Starbase Progress Notes: Week 8 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
77
#1
Starbase Progress Notes: Week 8 (2020)
Hello everyone! It is time for progress notes again. Check out all the new development images and videos at the end.
February 17th - 21st

Design

Features
  • Inventory testing, trying to reproduce issues regarding the drag and drop feature
  • Thruster exhaust damage areas configured and tested
  • Maneuver thrusters exhaust damage configured to ignore players
  • Electricity usage calculations worked on for refining raw ores
  • Economy configurations and insurance/terminals fixed in a mega station
  • Detailed designs worked on for updated equipment UI elements and interactions
  • Inventory icons added for objects: all objects in the shops now have icons
  • Design for company ownership functions (ships and bank accounts) worked on
Spaceships
  • A fix regarding turrets starting to move by themselves after being detached tested and verified
  • More bolts added to Wing to fix an issue where the ship loses Ship warp class and gets a loose plating after opening hatch

Code

Gameplay
  • An issue where tractor beam model wasn't showing until it grabbed something has been fixed
  • Tractor beam doesn't target objects carried by the player anymore
  • The planet kill zone re-killing players who use insurance after dying in the zone has been fixed
  • Net pose extrapolation reliability has been improved in cases where the host's framerate varies greatly
  • Various fixes made related to cargo held by Cargo Beams
  • Autobolter support added for existing attachment plates
  • An issue fixed where ammo stacks appeared only after second component was collected
  • Snapping works now with Cable and Pipe tools in a moving ship
User interface
  • Promote and demote toggle functionality to Company Ranks is in the making
  • Everyone can now invite people to groups and not only the group leaders
  • An issue where social tab remove button was not removing group members fixed
  • Company news are now sorted so that the most recent is on top
Starbase Spaceship Creator
  • Localization support for the remaining mission and directory names has been added
  • A bug that allowed certain parts to be placed in overlapping positions has been fixed
  • Autobolter tool crashing when applied to certain maps has been fixed
  • Issues with ship spawning locations and rotations with SSC terminal have been fixed
Audio
  • Added button press/release audio support that works as intended with different interactions

Art

Stations
  • New lights have been placed and lighting updated
  • Storage floor LOD has been finished
  • Station farlods and hall modules have been updated
  • Farlods have been added for all shop modules
  • Market station interior ads for the shops in the making
  • Window LODs have been updated
  • Advertisement assets: Assets for Ares Weapons ad underway
Moons and Asteroids
  • LOD generation distance setting tests for small and medium asteroid rocks underway
  • Some tweaks have been made to rock placements
  • Moon rocks have been optimized and XL rocks for alpha moons are in the making
Other
  • New weapon/tool lockers for spaceships in the making, older models have been updated
  • Resource Port: Asset finished, high poly, low poly and materials done.
  • Inventory icons have been made for loose cable and loose pipe items.
  • Modular Ore Cargo Crate: Asset finished, concept and preliminary model are done as well as high poly, low poly and materials
  • Armorsets: Pathfinder set textures and paintjobs have been polished
  • Tests on how to improve the feel of flying animations have been made

Gallery

Week08_Starbase_armorsets_pathfinder_polish.jpg Week08_Starbase_back_alley_lighting_screenshot.jpg Week08_Starbase_back_alley_lighting_screenshot2.jpg Week08_Starbase_elevator_hall_lighting.jpg Week08_Starbase_elevator_hall_lighting2.jpg Week08_Starbase_large_asteroid_rock_placement.jpg Week08_Starbase_modular_ore_cargo_crate.jpg Week08_Starbase_resource_port_device.jpg Week08_Starbase_street_sign_preview_work_hub.jpg Week08_Starbase_Xl_size_asteroid_rock_test.jpg

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Valkyrie

New member
Joined
Nov 12, 2019
Messages
3
#7
Starbase Progress Notes: Week 8 (2020)
Hello everyone! It is time for progress notes again. Check out all the new development images and videos at the end.
February 17th - 21st

Design

Features
  • Inventory testing, trying to reproduce issues regarding the drag and drop feature
  • Thruster exhaust damage areas configured and tested
  • Maneuver thrusters exhaust damage configured to ignore players
  • Electricity usage calculations worked on for refining raw ores
  • Economy configurations and insurance/terminals fixed in a mega station
  • Detailed designs worked on for updated equipment UI elements and interactions
  • Inventory icons added for objects: all objects in the shops now have icons
  • Design for company ownership functions (ships and bank accounts) worked on
Spaceships
  • A fix regarding turrets starting to move by themselves after being detached tested and verified
  • More bolts added to Wing to fix an issue where the ship loses Ship warp class and gets a loose plating after opening hatch

