Hey! If you were linked to this thread, please remember this is just my suggestion. None of this is confirmed by Frozenbyte as a feature!
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This is a version of how many other PvP MMOs do station/city/base siege mechanics, adapted for Starbase. All numbers in [brackets] are rough suggestions.
Station Core
- The heart of a station is its station core, which generates a spherical safe zone enclosing the station and a small area beyond it
- The station core is heavy, expensive, and durable, and requires special station-only machinery to build
- A station core is towed to and anchored at the target location, where it creates a safe zone after a [3] hour delay
- Once anchored, the core becomes permanently immobile and can not be un-anchored
- While the safe zone is active, all friendly-owned ships and other objects in its radius are invulnerable
Siege Windows
- While anchoring a station core, the station owner picks a [3] hour siege window over a 24-hour span (say, 19:00-22:00 UTC)
- This window is public knowledge that anyone can look up regardless of faction hostility
- This window can only be changed [1] time per month and, once changed, takes [7] days for the new window to come into effect
- To attack a station, an attacker must activate that station's siege vulnerability window with an inhibitor
Inhibitors
- Inhibitors are heavy, expensive, durable, and require special station-only machinery to build
- Once built, the inhibitor is towed to the target station and anchored close to, but not inside, the safe zone
- Only one inhibitor may be anchored outside of a station at a time -- attempting to anchor a second will fail
- Once anchored, the inhibitor becomes permanently immobile and can not be un-anchored
- Once anchored, the inhibitor becomes invulnerable until the siege window activates
- Once anchored, the inhibitor is surrounded by a field that persistently damages anything within [25] meters of it
ᅠᅠᅠᅠ- This is to make it harder to build impenetrable shells around the inhibitor (they'd have to be quite big)
Siege Declaration
- Successfully anchoring an inhibitor outside of a station "declares" a siege
- The game picks the next siege window that is at least [36] hours from the time the inhibitor was anchored (so, 36-59 hours from now)
- A notification is posted publicly in-game and elsewhere to all interested players about the inhibitor and the upcoming siege time
The Siege Battle
- During the selected siege window both the station and the inhibitor lose their invulnerability
- If the station core is neutralized, the siege is won by the attackers, both the core and the inhibitor explode, and the safe zone disappears
- If the inhibitor is neutralized or the [3] hour siege window passes, the siege is won by the defenders and the inhibitor explodes
ᅠᅠᅠᅠ- After a defender victory, no inhibitor can be anchored at that station for [3] days
The goal of this system, as used in other games, is to reduce unnecessary downtime (i.e. nobody has to sit around and wait for a fight), eliminate overnight ninja raiding of something you may have spent weeks or months working on, and give both sides enough time to prepare for a big exciting fight without it dragging on and becoming a boring multi-day slog. The goal here is to make territory control interesting, proactive, and fun for PvP without making it a full time job or a drawn out "hurry up and wait" experience.
See this post for some "why" questions and answers explaining the motivation behind various points:
https://forum.starbasegame.com/threads/station-siege-mechanics.600/#post-5572
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This is a version of how many other PvP MMOs do station/city/base siege mechanics, adapted for Starbase. All numbers in [brackets] are rough suggestions.
Station Core
- The heart of a station is its station core, which generates a spherical safe zone enclosing the station and a small area beyond it
- The station core is heavy, expensive, and durable, and requires special station-only machinery to build
- A station core is towed to and anchored at the target location, where it creates a safe zone after a [3] hour delay
- Once anchored, the core becomes permanently immobile and can not be un-anchored
- While the safe zone is active, all friendly-owned ships and other objects in its radius are invulnerable
Siege Windows
- While anchoring a station core, the station owner picks a [3] hour siege window over a 24-hour span (say, 19:00-22:00 UTC)
- This window is public knowledge that anyone can look up regardless of faction hostility
- This window can only be changed [1] time per month and, once changed, takes [7] days for the new window to come into effect
- To attack a station, an attacker must activate that station's siege vulnerability window with an inhibitor
Inhibitors
- Inhibitors are heavy, expensive, durable, and require special station-only machinery to build
- Once built, the inhibitor is towed to the target station and anchored close to, but not inside, the safe zone
- Only one inhibitor may be anchored outside of a station at a time -- attempting to anchor a second will fail
- Once anchored, the inhibitor becomes permanently immobile and can not be un-anchored
- Once anchored, the inhibitor becomes invulnerable until the siege window activates
- Once anchored, the inhibitor is surrounded by a field that persistently damages anything within [25] meters of it
ᅠᅠᅠᅠ- This is to make it harder to build impenetrable shells around the inhibitor (they'd have to be quite big)
Siege Declaration
- Successfully anchoring an inhibitor outside of a station "declares" a siege
- The game picks the next siege window that is at least [36] hours from the time the inhibitor was anchored (so, 36-59 hours from now)
- A notification is posted publicly in-game and elsewhere to all interested players about the inhibitor and the upcoming siege time
The Siege Battle
- During the selected siege window both the station and the inhibitor lose their invulnerability
- If the station core is neutralized, the siege is won by the attackers, both the core and the inhibitor explode, and the safe zone disappears
- If the inhibitor is neutralized or the [3] hour siege window passes, the siege is won by the defenders and the inhibitor explodes
ᅠᅠᅠᅠ- After a defender victory, no inhibitor can be anchored at that station for [3] days
The goal of this system, as used in other games, is to reduce unnecessary downtime (i.e. nobody has to sit around and wait for a fight), eliminate overnight ninja raiding of something you may have spent weeks or months working on, and give both sides enough time to prepare for a big exciting fight without it dragging on and becoming a boring multi-day slog. The goal here is to make territory control interesting, proactive, and fun for PvP without making it a full time job or a drawn out "hurry up and wait" experience.
See this post for some "why" questions and answers explaining the motivation behind various points:
https://forum.starbasegame.com/threads/station-siege-mechanics.600/#post-5572
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