Update 13.1.2020 (Alpha 331)
New features and Major Updates
- Missiles, torpedoes and laser designator added to game
- Required parts available in Marketplace and Ship Designer
- Missiles and Torpedoes are modular, requiring only the fuel tank and the thruster to function
- When building, add the Laser Sensor first for Torpedoes and the Impact Fuse first for Missiles, and add the thruster in last for either (order for other parts doesn't matter)
- The parts need to be snapped together and locked using the slider that is part of the fuel tank (otherwise will come apart at launch)
- Missiles and Torpedoes can be launched either manually (setting target speed and activating thruster) or with a launcher
- Missile launchers
- The payload needs to be snapped to the launcher and then locked from the launcher's slider
- Missiles or Torpedoes can be launched by using yolol or a button
- Missile launcher has 9 slots which can be launched separately from each other
- With YOLOL, it's possible to rotate between each slot by changing the SelectedTube field
- MissileLocked shows the currently selected tube's state (e.g. locked, empty, or not locked correctly)
- LaunchMissile is used to launch the payload
- Torpedo launchers work similarly to Missile launchers but only have 1 slot
- 15, 30 and 45 degree beams and plates available from Marketplace and Ship Designer
- Added new safe mode to avoid breaking ship parts with thruster usage if ship has durability errors (Settings -> Gameplay -> Ships)
- Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
- Thruster Field Name Tool in Ship Designer
- Reorganized Bank Statement tab
- Torpedoes and Missiles are still very much in development and can explode unexpectedly or cause other issues, handle with care
- In Ship Designer all missile and torpedo parts need to be bolted to the ship in order for the ship to be allowed to be bought
- After this, the torpedoes and missiles would need to be unbolted, assembled again, locked and loaded into the launcher
- We recommend purchasing missiles & torpedos separately from marketplace for now, adding them to the ship after purchase
- "Torpedo Laser Sensor" and "Torpedo Maneuver Thruster" fields about thruster X and Y movement need to have matching names in order to function, but their default names are different
- Rename the default names ("OffsetX", "OffsetY", "yThrust" and "xThrust") to ThrustX and ThrustY for example
- Torpedoes instantly blow up, if safety is disabled and Torpedo's main thruster is set as active
- Torpedoes and Missiles override safety with "TriggerRange" which causes them to detonate when near other objects after launch, even though safety is still on
- Torpedo timer fields do not work
- Autobolt does not work correctly for torpedo launcher or laser designator
- Missiles, torpedoes and their launchers cannot be locked with their slider in Ship Designer
- Fuel is continuously drained once the main thruster is activated even if missile/torpedo's main thruster is turned off afterwards
- TargetThrust field is not carried over to universe if set in the Ship Designer and ship is bought
- Torpedo and missile parts are prone to getting stuck together if collided or set too close to each other
- YOLOL chips are not snapping to Torpedo YOLOL slots as intended
- Have the YOLOL chip positioned so that it's clipping inside the torpedo, release your grip of it, and then move it close to the slot
- Added empty fire animations
- Assault Rifle (3rd person)
- Pipe Tool (1st person)
- Improved and polished several mid-air endo animations
- Tweaked generic empty fire animation
- Fixed unarmed sitting
- Hands should not move around on lap
- Added pelvis movement
- Remote Explosive
- Added 3rd person place/detonate animations
- Fixed wrong Control Table Angle Support 45 and Control Table Stand 45 icons
- Replaced medium bolts with long bolts in Ore Cargo Crate's bolt profile
- Added missing bolts for Small Propellant Tank's bolt profile
- Fixed unwanted planet music transitions near large asteroids
- Removed Audio Signal Device alarm loop
- Added new /rps emote sounds
- Added new play and stop sounds for Audio Signal Device
- Updated Rocket Launcher reload sound
- Updated Box Thruster sounds
- Changed /say channel color to grey
- Added officer chat for company members with appropriate rank
- Channel chat commands: /o, /officer
- Currently only available for the company owner as adding the required rank permission to others is not yet supported
- Minor edits to invitation and tutorial messages
- Added the required parts for missiles, torpedoes and laser designator to the Marketplace
- Added 15, 30 and 45 degree beams and plates to the Marketplace
- Fixed Laser Cannon Structure Mirror's crafting materials to use Arkanium instead of Xhalium
- Adjusted material consumption logic
- Can result in small differences to material consumption
- Updated material conversion logic from ore to refined materials
- Can result in small differences to material consumption
- Updated Tractor Beam FX to be more "stream like" and notably different to Resource Bridge
- Updated Remote Explosive VFX
- Added debris trails and "stronger blast"
- Scaled FX to match damage area better
- Corrected some incorrect directional properties to the Hit effect of several handheld weapons
