Update 13.1.2020 (Alpha 331)

JohannaFB

Community Manager
Frozenbyte
Joined
Jul 22, 2020
Messages
79
#1
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Update 13.1.2020 (Alpha 331)

New features and Major Updates
  • Missiles, torpedoes and laser designator added to game
    • Required parts available in Marketplace and Ship Designer
    • Missiles and Torpedoes are modular, requiring only the fuel tank and the thruster to function
    • When building, add the Laser Sensor first for Torpedoes and the Impact Fuse first for Missiles, and add the thruster in last for either (order for other parts doesn't matter)
    • The parts need to be snapped together and locked using the slider that is part of the fuel tank (otherwise will come apart at launch)
    • Missiles and Torpedoes can be launched either manually (setting target speed and activating thruster) or with a launcher
    • Missile launchers
      • The payload needs to be snapped to the launcher and then locked from the launcher's slider
      • Missiles or Torpedoes can be launched by using yolol or a button
      • Missile launcher has 9 slots which can be launched separately from each other
      • With YOLOL, it's possible to rotate between each slot by changing the SelectedTube field
      • MissileLocked shows the currently selected tube's state (e.g. locked, empty, or not locked correctly)
      • LaunchMissile is used to launch the payload
    • Torpedo launchers work similarly to Missile launchers but only have 1 slot
  • 15, 30 and 45 degree beams and plates available from Marketplace and Ship Designer
  • Added new safe mode to avoid breaking ship parts with thruster usage if ship has durability errors (Settings -> Gameplay -> Ships)
  • Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
  • Thruster Field Name Tool in Ship Designer
  • Reorganized Bank Statement tab
Known Issues
  • Torpedoes and Missiles are still very much in development and can explode unexpectedly or cause other issues, handle with care
  • In Ship Designer all missile and torpedo parts need to be bolted to the ship in order for the ship to be allowed to be bought
    • After this, the torpedoes and missiles would need to be unbolted, assembled again, locked and loaded into the launcher
    • We recommend purchasing missiles & torpedos separately from marketplace for now, adding them to the ship after purchase
  • "Torpedo Laser Sensor" and "Torpedo Maneuver Thruster" fields about thruster X and Y movement need to have matching names in order to function, but their default names are different
    • Rename the default names ("OffsetX", "OffsetY", "yThrust" and "xThrust") to ThrustX and ThrustY for example
  • Torpedoes instantly blow up, if safety is disabled and Torpedo's main thruster is set as active
  • Torpedoes and Missiles override safety with "TriggerRange" which causes them to detonate when near other objects after launch, even though safety is still on
  • Torpedo timer fields do not work
  • Autobolt does not work correctly for torpedo launcher or laser designator
  • Missiles, torpedoes and their launchers cannot be locked with their slider in Ship Designer
  • Fuel is continuously drained once the main thruster is activated even if missile/torpedo's main thruster is turned off afterwards
  • TargetThrust field is not carried over to universe if set in the Ship Designer and ship is bought
  • Torpedo and missile parts are prone to getting stuck together if collided or set too close to each other
  • YOLOL chips are not snapping to Torpedo YOLOL slots as intended
    • Have the YOLOL chip positioned so that it's clipping inside the torpedo, release your grip of it, and then move it close to the slot
Animations
  • Added empty fire animations
    • Assault Rifle (3rd person)
    • Pipe Tool (1st person)
  • Improved and polished several mid-air endo animations
  • Tweaked generic empty fire animation
  • Fixed unarmed sitting
    • Hands should not move around on lap
    • Added pelvis movement
  • Remote Explosive
    • Added 3rd person place/detonate animations
Assets
  • Fixed wrong Control Table Angle Support 45 and Control Table Stand 45 icons
  • Replaced medium bolts with long bolts in Ore Cargo Crate's bolt profile
  • Added missing bolts for Small Propellant Tank's bolt profile
Audio
  • Fixed unwanted planet music transitions near large asteroids
  • Removed Audio Signal Device alarm loop
  • Added new /rps emote sounds
  • Added new play and stop sounds for Audio Signal Device
  • Updated Rocket Launcher reload sound
  • Updated Box Thruster sounds
Chat
  • Changed /say channel color to grey
  • Added officer chat for company members with appropriate rank
    • Channel chat commands: /o, /officer
    • Currently only available for the company owner as adding the required rank permission to others is not yet supported
  • Minor edits to invitation and tutorial messages
Economy
  • Added the required parts for missiles, torpedoes and laser designator to the Marketplace
  • Added 15, 30 and 45 degree beams and plates to the Marketplace
  • Fixed Laser Cannon Structure Mirror's crafting materials to use Arkanium instead of Xhalium
  • Adjusted material consumption logic
    • Can result in small differences to material consumption
  • Updated material conversion logic from ore to refined materials
    • Can result in small differences to material consumption
Effects
  • Updated Tractor Beam FX to be more "stream like" and notably different to Resource Bridge
  • Updated Remote Explosive VFX
    • Added debris trails and "stronger blast"
    • Scaled FX to match damage area better
  • Corrected some incorrect directional properties to the Hit effect of several handheld weapons
