Starbase Progress Notes: Week 17 (2020)
April 20th - 24th
Hello everyone! Time for progress notes again, plenty of cool pictures and videos this time around again. Enjoy!
Design
Features
Code
Gameplay
Art
Animations
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
April 20th - 24th
Hello everyone! Time for progress notes again, plenty of cool pictures and videos this time around again. Enjoy!
Design
Features
- Material purity features and UI design are underway
- Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
- Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
- Balance adjustments tested and configurations made to ships to support that
- Furnace math reworked and debugged into a "final" form, it can now survive from possible design alterations
- Inventory icons fixed for turret pieces
- Design for resource net integration with inventory systems continues
- Prototype options for Lictor fire control system updates worked on
- Design for Company functions continues, Shared property and blueprints design, Member and Rank access pages and Job access design worked on
- Design for armor color customization continues
- Marketplace alley terminal placement has been fixed, it was hidden inside level art
- Furnace ship testing continues, main goal was to test if the ship can handle all the mass of the furnace modules and fly properly
- Autocannon ammo clip rotations fixed in Lictor, Veles and Lancer
- Pre-cabled/pipe bolted modules worked on: plates added, new small extension module with 3 hardpoints (Wing prototype module), hatches added for main thruster module and buttons added for hatches in modules
- Asteroid hauling ship tests underway, some issues found when hauling bigger asteroids
Code
Gameplay
- The rental lot content offset issue has been fixed
- Hinge joints not opening/closing properly has been fixed
- Support added for initial building limits for in-game structures
- A delay in starting looped joint sounds has been fixed
- Support added for pre-made ships that have autogenerated LODs
- Assembly Job rewarding system issues have been resolved
- An issue fixed where the first hit on an asteroid wouldn’t spawn nuggets
- Thruster grabbing regarding converters has been fixed
- Bugs in lot file caching have been fixed
- Resource Bridge syncing has been updated and support for selling material has been added
- Feedback Tool’s keybindings have been updated and code refactored
- Building Tool’s building audio not working when fixing things has been fixed
- Spaceship Designer toggle button sounds have been added
- Missing UI sounds and drop-down menu audio support have been added
- The most of the lot terminal menu audio has been implemented
- Placement and preview spamming are now prevented
- An assert that occurred when spamming selection transformation or when pasting a single bolt has been fixed
- Group selection system breaking when returning from test mode has been fixed
- Incorrect module LOD position saving has been fixed
- Station designer's asset browser tooltips have been enhanced and localized
Art
Animations
- Ad animation scaling has been updated and other small issues have been resolved
- Additional info ads have been added to market station
- Welding Tool now has animations for welding and reloading (1st person)
- Animation blend times have been improved between idle and movement states (3rd person)
- Mid-air death animations are in the making
- New rocks have been added to alpha moons
- Ice asteroid materials have been adjusted, multi-material tests have been made
- Snow and frosty rock materials for asteroids is in the making, multi-materials tests have been made
- The positions and rotations of the largest asteroid clusters have been adjusted
- Pipe Tool UV mapping has been finished
- Tintcolors and fracture textures have been added to the beam fracture models, plate material has been added to the plate fracture models
- Weapon turret assets have been finished
- Flight test mode button icon has been added to Spaceship Designer
- Autocannon and weapon body assets have been updated
- Fogs have been adjusted
- Cliff rock density tests are underway
- Medium modules exterior decorations update is underway
- Steadfast armor set's texture and paintjob quality have been polished
- Market station’s shop decorations update is underway
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!