I still reject the inhibitor mechanic in favor of the fleet ratio mechanic, I might be amenable to siege windows, but it's super-gamey and I'd rather avoid it in favor of literally anything else that could work in its place. In making an attacking fleet, which is needed to trigger the siege, a less annoyingly mobile objective, the radius in which a fleet ratio is registered can be tweaked to provide a close danger-space that the attackers need to risk being in if they want their numbers to count for the siege, defenders might have a wider bubble- and I think they ought to have more room to maneuver and defend against encroachment. Ships can leave this zone freely but if they do the siege mechanic drops them from the ratio count which can stall, reverse, or reset a timer/flag/etc. That ships can be disabled, but not necessarily removed as ships from the ratio count, depending on how the mechanics qualify valid attackers and defenders, also adds potential for emergent objectives like sweeping/cleaning the battlespace.
As far as mechanics to instance sieges, like the inhibitor... what if an attacker had to build a "command station" with a specialised core module or something (i.e. the "inhibitor") within the economic zone the faction wants to attack? If the module itself is destroyed, the station loses its siege functionality until replace- and the station can also always be destroyed or captured as well. Allied fleets can then threaten the stations (with or without siege window settings) in that zone and... what if the "command station" had some specific vulnerability in addition to its siege window, like entering a longer siege window (3.5~5hrs maybe?) every time an allied fleet starts siege gameplay on any other station in the zone? So, attackers need to invest in an expensive and time-consuming structure to lay siege to an area, just like inhibitors; it needs to be local to that area, slightly more flexible than inhibitors; and using it puts the attackers at risk of losing assets, so sieges can't necessarily be spammed without cost.
EDIT: if making an entire economic zone vulnerable is out of bounds, what if the station's inhibitor could target one station at a time within a certain range, an actual couple dozen kilometers of range or within the economic zone, kind of like a war-dec. I think sieges having some interaction with economic zones would also promote the actual dispersion of stations and economic zones, creating a reasonable strategic layer to territory instead of it just being points in space- you also have a casus belli here as well, waging sieges to preserve/expand/join the boundaries of economic zones for various reasons
So, summary of thoughts:
Siege Windows: probably still need to exist, no contest
Fleet Ratio Siege Radius: attacker needs to be closer than the defender to count towards the safezone-drop mechanic
Command Station Inhibitor Cores: are needed to grant access to another station's siege window, can target stations within the same economic zone and/or a maximum range, inhibitor core may be able to be upgraded for greater range or something, core may be only able to access one siege window at a time, so large sieges of entire zones would need multiple command stations; any time a command station enables a siege window it also enters a (longer?) siege window alongside the besieged station
As far as mechanics to instance sieges, like the inhibitor... what if an attacker had to build a "command station" with a specialised core module or something (i.e. the "inhibitor") within the economic zone the faction wants to attack? If the module itself is destroyed, the station loses its siege functionality until replace- and the station can also always be destroyed or captured as well. Allied fleets can then threaten the stations (with or without siege window settings) in that zone and... what if the "command station" had some specific vulnerability in addition to its siege window, like entering a longer siege window (3.5~5hrs maybe?) every time an allied fleet starts siege gameplay on any other station in the zone? So, attackers need to invest in an expensive and time-consuming structure to lay siege to an area, just like inhibitors; it needs to be local to that area, slightly more flexible than inhibitors; and using it puts the attackers at risk of losing assets, so sieges can't necessarily be spammed without cost.
EDIT: if making an entire economic zone vulnerable is out of bounds, what if the station's inhibitor could target one station at a time within a certain range, an actual couple dozen kilometers of range or within the economic zone, kind of like a war-dec. I think sieges having some interaction with economic zones would also promote the actual dispersion of stations and economic zones, creating a reasonable strategic layer to territory instead of it just being points in space- you also have a casus belli here as well, waging sieges to preserve/expand/join the boundaries of economic zones for various reasons
So, summary of thoughts:
Siege Windows: probably still need to exist, no contest
Fleet Ratio Siege Radius: attacker needs to be closer than the defender to count towards the safezone-drop mechanic
Command Station Inhibitor Cores: are needed to grant access to another station's siege window, can target stations within the same economic zone and/or a maximum range, inhibitor core may be able to be upgraded for greater range or something, core may be only able to access one siege window at a time, so large sieges of entire zones would need multiple command stations; any time a command station enables a siege window it also enters a (longer?) siege window alongside the besieged station
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