- Increased size of explosion effects to better match explosive damage area and added more dissipation to reduce "clumping" on slower moving explosions
- Propellant Tanks
- Small Fuel Rod
- Fixed framerate affecting fire rate of guns
- Remote Explosives
- Explosives can be now picked up with "f" and "p" keys
- Edited reticle colors, emission and bloom
- Assault Rifle
- Battle Rifle
- Bolter
- Gauss Rifle
- Laser Rifle
- Long Rifle
- Pistol
- Plasma Rifle
- Rail Rifle
- Repeater Pistol
- Revolver
- Rocket Launcher
- Shotgun
- Fixed not being able to combine partially full ore stacks that had been dropped to the universe
- Fixed not being able to rebind several menus in Settings -> Controls -> Menus
- CV Menu
- Company Menu
- Personal Inventory
- Social Menu
- Fixed lots on player stations not showing their blueprints properly
- Fixed built bolts sometimes disappearing and being marked unbuiltable
- Changed "Station Designer" to "Lot Designer" in the editor switch dropdown menu
- Fixed ore tooltips not updating when hovering over the same type of ore
- Updated and reorganized Bank Statement tab in CV Menu
- Matched transaction panel style to match other lists
- Moved transaction text offset to the right
- Added page buttons
- Added min and max search bars
- Rearranged sort buttons
- Re-assembled Moon City
- Added ramp slots
- More visible skyscraper "districts"
- Added interior and LODs to a skyscraper roof
- Added LODs for multiple city sections
- Modified some street decoration modules to make them look less hollow
- Updated the model
- Added built-in inventory for Endo kits (nine 1x1 slots)
- Edited the description
- Fixed objects and LODs appearing distorted
- Fixed a crash while flying near the moon's surface caused by fading out model visibility
- Fixed LOD related memory leaks
- Improved ship LOD fading
- Added new safe mode to avoid breaking ship parts with thruster usage, if ship has durability errors (Settings -> Gameplay -> Ships)
- Added new option for restricting hosted ships movement to within safezone (Settings -> Gameplay -> Ships)
- Added ship durability warning messages to chat
- Added time thresholds to toggling velocity limit based LOD loading rules
- If player speed decreases below 20m/s, there is a five second threshold before the player's spaceship hosting/loading limit is increased, and stations appear in full detail to them
- Spaceships are not loaded in full detail to players if the spaceship moves faster than 20 m/s, unless the player either owns the ship or attaches to it with magboots
- Fixed endoskeleton models lagging behind moving LOD ships
- Fixed Cargo Frame's collision dragging behind in a moving ship
- Fixed exiting Fast Travel with thrusters at full power leaving the ship to fly still
- Fixed the game crashing after spawning a ship and immediately flying it
- Fixed ship derelicts remaining in the universe if a ship client crashed after buying a ship
- Fixed some ships duplicating when a fourth ship was near them
- Fixed levers not centering anymore if Pilot Chair detached while rotating ship
- Collisions now properly reduce cumulated ship motion
- Improved framerate with large ships
- Host changing
- Players should no longer fall off from ships if host changes and the ship reloads
- Ship LOD now remain visible to all involved players during the host changes
- Fixes for ship host transfer failing in some cases
- Optimized lag spikes during host migration of large ships
- Added missile parts, torpedo parts and launchers to Machinery -> Launchers
- Added Utility Tool Body 2 and Laser Designator to Machinery -> Tools
- Added launcher support parts/mounts to Machinery -> Utility
- Added 15, 30 and 45 degree beams to Beams -> Special Beams
- Added 15, 30 and 45 degree plates to Plates -> Special Plates
- Updated old 30 degree beam names to match with new 15, 30 and 45 degree beams
- Changed "Debug View" dropdown menu to "Advanced Tools"
- Added Thruster Field Name Tool window and options
- Can be opened from Advanced Tools dropdown menu
- Moved Window Frame 192x36x24 cm to Windows folder from Plates folder
- Added rounding up when calculating ore costs for less than 0 kv in Material Cost Box
- Fixed selected parts losing their text color when hovering over them in Asset Browser
- Fixed wrong dimension information of Decorative Plate A, D and E
- Added Rando 4 ship shop to Origin and Robur station
- Fixed sprinting in ship shops showing only LOD models of the ships
- Fixed not being able to buy Vasama at Elysium moon gate shop
- Added new player-made ships to Okim 1 ship shop (ships by Okim)
- Marmot-MN
- Marmot-PS
- Added new player-made ships to Okim 2 ship shop
- Stibnite by Splet
- Modulus RP by Okim
- Javelin Mk.2A1 by Survivor
- Added new player-made ships to Rando 1 ship shop
- Colossus by Jimmy
- Magnetar by HuangdiSpatuli
- StarBreamCLF by Mutleyx
- Added new player-made ship to Rando 2 ship shop
- Taniwha by mrfontz
- Added new player-made ships to Rando 3 ship shop
- Gourami by Dukeironhelm
- Nymph Tandem by Meboy
- Swine by Kodey
- X-Ball by HuangdiSpatuli
- Added new player-made ships to Rando 4 ship shop
- 10 Flying Arrow Stains the Sky Black by Barkhan
- Aura-6 by Tatakai
- Biscuit by joshki and DynaStar
- CS-40 "Belka" by Abram from Argent corp.