  • Increased size of explosion effects to better match explosive damage area and added more dissipation to reduce "clumping" on slower moving explosions
    • Propellant Tanks
    • Small Fuel Rod
Gameplay
  • Fixed framerate affecting fire rate of guns
  • Remote Explosives
    • Explosives can be now picked up with "f" and "p" keys
  • Edited reticle colors, emission and bloom
    • Assault Rifle
    • Battle Rifle
    • Bolter
    • Gauss Rifle
    • Laser Rifle
    • Long Rifle
    • Pistol
    • Plasma Rifle
    • Rail Rifle
    • Repeater Pistol
    • Revolver
    • Rocket Launcher
    • Shotgun
Inventory
  • Fixed not being able to combine partially full ore stacks that had been dropped to the universe
Input
  • Fixed not being able to rebind several menus in Settings -> Controls -> Menus
    • CV Menu
    • Company Menu
    • Personal Inventory
    • Social Menu
Lots
  • Fixed lots on player stations not showing their blueprints properly
  • Fixed built bolts sometimes disappearing and being marked unbuiltable
Lot Designer
  • Changed "Station Designer" to "Lot Designer" in the editor switch dropdown menu
Menu
  • Fixed ore tooltips not updating when hovering over the same type of ore
  • Updated and reorganized Bank Statement tab in CV Menu
    • Matched transaction panel style to match other lists
    • Moved transaction text offset to the right
    • Added page buttons
    • Added min and max search bars
    • Rearranged sort buttons
Moon
  • Re-assembled Moon City
    • Added ramp slots
    • More visible skyscraper "districts"
  • Added interior and LODs to a skyscraper roof
  • Added LODs for multiple city sections
  • Modified some street decoration modules to make them look less hollow
Reconstruction Machine
  • Updated the model
  • Added built-in inventory for Endo kits (nine 1x1 slots)
  • Edited the description
Renderer
  • Fixed objects and LODs appearing distorted
  • Fixed a crash while flying near the moon's surface caused by fading out model visibility
  • Fixed LOD related memory leaks
  • Improved ship LOD fading
Ships
  • Added new safe mode to avoid breaking ship parts with thruster usage, if ship has durability errors (Settings -> Gameplay -> Ships)
  • Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
  • Added ship durability warning messages to chat
  • Added time thresholds to toggling velocity limit based LOD loading rules
    • If player speed decreases below 20m/s, there is a five second threshold before the player's spaceship hosting/loading limit is increased, and stations appear in full detail to them
    • Spaceships are not loaded in full detail to players if the spaceship moves faster than 20 m/s, unless the player either owns the ship or attaches to it with magboots
  • Fixed endoskeleton models lagging behind moving LOD ships
  • Fixed Cargo Frame's collision dragging behind in a moving ship
  • Fixed exiting Fast Travel with thrusters at full power leaving the ship to fly still
  • Fixed the game crashing after spawning a ship and immediately flying it
  • Fixed ship derelicts remaining in the universe if a ship client crashed after buying a ship
  • Fixed some ships duplicating when a fourth ship was near them
  • Fixed levers not centering anymore if Pilot Chair detached while rotating ship
  • Collisions now properly reduce cumulated ship motion
  • Improved framerate with large ships
  • Host changing
    • Players should no longer fall off from ships if host changes and the ship reloads
    • Ship LOD now remain visible to all involved players during the host changes
    • Fixes for ship host transfer failing in some cases
    • Optimized lag spikes during host migration of large ships
Ship Designer
  • Added missile parts, torpedo parts and launchers to Machinery -> Launchers
  • Added Utility Tool Body 2 and Laser Designator to Machinery -> Tools
  • Added launcher support parts/mounts to Machinery -> Utility
  • Added 15, 30 and 45 degree beams to Beams -> Special Beams
  • Added 15, 30 and 45 degree plates to Plates -> Special Plates
  • Updated old 30 degree beam names to match with new 15, 30 and 45 degree beams
  • Changed "Debug View" dropdown menu to "Advanced Tools"
  • Added Thruster Field Name Tool window and options
    • Can be opened from Advanced Tools dropdown menu
  • Moved Window Frame 192x36x24 cm to Windows folder from Plates folder
  • Added rounding up when calculating ore costs for less than 0 kv in Material Cost Box
  • Fixed selected parts losing their text color when hovering over them in Asset Browser
  • Fixed wrong dimension information of Decorative Plate A, D and E
Ship Shops
  • Added Rando 4 ship shop to Origin and Robur station
  • Fixed sprinting in ship shops showing only LOD models of the ships
  • Fixed not being able to buy Vasama at Elysium moon gate shop
  • Added new player-made ships to Okim 1 ship shop (ships by Okim)
    • Marmot-MN
    • Marmot-PS
  • Added new player-made ships to Okim 2 ship shop
    • Stibnite by Splet
    • Modulus RP by Okim
    • Javelin Mk.2A1 by Survivor
  • Added new player-made ships to Rando 1 ship shop
    • Colossus by Jimmy
    • Magnetar by HuangdiSpatuli
    • StarBreamCLF by Mutleyx
  • Added new player-made ship to Rando 2 ship shop
    • Taniwha by mrfontz
  • Added new player-made ships to Rando 3 ship shop
    • Gourami by Dukeironhelm
    • Nymph Tandem by Meboy
    • Swine by Kodey
    • X-Ball by HuangdiSpatuli
  • Added new player-made ships to Rando 4 ship shop
    • 10 Flying Arrow Stains the Sky Black by Barkhan
    • Aura-6 by Tatakai
    • Biscuit by joshki and DynaStar
    • CS-40 "Belka" by Abram from Argent corp.
