Starbase Progress Notes: Week 17 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
77
#1
Starbase Progress Notes: Week 17 (2020)
April 20th - 24th

Hello everyone! Time for progress notes again, plenty of cool pictures and videos this time around again. Enjoy!

Design

Features
  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
  • Inventory icons fixed for turret pieces
  • Design for resource net integration with inventory systems continues
  • Prototype options for Lictor fire control system updates worked on
  • Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
  • Design for armor color customization continues
Stations
  • Marketplace alley terminal placement has been fixed, it was hidden inside level art
Spaceships
  • Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
  • Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
  • Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
  • Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids

Code

Gameplay
  • The rental lot content offset issue has been fixed
  • Hinge joints not opening/closing properly has been fixed
  • Support added for initial building limits for in-game structures
  • A delay in starting looped joint sounds has been fixed
  • Support added for pre-made ships that have autogenerated LODs
  • Assembly Job rewarding system issues have been resolved
  • An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
  • Thruster grabbing regarding converters has been fixed
  • Bugs in lot file caching have been fixed
User Interface
  • Resource Bridge syncing has been updated and support for selling material has been added
  • Feedback Tool’s keybindings have been updated and code refactored
Audio
  • Building Tool’s building audio not working when fixing things has been fixed
  • Spaceship Designer toggle button sounds have been added
  • Missing UI sounds and drop-down menu audio support have been added
  • The most of the lot terminal menu audio has been implemented
Spaceship Designer
  • Placement and preview spamming are now prevented
  • An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
  • Group selection system breaking when returning from test mode has been fixed
  • Incorrect module LOD position saving has been fixed
  • Station designer's asset browser tooltips have been enhanced and localized

Art

Animations
  • Ad animation scaling has been updated and other small issues have been resolved
  • Additional info ads have been added to market station
  • Welding Tool now has animations for welding and reloading (1st person)
  • Animation blend times have been improved between idle and movement states (3rd person)
  • Mid-air death animations are in the making
Moons and Asteroids
  • New rocks have been added to alpha moons
  • Ice asteroid materials have been adjusted, multi-material tests have been made
  • Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
  • The positions and rotations of the largest asteroid clusters have been adjusted
Other
  • Pipe Tool UV mapping has been finished
  • Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
  • Weapon turret assets have been finished
  • Flight test mode button icon has been added to Spaceship Designer
  • Autocannon and weapon body assets have been updated
  • Fogs have been adjusted
  • Cliff rock density tests are underway
  • Medium modules exterior decorations update is underway
  • Steadfast armor set's texture and paintjob quality have been polished
  • Market station’s shop decorations update is underway

Gallery

Week17_Starbase_armorsets_steadfast_polish.jpg Week17_Starbase_asteroid_clusters_near_station_wip.jpg Week17_Starbase_asteroid_frosty_rock_material_02.jpg Week17_Starbase_company_member_rights.jpg Week17_Starbase_furnace_minimum.jpg Week17_Starbase_ice_asteroid_01.jpg Week17_Starbase_ice_asteroid_snow_multimaterial_wip_02.jpg Week17_Starbase_Innerdeco11.jpg Week17_Starbase_medium_exterior_update_wip.jpg Week17_Starbase_moon_xl_cliffrocks.jpg Week17_Starbase_ship_designer_area_and_limits.jpg Week17_Starbase_work_hub_1_lighting.jpg

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Kane Hart

Well-known member
Joined
Aug 9, 2019
Messages
127
#10
I really love the Interface idk why it's so clean and simple but enough hint of style it makes it really nice to me. I think I enjoy seeing wording over tons of icons instead. I'm sure it will change down the road but I do like it tbh :)
 
Joined
Aug 9, 2019
Messages
16
#19
Another set of amazing progress notes!

Quick question: Are the flickering shadows (@0:15 into the asteroid haul test) going to be addressed before CA, EA, or release? Its nothing game breaking but it does hinder the immersion for me a bit.
 
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