- Joined
- Sep 24, 2019
- Messages
- 9
@Burnside I thought about the need to visit inhibitor/core only during battle, not during the waiting period. I would never suggest forcing anyone to do boring things for days.
And it doesn't need to blow up right away. Maybe it just speeds/slows down the timer? Or increase/decrease corrosive aura strength? So soft punishment, but still preventing blocking access.
The logic is simple: it prevents stockpiling tons of inhibitors for sudden use.
Personally I have nothing against newbies or trolls wrecking active ships (those that they pilot, or just crash into). Careful navigating within tight station "streets" is part of the gameplay that is completely absent ATM.
We're talking about stations designed, built, owned, run and policed by players. So they can do that in a way to prevent/lessen the chance of accidental crash and active griefing.
Starting safe zone (so the place where noob protection is necessary) would still prevent any all forms of damage. Also because players don't have much control there to actively prevent it.
A space station is something that should be available to anyone.
Locking such huge feature out of everyone except zergs is counterproductive.
Of course station functionality should be proportional to the amount of work put into it. And proportional to effort required to capture it.
But small company should be able to have small station, and should be assured that nobody will ride it while they're asleep.
And it doesn't need to blow up right away. Maybe it just speeds/slows down the timer? Or increase/decrease corrosive aura strength? So soft punishment, but still preventing blocking access.
The logic is simple: it prevents stockpiling tons of inhibitors for sudden use.
Personally I have nothing against newbies or trolls wrecking active ships (those that they pilot, or just crash into). Careful navigating within tight station "streets" is part of the gameplay that is completely absent ATM.
We're talking about stations designed, built, owned, run and policed by players. So they can do that in a way to prevent/lessen the chance of accidental crash and active griefing.
Starting safe zone (so the place where noob protection is necessary) would still prevent any all forms of damage. Also because players don't have much control there to actively prevent it.
A space station is something that should be available to anyone.
Locking such huge feature out of everyone except zergs is counterproductive.
Of course station functionality should be proportional to the amount of work put into it. And proportional to effort required to capture it.
But small company should be able to have small station, and should be assured that nobody will ride it while they're asleep.
A. Get as far away as possible from everyone and hide the base hoping nobody finds you.
B. Hire mercenaries to patrol the area. Having sensors that calls the guards if the base is under attack.
C. Build it close to a cluster of other small space stations that help protect each other.
D. Build the station close to a megastation and pay taxes for benefits and protection.