    • Centaur by joshki and DynaStar
    • Draco by Dukeironhelm
    • Firefly R by MoonSet
    • Hypervan by joshki and DynaStar
    • Jackrabbit (Military Variant) by joshki and DynaStar
    • Jackrabbit by joshki and DynaStar
    • Keg by Mutleyx
    • Kestral by Arion234
    • The Longhorn by Happyboi
    • Midge by Mutleyx
    • Monarch Luxury Transport by user
    • Q52 by José
    • Termite-5C by DivineEvil
    • Tetracore by Xantex
    • Trident Scooter by Marki
    • Trident T1 by Marki
    • Trident T2 by Marki
    • Trident T3 by Marki
    • R22-QS "Astra" by Arion234
  • Updated player-made ships
    • Aelsa A
    • Alfrigg A
    • Bomburr A
    • Brynhild A
    • Bumble
    • Chemosh Ark I
    • Clownfish
    • Corsair
    • Dragonfly
    • Eikenskald A
    • Estoc
    • Euryptid
    • Eydama A
    • Fardagar A
    • Fornbogi
    • Fundinn A
    • Hanarr A
    • Heptifili
    • Heretha A
    • Herfjotur
    • Hildr A
    • Hype Van
    • Jordis A
    • Kreeft
    • Lyngbaker A
    • Mammoth
    • Merchantman
    • Notnagel A
    • Port Shuttle
    • Salamander
    • Signy A
    • Starbream
    • Talon
    • Veggr A
    • Volsung A, Volsung B, Volsung C
  • Moved player-made ships from Okim 1 to Okim 2
    • Mastodon
    • Midge
    • Moneymaker
    • Moneyman
    • Mover
    • Tricone
  • Moved player-made ships from Okim 2 to Okim 1
    • Bat
    • Mammoth
    • Merino
    • T3-A Vulcanus
  • Removed Sled from Sunny Shipshop and added back Vasama
  • Modified descriptions of player-made ships
    • Corsair
    • Myrmidon
    • Salamander
    • Widukind
  • Added descriptions for several player-made ships
  • Fixed Mover's description not appearing
Stations
  • Removed an old lamp column from Marketplace
  • Added Rando 4 ship shop and Refill Stations to Robur
Station Designer
  • Unified default settings with the Lot Designer
  • Changed the default placement distance from 27 to 400
Station Building
  • Fixed host's ore being used by clients when building stations
  • Fixed LODs of completed station slots appearing when flying far enough from the station blueprint
  • Prevented entering Station Designer while station resigning is active
Texts
  • Edited several texts in Ship Designer menus
  • Edited descriptions
    • Materials
    • Tools
  • Added tooltips for turrets and multiple items in Ship Designer's Devices category
Tools
  • Bolt Tool
    • Fixed being able to use automatic unbolting to unweld beams from ships
  • Building Tool
    • Changed Building Tool thickness multiplier from 0.4 to 0.1
      • Targeting small pieces should now be easier when building a blueprint
    • Fixed some parts consuming slightly more ore than what appeared to be missing
    • Reduced the amount of server request during material consumption
    • Added repair fail animation
    • Prevented multiplayer station building for now
Transponders
  • "Receive signals from unknown players" option now displays unknown players when enabled and hides when disabled
  • Fixed station transponder signals disappearing after restarting the game, if player was far away enough from the station
Tutorials
  • Any workstation in Mining Job can be now chosen during Mining Job tutorial
Universe
  • Optimized ship LOD syncing related bandwidth usage
  • Reduced unnecessary lot and station save operations while building
  • Improved resource network inventory tracking
 
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