The Need For Pvp in current state of the game.

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J.D.

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#41
Like, Frozenbyte has already established the mechanics behind raiding on how it will work, and what it takes to raid, etc. It’s already there. Are you saying you don’t like it, so you expect them to change it?
 

blazemonger

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#42
Lol wait a minute.. have you not seen the siege mechanic video starbase put out? How long have you been in game?
Skipping the patronizing tone for a moment, if there is a different video on base sieges then I must have missed that as I only know the station siege one.

The video I think you refer to actualy mentions moon refineries are inside safe zones and so would be secure anyway. I would think that, like stations, bases have a safezone but the mechnic to attack these would need to differ from stations. For one, I'd not think Capitals have a role in base attacks as they lack the ability to enter (or escaoe) gravity as far as I know, since they have no propulsion outside of the jump drives.

So again, if there is a video or documentation on moon bases as oposed to space stations, I'd be interested to learn of these.
 

Kane Hart

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#43
Wrong. According to lauri, this is not griefing. Outside the safe zone, pirates can do whatever the hell they want on how to attack you.
Does not matter what Lauri thinks. It's my personal opinion to call it griefing... This does not feel like pirating just people who want to get their pew pew off.
 

J.D.

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#44
Does not matter what Lauri thinks. It's my personal opinion to call it griefing... This does not feel like pirating just people who want to get their pew pew off.
Oh, I see. I thought you were referring to this as grief to Frozenbyte that is punishable.
 

J.D.

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#45
Does not matter what Lauri thinks. It's my personal opinion to call it griefing... This does not feel like pirating just people who want to get their pew pew off.
Ah. I see. I thought you meant that this action is a bannable offense… idk man, a lot of people think any kind of pvp is griefing. A lot of people like pvp, especially in an mmo. That’s just the way it is. Take another game for example, rust. I play that game. It is by far the most toxic game I have ever played in my life. Brutal is an understatement. But look how many people are playing it. It’s one of the absolute most played games on steam. Like, top 5? People like yourself I believe are a minority, as far as the mindset on how you approach a pvp game. I also think they you have a stereotype towards all pvp people based on the worst kinds you’ve ever met… pirating is a word that the community adopted. Idk, maybe the pve community because they hoped it wouldn’t go further. But, pvp content is fun. The game is also rewarding it with salvaging later. Mining for me is extremely boring when I’m doing it a lot… but, I’m confused mostly about people like yourself.. if you all are so against pvp, and those who play it, why even play games that supports pvp? I wouldn’t. I don’t play games that have a mechanic I don’t like. Why do you?
 

J.D.

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#46
Skipping the patronizing tone for a moment, if there is a different video on base sieges then I must have missed that as I only know the station siege one.

The video I think you refer to actualy mentions moon refineries are inside safe zones and so would be secure anyway. I would think that, like stations, bases have a safezone but the mechnic to attack these would need to differ from stations. For one, I'd not think Capitals have a role in base attacks as they lack the ability to enter (or escaoe) gravity as far as I know, since they have no propulsion outside of the jump drives.

So again, if there is a video or documentation on moon bases as oposed to space stations, I'd be interested to learn of these.
Oh, I see what you are saying. I was mistaking. You are only referring to raiding a moon base. Yea, this I know nothing about.
 

Venombrew

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#47
@blazemonger then you need to do more of your homework because i done laid it out, direct notes from the developers. No safezone on the moon outside the city area. No ore can be mined in this small safe zone, NO BASES CAN BE BUILT INSIDE THIS SAFE ZONE. So since the moon is the next big thing to do, and seeing how all ore must be gathered in a NON SAFE ZONE, rather it be on the face of the moon or in it's belt, will be 100% HOSTILE TERRITORY.

Explain to me, how players who want to do pvp more than anything else, and there is a lot of them, will not swarm at the opportunity to engage in pvp? the only safe zone you will have for time being, until moon base siege wars start is literally sitting in your base or at the city. but if you dont go out and mine, your gonna just have a territory claimer with no base inside of it, just the invisible borders. once siege wars start on moon bases, you can kiss that last line of safety gone too, leaving only the city. with no credits, no ore, no way to make the jump back and forth, your just gonna sit in the city and look out over the distance.

