- Joined
- Aug 9, 2019
- Messages
- 64
Talking about the ship designs and materials for now is not yet hmm current ? its not yet the time for it imo. (there is like 3 alloys done as materials and 21 ores).
Also bigger ships are slow and fighters can easily side strafe them, so that we saw in battle video and its good that it is so.
Devs have already said in interview that material purity and refinement to alloys make a huge difference in how the materials perform (meaning i assume the ships will weight even more). => at some interview they said that well built BIG ships will take 10 000 hits before they go down (or something like that). => but as always ships can not be 100% resistant to everything so, there will be balence vs that, just have to have wide range of guns with you.
Teamwork and tactics will lead to both sides prolong the fights. ( its another matter if skill makes a difference ).
Also to note, players/alliances/"corps" will sell ships that perform well in PvP, so those premade ships will not be as @Atreties stated.
Also bigger ships are slow and fighters can easily side strafe them, so that we saw in battle video and its good that it is so.
Devs have already said in interview that material purity and refinement to alloys make a huge difference in how the materials perform (meaning i assume the ships will weight even more). => at some interview they said that well built BIG ships will take 10 000 hits before they go down (or something like that). => but as always ships can not be 100% resistant to everything so, there will be balence vs that, just have to have wide range of guns with you.
Teamwork and tactics will lead to both sides prolong the fights. ( its another matter if skill makes a difference ).
Also to note, players/alliances/"corps" will sell ships that perform well in PvP, so those premade ships will not be as @Atreties stated.
I am pretty sure indeed that the player-made ships will take over anyway. Alloys are also a pretty nice system to make mining and refining waay more important.