I'm happy to discuss any other ways you believe this system could be more easily abused than a variable timer or king-of-the-hill mechanic.
As I said, I'm opposed to variable-length timers because having a predictable, reliable time to show up allows everyone to be there and have fun without turning the game into a job that forces you to be on-call at odd hours of the day or night. Sieges are pinnacle, keystone PvP moments and they should be big fights that everyone can be there for and enjoy firsthand without inviting real-life stress. Of course, there should be other smaller, less critical PvP objectives unrelated to stations for factions of all sizes to fight over on a more ad-hoc hour-by-hour basis, but that's a good topic for another suggestion thread.
My concern with long-term king-of-the-hill/capture point type mechanics is that I expect most of that time you're sitting there will be uncontested and boring. Fights only last so long in any game -- EVE being the main exception, but that's mostly due to time dilation, and boy do those TiDi fights get tiring. Generally speaking, PvP doesn't happen continuously over a 24- or 48-hour period, but rather in shorter bursts with recovery time in-between. This is reinforced by the noticeably short engagements from the Starbase combat videos we've seen so far.
With that in mind, a 24+ hour capture point means that, even if people are willing to rotate shifts around the clock (which is a big if!), you're also asking them to commit to long stretches of time sitting in a spot with nothing terribly interesting to do. I'd much rather just skip that boring downtime and focus on the interesting part: the fighting. If I have an inhibitor ticking down on an enemy station, I'm not chained to that area for the next two days. I can have a day or two of play sessions doing more interesting things, including preparing my ship for the upcoming fight, or scouting out the enemy trying to do the same. If I had to sit on a capture point without anything else to do, I'd be much less likely to log in and participate at all, especially if this is part of a multi-station war where I've just done that waiting five times over in the past two weeks.
As I said, I'm opposed to variable-length timers because having a predictable, reliable time to show up allows everyone to be there and have fun without turning the game into a job that forces you to be on-call at odd hours of the day or night. Sieges are pinnacle, keystone PvP moments and they should be big fights that everyone can be there for and enjoy firsthand without inviting real-life stress. Of course, there should be other smaller, less critical PvP objectives unrelated to stations for factions of all sizes to fight over on a more ad-hoc hour-by-hour basis, but that's a good topic for another suggestion thread.
My concern with long-term king-of-the-hill/capture point type mechanics is that I expect most of that time you're sitting there will be uncontested and boring. Fights only last so long in any game -- EVE being the main exception, but that's mostly due to time dilation, and boy do those TiDi fights get tiring. Generally speaking, PvP doesn't happen continuously over a 24- or 48-hour period, but rather in shorter bursts with recovery time in-between. This is reinforced by the noticeably short engagements from the Starbase combat videos we've seen so far.
With that in mind, a 24+ hour capture point means that, even if people are willing to rotate shifts around the clock (which is a big if!), you're also asking them to commit to long stretches of time sitting in a spot with nothing terribly interesting to do. I'd much rather just skip that boring downtime and focus on the interesting part: the fighting. If I have an inhibitor ticking down on an enemy station, I'm not chained to that area for the next two days. I can have a day or two of play sessions doing more interesting things, including preparing my ship for the upcoming fight, or scouting out the enemy trying to do the same. If I had to sit on a capture point without anything else to do, I'd be much less likely to log in and participate at all, especially if this is part of a multi-station war where I've just done that waiting five times over in the past two weeks.
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