- Centaur by joshki and DynaStar
- Draco by Dukeironhelm
- Firefly R by MoonSet
- Hypervan by joshki and DynaStar
- Jackrabbit (Military Variant) by joshki and DynaStar
- Jackrabbit by joshki and DynaStar
- Keg by Mutleyx
- Kestral by Arion234
- The Longhorn by Happyboi
- Midge by Mutleyx
- Monarch Luxury Transport by user
- Q52 by José
- Termite-5C by DivineEvil
- Tetracore by Xantex
- Trident Scooter by Marki
- Trident T1 by Marki
- Trident T2 by Marki
- Trident T3 by Marki
- R22-QS "Astra" by Arion234
- Updated player-made ships
- Aelsa A
- Alfrigg A
- Bomburr A
- Brynhild A
- Bumble
- Chemosh Ark I
- Clownfish
- Corsair
- Dragonfly
- Eikenskald A
- Estoc
- Euryptid
- Eydama A
- Fardagar A
- Fornbogi
- Fundinn A
- Hanarr A
- Heptifili
- Heretha A
- Herfjotur
- Hildr A
- Hype Van
- Jordis A
- Kreeft
- Lyngbaker A
- Mammoth
- Merchantman
- Notnagel A
- Port Shuttle
- Salamander
- Signy A
- Starbream
- Talon
- Veggr A
- Volsung A, Volsung B, Volsung C
- Moved player-made ships from Okim 1 to Okim 2
- Mastodon
- Midge
- Moneymaker
- Moneyman
- Mover
- Tricone
- Moved player-made ships from Okim 2 to Okim 1
- Bat
- Mammoth
- Merino
- T3-A Vulcanus
- Removed Sled from Sunny Shipshop and added back Vasama
- Modified descriptions of player-made ships
- Corsair
- Myrmidon
- Salamander
- Widukind
- Added descriptions for several player-made ships
- Fixed Mover's description not appearing
- Removed an old lamp column from Marketplace
- Added Rando 4 ship shop and Refill Stations to Robur
- Unified default settings with the Lot Designer
- Changed the default placement distance from 27 to 400
- Fixed host's ore being used by clients when building stations
- Fixed LODs of completed station slots appearing when flying far enough from the station blueprint
- Prevented entering Station Designer while station resigning is active
- Edited several texts in Ship Designer menus
- Edited descriptions
- Materials
- Tools
- Added tooltips for turrets and multiple items in Ship Designer's Devices category
- Bolt Tool
- Fixed being able to use automatic unbolting to unweld beams from ships
- Building Tool
- Changed Building Tool thickness multiplier from 0.4 to 0.1
- Targeting small pieces should now be easier when building a blueprint
- Fixed some parts consuming slightly more ore than what appeared to be missing
- Reduced the amount of server request during material consumption
- Added repair fail animation
- Prevented multiplayer station building for now
- Changed Building Tool thickness multiplier from 0.4 to 0.1
- "Receive signals from unknown players" option now displays unknown players when enabled and hides when disabled
- Fixed station transponder signals disappearing after restarting the game, if player was far away enough from the station
- Any workstation in Mining Job can be now chosen during Mining Job tutorial
- Optimized ship LOD syncing related bandwidth usage
- Reduced unnecessary lot and station save operations while building
- Improved resource network inventory tracking