Hi endos. First of all - excuse me for my english level. I'm part of russian community, but i feel a strong need to share my thoughts with someone, who still play in this game.
As one of heads of small, but very active company, i'm really not satisfied about stations mechanics. There're no company storages, no ship storages (spawn terminal now looks like red mess, and it's hard to understand which ship really destroyed and wich in station safezone). But I know, that these features already in development, but there some features, that i really want see at my stations:
As one of heads of small, but very active company, i'm really not satisfied about stations mechanics. There're no company storages, no ship storages (spawn terminal now looks like red mess, and it's hard to understand which ship really destroyed and wich in station safezone). But I know, that these features already in development, but there some features, that i really want see at my stations:
- stations access. I really lack of company rights at stations. I need to give access to every new member of our company separatley. It's will be great to give access to stations like to ships, it will save a lot of time and i can forgot about situations when i forgot to give someone access and these someone spent a lot of time flying to my station only to see orange wall of safezone, and i'm offline at this moment.
- modular storages. It's very confusing when just a station block has an infinite individual storage and no collective storages. I suggest to use some modules of storage, contains a few thousands inventory cells. Sounds simmilar to crate storages in factory halls, but it can be just a huge block, which do not require a factory hall. First of all - it not only visualization of storage, but good motivation to expand your base. Also these modules can use collective access (or even free access for all, who has access to station). Of course you need to protect these modules to keep your resourses in safe whithin siege.
- module of market. It wil make game economy more interesting, if players can spent lot of credits and time to build their own marketplace, with their own taxes. This module can require a high station class, high amount of credits to "legalize" playermade market and automaticly enable public transponder of station. It means that players can create new points of interest in space (and real reazon to attack this station)
- propellant refill module. I really need this module for fast refill of my haulers. For now we can use only refills in factory halls (just a huge amount of tanks, which can easily "fall in bug", and propellant pumping very slow). Also we cannot use big tanks, cause our newbies cannot craft them. It would be great to build some module, with his own terminal and resourse bridge to instant refill. Of course, we still need to load lot of ice in its proccecing unit, to make propellant (that can also take a lot of time). But refill should be instant, like origin's refill stations.
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