Starbase Progress Notes: Week 29 (2021)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 29 (2021)
July 19th - 23rd

Hello everyone, here are the progress notes of the week 29 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Asteroid belt configurations have been worked on
  • Build restriction areas and safe zones have been configured
Stations and Cities
  • Origin stations have been updated in preparation for EA: gameplay and station positions + rotations configured
  • Shop terminals have been removed, except Auction House, Armor shop, Sell terminals and Spaceship shops
  • Spaceship shops have been added to Origins' Fast travel gate, and removed from the other gates
  • Names have been added for all station parts
  • Laborer added to Sunny Ship Center
User Interface
  • Design for player station tutorial has been worked on
  • Work on Station Easy Build Mode HUD design continues
In-game Designers
  • Spaceship Designer: Building Budget changes, Cables, Pipes And ducts have now shared max limit
  • Spaceship Designer: Building Budget changes, Overall Object Limit is now 15 000 and Voxel Volume limit is now 2 000 000 000
  • Spaceship Designer: Attachment plates are no longer available. Attachment Layer has been replaced with "Bolts" layer
  • Ship Easy Build Mode modules: More Cockpit modules, Fast Travel Gate Core module and some weapon modules have been added

Code

Gameplay
  • Work on free-form Easy Build Mode for non-module objects is underway
  • New station foundation module projector configurations have been finished
  • It's now possible to prevent players/ships from entering station safe zones
  • Various beams (such as the Mining laser) should now make a sound also on first use
  • AutoBolting no longer uses attachment plates (and thus no longer bolts beams), Ship Designer's "auto" bolt removal now doesn't remove beam welds
  • Bolts are once again allowed to merge certain entity hierarchies, for example allowing two hinges to move one door
  • Work on adding tripods to Ship Designer continues
User Interface
  • Issue with Station List's permission summary not being up to date has been fixed
  • Station Access page preparations for EA have been made
In-game Designers
  • Automatic thruster naming not always naming regular thrusters in Easy Build Mode has been fixed

Art

Art notes
  • Materials crafting workbench has been worked on and the model is nearly finished
  • VFX work on the new upcoming Tripod variants has been started

Gallery

Week29_2021_Starbase_Beams_wip.jpg Week29_2021_Starbase_CA_event.jpg Week29_2021_Starbase_Moon.jpg Week29_2021_Starbase_moon_beltfog_concept1.jpg Week29_2021_Starbase_moon_beltfog_concept2.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited:

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#2
NICE! those yellow clouds look so good!
I have a feeling player stations are going to look very different,,,,,

 
Last edited:

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#6
"Shop terminals have been removed, except Auction House, Armor shop, Sell terminals and Spaceship shops"

Oh this is huge... I guess we craft ship parts now?
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#11
"Shop terminals have been removed, except Auction House, Armor shop, Sell terminals and Spaceship shops"

Oh this is huge... I guess we craft ship parts now?
yup! parts are only sold for credits only at the AH and they will come from other players
 

PandaPants200

Learned-to-sprint endo
Joined
Aug 18, 2020
Messages
20
#14
It looks like player stations are going to be much more reasonable in size. Any idea if they will have any sort of functionality at launch like semi-auto factories and storage?
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#17
  • Spaceship Designer: Building Budget changes, Cables, Pipes And ducts have now shared max limit

  • Spaceship Designer: Building Budget changes, Overall Object Limit is now 15 000 and Voxel Volume limit is now 2 000 000 000
Nice! Maybe one day we'll simply get single merged limit for all the ship components.
  • Bolts are once again allowed to merge certain entity hierarchies, for example allowing two hinges to move one door

  • Work on adding tripods to Ship Designer continues
Help for complex and multicrew ships always appreciated!
 
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