There's some baseline amount of content for designers and miners, less so for haulers, scavengers and pvpers. Lots of the "pve crowd" I feel is content with mining and creating things. That's painting with a broad brush, yes, indulge me. But there's a big crowd out there too that is looking forward to organic pvp and, relatively speaking, has the shorter end of the stick at the moment.
Being the pvp type myself, I tend towards really pushing and hoping for something like radiation detection sooner rather than later. Flying around visually scanning the VERY CLOUDY asteroid belt for 10-20 hours over the course of a week of gametime and finding only a handful of dynamic pvp encounters is really disappointing, not even considering that it is 0% profitable from an in-game currency standpoint. We don't want to arrange fights with our friends. That feels plastic and has no context or excitement. There is no lasting effect or consequence to anyone on either side. For those same reasons, I don't want any kind of instanced PvP, ever. I don't want content "fed" to me -- I want tools to feed myself content. Right now, I can know *exactly* where your mining operation is and the lines it runs through, but if you take a ~500m deviation off to x or y, I will miss you and any escort you bring (not that you need one right now). If we all try to be reasonable and frank, I think we can agree that the rabbits have an *incredible* advantage over the foxes right now for a multitude of reasons, even ignoring profitability of SZ mining which I won't go on a rant about and the little to no reward for actually catching a rabbit. Given the fairly large imbalance of things right now, I think people bringing this up is fair, especially if the mechanic itself is a relatively simple one from a development standpoint that can produce a tool (create a ship item that gives you a distance in a certain angle even) that can do so much for driving pvp *in the pvp zone*. If there's some technical or strategic reason we're not privy to that says that's a bad idea or it's too complex to take the time to do, cool, at least pvpers like myself can stop whining because we know we were heard and got a "no".
Also, not every pvper is a 12 year old Counterstrike enthusiasts that demand instant gratification. Not sure why such a large part of this community detest people who embrace pvp so much. The content like mining, industry, creation, all of that gives stakes and context that I would not want to play this game without. That said, I'd much prefer to participate in this equation via pvp, whether that is pirating, escorting, fighting over valuable areas for myself or as a mercenary or for someone else. I should be able to do that as much as you should be able to mine safely and happily behind your magical wall near Origin. Something like radiation detection gives us the ability to do the small-scale stuff without the need for a huge company or war breaking out before we can access pvp just a little more reliably on any given Monday evening.