might change if for example devs make multicrew possible. But they'll just move meta from fighters to gunships. This won't really change the basic problem of primitive gameplay.
these are opinions not facts, and very misleading to anyone who knows very little about the game if they were to see this.
1. Show me any other game where there is a real third mechanic when it comes to firing a weapon from a player or a ship. cause i don't care what game your playing, there is aim and fire, and lock on(which is a variation of lock on target and even heatseekers and tagged targets.) we are only missing the second part as of right now.
2. This is not only extremely wrong but contradicts what the game is, it is a scifi crafting game with its own build in player used coding language mimicking c++. if anything this game is all about crafting and to say there is no point for to invent and explore the option is quite ridiculous. Metas will always exist most importantly in any pvp base game, the beauty of starbase is, meta's here won't last long with the constant evolution of the game. Example would be, turrets have a certain delay in the script code, can't remember exactly but lets say 1 sec. The player who figures out the code to make the delay shorter will have an advantage. Quicker turning turrets than the other players you will encounter will be a benefit in your favor.
3. Says not to experiment with, I again say this is an non-fact opinion. And their 3rd example contradicts the first part of their own statement. Who wouldn't use better tech regardless who discovers it if its available to them?
And finally even their P.S., ends with non fact information, "P.S. I'm not here to wine, I'm really impressed with what Starbase is trying to achieve and I'll buy it anyway. But the futher developement goes - the harder it is to alter some basic game design elements. "
What games do not evolve as they go on? Games that don't make it past EA for one. But when has it ever been hard to alter the BASIC designs in a game? Look at the evolution of every game that made it, not one is the same as it was when it came out, all the way down to a basic level. And more importantly EA players will tell you, the game changes drastically at this point from what it was before EA.