All you will catch is those who did not prepare and just come in through the front door, in part because that is the only place you will be looking.. It's good to understand the basic mindset of your average "pirate" when working to avoid running ito them.
as for the mindset of pirates, this is what pirate minds are coming up with, enjoy:
https://www.reddit.com/r/starbase/comments/p83c6n
im a pirate, while i dont design stuff like this, you can bet your ass i got the credits to pay for the blue prints. i will find a way to weaponize other people's designs, and im not the only person right now looking at what i can use from others, many companies and factions of other pirates who think just like i do.
 

blazemonger

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#48
All I know foundations have safezones, when asking about moonbases I got a snarky condescending response about not having been here long and the wuestion about how I did not see the sieges video. The only video I know about sieges is for stations and it clearly mentions safeezones.

The PTU release notes do not say there is no safezone ono a moonbase foundation, they say I can only build one once 300M outside the city safezone and at least 300 meter away from other bases.

The sieges video mentions that moon refineries are inside a safezone.

The PTU release notes only say:
  • Moon bases. To establish a base:
    1. Craft a Moon Base Foundation (outside safe zone) from "Public Test Universe" -crafting menu
    2. Go 300 meters outside of the city safe zone and 300 meters away from other stations
    3. .....
There is no mention of "No safezone on the moon outside the city area." so I'd like to know where to find that info. the above reads as moon bases are similar to stations outside of safe zones. And those stations have their own dynamic safezones which from what I know can only be nullified by capitals of the same class (currently). And capitals have no propulsion outside of jumpdrives so they can't get down to the moon, close enough to nullify a base's safezone.

From what I've seen the moon is pretty big. The location we picked for a base/outpost well out of the way. I applaud your brash and optimistic view on how you will come and overrun those bases and get to the players mining their claims. I've heard it all before, I understand there is a risk and am fine with it. I get that in games like this, there will be many who will just go out and pewpew .. because they can.. It is what it is, to me it seems that is dull, pointless and unrewarding gameplay.

That mine looks interesting ... even when it appears though it does no much damage to speak of, if any.. show me one blwoingup on a station and doing actualdamage and we may return to this.. The blueprint is free btw.. I downloaded it so I can have a better look at it as it may be a good tools for defenses, so thanks for the tip
 
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Tomasz

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#49
Franky right now best thing frozenbite could do is to just allow players to teleport to a battleground with their ship to fight other players that want to fight and test their ship.Theere are too many features missing to have proper pvp incorporated into economy.
This would satisfy current demanf for pvp with least amount of developers dedicated to solving the issue.
 

J.D.

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#50
@blazemonger so are you going to do here what you did on the dual universe forum, link people's private information that you don't like? i can tell you now frozenbyte won't put up with it.

https://board.dualthegame.com/index...ting-out-of-hand/&tab=comments#comment-158371

for a guy with a distaste for ingame pirates playing in a fantasy game you go pretty extreme in the real world.
really good catch, Venom. Frozenbyte probably needs to see this before dude ends up getting pissed off about a game mechanic, and trying to expose a fb employee or something. Reading that thread, blaze didnt even skip a beat. man, if that was me, I would have been ashamed of myself, but he just kept on with his pride, and all the shit he says he knows, and how the devs are wrong.. yea, he'll do it again.
 
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Vanidar

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#51
There's some baseline amount of content for designers and miners, less so for haulers, scavengers and pvpers. Lots of the "pve crowd" I feel is content with mining and creating things. That's painting with a broad brush, yes, indulge me. But there's a big crowd out there too that is looking forward to organic pvp and, relatively speaking, has the shorter end of the stick at the moment.

Being the pvp type myself, I tend towards really pushing and hoping for something like radiation detection sooner rather than later. Flying around visually scanning the VERY CLOUDY asteroid belt for 10-20 hours over the course of a week of gametime and finding only a handful of dynamic pvp encounters is really disappointing, not even considering that it is 0% profitable from an in-game currency standpoint. We don't want to arrange fights with our friends. That feels plastic and has no context or excitement. There is no lasting effect or consequence to anyone on either side. For those same reasons, I don't want any kind of instanced PvP, ever. I don't want content "fed" to me -- I want tools to feed myself content. Right now, I can know *exactly* where your mining operation is and the lines it runs through, but if you take a ~500m deviation off to x or y, I will miss you and any escort you bring (not that you need one right now). If we all try to be reasonable and frank, I think we can agree that the rabbits have an *incredible* advantage over the foxes right now for a multitude of reasons, even ignoring profitability of SZ mining which I won't go on a rant about and the little to no reward for actually catching a rabbit. Given the fairly large imbalance of things right now, I think people bringing this up is fair, especially if the mechanic itself is a relatively simple one from a development standpoint that can produce a tool (create a ship item that gives you a distance in a certain angle even) that can do so much for driving pvp *in the pvp zone*. If there's some technical or strategic reason we're not privy to that says that's a bad idea or it's too complex to take the time to do, cool, at least pvpers like myself can stop whining because we know we were heard and got a "no".