Code

Gameplay
  • An issue where tractor beam model wasn't showing until it grabbed something has been fixed
  • Tractor beam doesn't target objects carried by the player anymore
  • The planet kill zone re-killing players who use insurance after dying in the zone has been fixed
  • Net pose extrapolation reliability has been improved in cases where the host's framerate varies greatly
  • Various fixes made related to cargo held by Cargo Beams
  • Autobolter support added for existing attachment plates
  • An issue fixed where ammo stacks appeared only after second component was collected
  • Snapping works now with Cable and Pipe tools in a moving ship
User interface
  • Promote and demote toggle functionality to Company Ranks is in the making
  • Everyone can now invite people to groups and not only the group leaders
  • An issue where social tab remove button was not removing group members fixed
  • Company news are now sorted so that the most recent is on top
Starbase Spaceship Creator
  • Localization support for the remaining mission and directory names has been added
  • A bug that allowed certain parts to be placed in overlapping positions has been fixed
  • Autobolter tool crashing when applied to certain maps has been fixed
  • Issues with ship spawning locations and rotations with SSC terminal have been fixed
Audio
  • Added button press/release audio support that works as intended with different interactions

Art

Stations
  • New lights have been placed and lighting updated
  • Storage floor LOD has been finished
  • Station farlods and hall modules have been updated
  • Farlods have been added for all shop modules
  • Market station interior ads for the shops in the making
  • Window LODs have been updated
  • Advertisement assets: Assets for Ares Weapons ad underway
Moons and Asteroids
  • LOD generation distance setting tests for small and medium asteroid rocks underway
  • Some tweaks have been made to rock placements
  • Moon rocks have been optimized and XL rocks for alpha moons are in the making
Other
  • New weapon/tool lockers for spaceships in the making, older models have been updated
  • Resource Port: Asset finished, high poly, low poly and materials done.
  • Inventory icons have been made for loose cable and loose pipe items.
  • Modular Ore Cargo Crate: Asset finished, concept and preliminary model are done as well as high poly, low poly and materials
  • Armorsets: Pathfinder set textures and paintjobs have been polished
  • Tests on how to improve the feel of flying animations have been made

Gallery

View attachment 808 View attachment 809 View attachment 810 View attachment 811 View attachment 812 View attachment 813 View attachment 814 View attachment 815 View attachment 816 View attachment 817

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Nice job as always!
 

KingQuantum

Active member
Joined
Jan 5, 2020
Messages
26
#12
huzzah! Love the new signs but not sure on the endo "polish" looks like a downgrade for me, i liked the texture it had previously.
i know what you mean but i think new textures are better, they look a bit aged but not old, at this point we should ask for a "texture" option, so you choose beween "plastic new" or "a few operation hours" - what about this idea?
 

Jpower

New member
Joined
Sep 27, 2019
Messages
3
#13
im getting more and more excited to build a mothership and embark on the 80 hour journy to the city on the planet/moon thing :)
 

Amos.37

Well-known member
Joined
Aug 22, 2019
Messages
120
#17
Thruster exhaust configuration... does that mean slagging people in your drive plume is possible (Expanse reference)? This opens up whole new design options!
 

Kenetor

Well-known member
Joined
Aug 9, 2019
Messages
109
#19
Is that what they are saying is 80 hours? Is that just based on max speed and distance from start?
distance to the closest moon is 20,000km at 150m/s max speed its about 37 hours but you probably wont reach this, 80 hours will probably be a standard ballpark flight time to get there, its gonna be one hell of a mission!
 

SubtleSloth

Well-known member
Joined
Feb 5, 2020
Messages
54
#20
distance to the closest moon is 20,000km at 150m/s max speed its about 37 hours but you probably wont reach this, 80 hours will probably be a standard ballpark flight time to get there, its gonna be one hell of a mission!
The idea of this makes me so damn happy! The shear scale of this game is going to be amazing. I’m hoping that the devs make the players build the infrastructure, or at least be part of the building process other than just bringing resources. Send us a waypoint and have us come help put together a warp gate or something, or a new mega station! I think if we get to be part of the actual landmarks in game, it will give players a huge sense of pride and worth.
 
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