Update 12.11.2020 (Alpha 290)

JohannaFB

Community Manager
Joined
Jul 22, 2020
Messages
79
#1
_ForumPatchNotes.png

Update 12.11.2020 (Alpha 290)

New features
  • Gravity
  • Tutorial
  • Updated flight model
  • Moon City foundation site
Animations
  • Added new mid-air death animation
  • Improved 3rd person rifle fire animation blending
  • Sprinting
    • Tweaked 3rd person sprint animations
    • Smoothened leaning animations
  • Resource Bridge
    • Unified 1st and 3rd person nozzle animations
    • Updated unarmed nozzle animations
  • Polished multiple 1st person animations
    • Building Tool
    • Buzzsaw
    • Cable Tool
    • Cutting Tool
    • Railgun
    • Repeater
    • Welding Tool
    • Whiplash
  • Added 1st person sprint animations
    • Building Tool
    • Buzzsaw
    • Cutting Tool
    • Pipe Tool
    • Railgun
Assets
  • New icons for lot parts
  • Removed drum magazine from dropped Assault Rifle model
  • Changed dropped Pistol model to full length version
Auction House
  • Fixed selling items between servers breaking auctions
  • Fixed some listings not expiring correctly
Audio
  • Refactored the ship acceleration sound system
  • Fixed Small Rechargeable Battery explosion sound not working
  • Adjusted bullet and projectile hit sounds a bit so that they don't completely mute other important sounds
  • Added audio events for Ship Designer tools
  • Added different zoom sounds to Long Rifle and Railgun
  • Audio Signal Device
    • Fixed sounds not stopping properly if the sound type was changed
Economy
  • Added Space Station Foundation parts shop to Marketplace
  • Added Electricity Resource to Marketplace
  • Deleted legacy station assets from economy
Effects
  • Changed Propellant Tank's explosion effect
Fast Travel
  • Added visual entry effect to gates
  • Added a Marketplace, spawn point and Ship Designer to the moon gate station
  • Fixed Cargo Lock Frame visualization during Fast Travel
Gameplay
  • Fixed Mining Laser's power consumption issue by increasing Utility Body's power conversion from 1k to 6k
  • Fixes to ore consumption not updating when building with ore from Cargo Crates
  • Added adjustable power consumption field to Ore Collector
  • Sprinting
    • Active sprint now waits energy to be fully recharged before sprinting again if energy runs out
    • Fixed wrong turning direction during leaning
    • Restricted strafing angle while leaning
Inventory
  • Fixed ores not being stackable
  • Small items are now moved from hand slots to available small backpack slots by default instead of large slots
Menu
  • Added "Pause tutorial" and "Reset tutorial" options to Settings
  • Ship Designer and Lot Designer
    • "Exit without saving" now displays "Exit" if no modifications have been made or the scene is empty
    • Changed the default icon size to small
Moons
  • Added gravity to moons
  • Added kill zones below the surface
  • Tweaked texture tiling
  • Elysium
    • Added Moon City foundations
    • Added a safe zone around the city where only ships may be damaged
Ships
  • Thrusters are 100% blocked when a ship part is straight behind them (no practical range limit) and Durability hasn't detected their exhaust being outside (within 45-degree spread)
  • Reduced effects of space drag
    • Ships retain their momentum more
  • Resource Transfer now needs at least one powered Resource Bridge base to be activated
  • Prevented being able to control other players' ships by moving a ship's Pilot Chair close to the other player's ship controls
Ship Designer

  • Fixed area selection not working correctly after rotating the camera
  • Fixed the diagonal line in Paint Colors moving outside the window
  • Enabled Quickbar in Test Mode
  • Added a scrollbar to Building Budget
  • Added a bolt profile to Cargo Lock Frame Corner 48x48x48 cm
  • Updated bolt profiles to fix autobolting issues
    • Cargo Lock Frame 12x12x48 cm
    • Cargo Lock Frame 12x12x144 cm
Ship Shops
  • Updated player-made ships
    • Ironwing
    • The Sky Walker
Texts
  • Changed "Test Flight Mode" to "Test Mode" in all editors
Tools
  • Bolt Tool now ignores maximum bolt limits on objects that have bolt profiles
  • Building Tool
    • Increased max range from 3 meters to 5 meters
    • Increased fill speed from 500 voxels per tick to 2500 voxels per tick
Universe
  • Character name profanity filter logic has been updated so that it won't cause as many false positives
  • Added optimizations to player matching server
  • Fixed items in Cargo Lock Frames disappearing after a host change
  • Fixed some network related FPS issues in Origin
Known Issues
  • Tutorial ends abruptly after completion, reward is given regardless of this and can be found in station's ship inventory
  • Gravity can be very volatile and unforgiving
  • Warp gate effects can be a bit funky
  • The kill zone under the moon surface may not instantly kill your character if you go under
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
741
#5
That's a lot of new stuff. Good work.
Thrusters are 100% blocked when a ship part is straight behind them (no practical range limit) and Durability hasn't detected their exhaust being outside (within 45-degree spread)
One question: does that mean thrusters now need 45 degree radius cone open behind them? So all thrusters slapped on the sides or embedded into armour are now useless?
In general I like the idea, but would be nice to have some visual indication for that.
 

JohannaFB

Community Manager
Joined
Jul 22, 2020
Messages
79
#6
That's a lot of new stuff. Good work.


One question: does that mean thrusters now need 45 degree radius cone open behind them? So all thrusters slapped on the sides or embedded into armour are now useless?
In general I like the idea, but would be nice to have some visual indication for that.
As I understand, the gist of this is that as long as the exhausts are not blocked or 'sealed in', the thrusters should be fine. There's a 45-degree cone area that checks if the exhaust is outside the ship.
There was some discussion on this on the alpha tester channel #alpha-discussion on Discord.
 
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