Also, not every pvper is a 12 year old Counterstrike enthusiasts that demand instant gratification. Not sure why such a large part of this community detest people who embrace pvp so much. The content like mining, industry, creation, all of that gives stakes and context that I would not want to play this game without. That said, I'd much prefer to participate in this equation via pvp, whether that is pirating, escorting, fighting over valuable areas for myself or as a mercenary or for someone else. I should be able to do that as much as you should be able to mine safely and happily behind your magical wall near Origin. Something like radiation detection gives us the ability to do the small-scale stuff without the need for a huge company or war breaking out before we can access pvp just a little more reliably on any given Monday evening.
 
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J.D.

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#52
There's some baseline amount of content for designers and miners, less so for haulers, scavengers and pvpers. Lots of the "pve crowd" I feel is content with mining and creating things. That's painting with a broad brush, yes, indulge me. But there's a big crowd out there too that is looking forward to organic pvp and, relatively speaking, has the shorter end of the stick at the moment.

Being the pvp type myself, I tend towards really pushing and hoping for something like radiation detection sooner rather than later. Flying around the asteroid belt visually scanning for 10-20 hours over the course of a week of gametime and finding only a handful of dynamic pvp encounters is really disappointing, not even considering that it is 0% profitable from an in-game currency standpoint. We don't want to arrange fights with our friends. That feels plastic and has no context or excitement. There is no lasting effect or consequence to anyone on either side. For those same reasons, I don't want any kind of instanced PvP, ever. I don't want content "fed" to me -- I want tools to feed myself content. Right now, I can know *exactly* where your mining operation is and the lines it runs through, but if you take a ~500m deviation off to x or y, I will miss you and any escort you bring (not that you need one right now). If we all try to be reasonable and frank, I think we can agree that the rabbits have an *incredible* advantage over the foxes right now for a multitude of reasons, even ignoring profitability of SZ mining which I won't go on a rant about and the little to no reward for actually catching a rabbit. Given the fairly large imbalance of things right now, I think people bringing this up is fair, especially if the mechanic itself is a relatively simple one from a development standpoint that can produce a tool (create a ship item that gives you a distance in a certain angle even) that can do so much for driving pvp *in the pvp zone*. If there's some technical or strategical reason we're not privy to that says that's a bad idea or it's too complex to take the time to do, cool, at least pvpers like myself can stop whining because we know we were heard and got a "no".

Also, not every pvper is a 12 year old Counterstrike enthusiasts that demand instant gratification. Not sure why such a large part of this community detest people who embrace pvp so much. The content like mining, industry, creation, all of that gives stakes and context that I would not want to play this game without. That said, I'd much prefer to participate in this equation via pvp, whether that is pirating, escorting, fighting over valuable areas for myself or as a mercenary or for someone else. I should be able to do that as much as you should be able to mine safely and happily behind your magical wall near Origin. Something like radiation detection gives us the ability to do the small-scale stuff without the need for a huge company or war breaking out before we can access pvp just a little more reliably on any given Monday evening.
Very well said, and better than i could do trying to make my point. Thankyou for that :).... I also had a miner tell me that he wants to see pirates start getting off their ass, and going and doing something about these miners because the ore prices at the AH have dropped dramatically. and man, hes right lol. So, even the miners are not benefitting from the lack of pvp in the long run lol.
 
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Dommy

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#53
Jesus chrisr format your messages. If you're gonna write a 2000 word essay, then don't get mald when people don't read it. If it takes time for someone to read, then don't waste their time by making it A) unreadable B) a waste of time to read because you ramble and don't care to make well constructed argument.
 
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