Starbase Progress Notes: Week 8 (2020)
Hello everyone! It is time for progress notes again. Check out all the new development images and videos at the end.
February 17th - 21st
Design
Features
Code
Gameplay
Art
Stations
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Hello everyone! It is time for progress notes again. Check out all the new development images and videos at the end.
February 17th - 21st
Design
Features
- Inventory testing, trying to reproduce issues regarding the drag and drop feature
- Thruster exhaust damage areas configured and tested
- Maneuver thrusters exhaust damage configured to ignore players
- Electricity usage calculations worked on for refining raw ores
- Economy configurations and insurance/terminals fixed in a mega station
- Detailed designs worked on for updated equipment UI elements and interactions
- Inventory icons added for objects: all objects in the shops now have icons
- Design for company ownership functions (ships and bank accounts) worked on
- A fix regarding turrets starting to move by themselves after being detached tested and verified
- More bolts added to Wing to fix an issue where the ship loses Ship warp class and gets a loose plating after opening hatch
Code
Gameplay
- An issue where tractor beam model wasn't showing until it grabbed something has been fixed
- Tractor beam doesn't target objects carried by the player anymore
- The planet kill zone re-killing players who use insurance after dying in the zone has been fixed
- Net pose extrapolation reliability has been improved in cases where the host's framerate varies greatly
- Various fixes made related to cargo held by Cargo Beams
- Autobolter support added for existing attachment plates
- An issue fixed where ammo stacks appeared only after second component was collected
- Snapping works now with Cable and Pipe tools in a moving ship
- Promote and demote toggle functionality to Company Ranks is in the making
- Everyone can now invite people to groups and not only the group leaders
- An issue where social tab remove button was not removing group members fixed
- Company news are now sorted so that the most recent is on top
- Localization support for the remaining mission and directory names has been added
- A bug that allowed certain parts to be placed in overlapping positions has been fixed
- Autobolter tool crashing when applied to certain maps has been fixed
- Issues with ship spawning locations and rotations with SSC terminal have been fixed
- Added button press/release audio support that works as intended with different interactions
Art
Stations
- New lights have been placed and lighting updated
- Storage floor LOD has been finished
- Station farlods and hall modules have been updated
- Farlods have been added for all shop modules
- Market station interior ads for the shops in the making
- Window LODs have been updated
- Advertisement assets: Assets for Ares Weapons ad underway
- LOD generation distance setting tests for small and medium asteroid rocks underway
- Some tweaks have been made to rock placements
- Moon rocks have been optimized and XL rocks for alpha moons are in the making
- New weapon/tool lockers for spaceships in the making, older models have been updated
- Resource Port: Asset finished, high poly, low poly and materials done.
- Inventory icons have been made for loose cable and loose pipe items.
- Modular Ore Cargo Crate: Asset finished, concept and preliminary model are done as well as high poly, low poly and materials
- Armorsets: Pathfinder set textures and paintjobs have been polished
- Tests on how to improve the feel of flying animations have been made
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!